Experienced Elementalist
- Joined
- Apr 29, 2006
- Messages
- 279
- Reaction score
- 90
A long time ago when I started with PT, I was wondering how to enable the clan system without having to patch the game.exe's http string. My ISP was blocking all ports below 1024 and I had no other choice but to setup my clanserver on a different port.
I tried configuring my hotuk.ini to setup my clanserver without success. with next lines:
I didn't succeed by changing the port number, so I kept trying different variations, and I found the following solution.
This works perfect. ^^
So if any of you have the same problems as I had, here's a solution for you if you haven't found one yet.
Anyway, my conclusion of this is that the server just passes the CLAN_SERVER_IP_ADDRESS to the client, because you can find various strings containing "http://%s/..." in the client. I don't really get what was wrong with the PT developers.... But at least it works like this
I tried configuring my hotuk.ini to setup my clanserver without success. with next lines:
Code:
*CLAN_SERVER [IPADDRESS] 80 [IPADDRESS] 80
*ENABLE_CLAN
I didn't succeed by changing the port number, so I kept trying different variations, and I found the following solution.
Code:
*CLAN_SERVER [IPADDRESS]:[PORT] 80 [IPADDRESS]:[PORT] 80
*ENABLE_CLAN
This works perfect. ^^
So if any of you have the same problems as I had, here's a solution for you if you haven't found one yet.
Anyway, my conclusion of this is that the server just passes the CLAN_SERVER_IP_ADDRESS to the client, because you can find various strings containing "http://%s/..." in the client. I don't really get what was wrong with the PT developers.... But at least it works like this
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