Newbie Spellweaver
- Joined
- Jun 3, 2013
- Messages
- 33
- Reaction score
- 6
Hi guys
I was 'installing' a new interface in bPT, and happened that only the tga files were visible,
all the patched BMPs could not be read by priston.
So I recompilled the PT File Patcher of bobsobol and recoded the patched BMPs of the new interface,
and.... some worked, and some not. :ehh:
Well. It happens that the files now can only be read with the original header in BMPs, so I manually edited all the various hex headers in the files I need and it worked. And there is pretty much various headers, for example, the image\Sinimage\Inter folder:
As you all can see, the headers are all messed ! Sometimes one header apply for all BMPs in a folder, but in other folders there are 3 or more different headers for the BMPs.
Oh God, what we're gonna do now ?!
It seems that a batch recoder will not work if there are a thousand different headers :/
Well this is it. Thanks for your attention.
I was 'installing' a new interface in bPT, and happened that only the tga files were visible,
all the patched BMPs could not be read by priston.
So I recompilled the PT File Patcher of bobsobol and recoded the patched BMPs of the new interface,
and.... some worked, and some not. :ehh:
Well. It happens that the files now can only be read with the original header in BMPs, so I manually edited all the various hex headers in the files I need and it worked. And there is pretty much various headers, for example, the image\Sinimage\Inter folder:
Code:
+---Inter
| | Bar_Life.bmp > 41 38 dc 1a 10 19 24 31
| | Bar_LifeSpot.bmp > 41 38 08 0a 10 19 24 31
| | Bar_Mana.bmp > 41 38 dc 1a 10 19 24 31
| | Bar_ManaSpot.bmp > 41 38 08 0a 10 19 24 31
| | Bar_Stamina.bmp > 41 38 5c 10 10 19 24 31
| | Bar_StaminaSpot.bmp > 41 38 9c 09 10 19 24 31
| | bInvenTory-1.bmp > 41 38 44 10 10 19 24 31
| | bInvenTory.bmp > 41 38 40 11 10 19 24 31
| | block.tga
| | bParty-1.bmp > 41 38 44 10 10 19 24 31
| | bParty.bmp > 41 38 40 11 10 19 24 31
| | bQuest-1.bmp > 41 38 44 10 10 19 24 31
| | bQuest.bmp > 41 38 40 11 10 19 24 31
| | bSkill-1.bmp > 41 38 44 10 10 19 24 31
| | bSkill.bmp > 41 38 40 11 10 19 24 31
| | bStatus-1.bmp > 41 38 44 10 10 19 24 31
| | bStatus.bmp > 41 38 40 11 10 19 24 31
| | bSystem-1.bmp > 41 38 44 10 10 19 24 31
| | bSystem.bmp > 41 38 40 11 10 19 24 31
| | Clock.tga
| | Compass.tga
| | defense.tga
| | Evade.tga
| | Exit.bmp > 41 38 9c 1e 10 19 24 31
| | ExitMenu.tga
| | inter_01.bmp > 41 38 3c 3b 10 19 24 31
| | inter_02.bmp > 41 38 3c 39 10 19 24 31
| | inter_03.bmp > 41 38 3c 27 10 19 24 31
| | Menu-1.tga
| | Menu-2.tga
| | MenuBox.tga
| | mike.tga
| | Option.bmp > 41 38 9c 1e 10 19 24 31
| | Replay.bmp > 41 38 1c 1f 10 19 24 31
| | ShadowLife.tga
| |
| +---Button
| | AutoCameraImage.bmp > 41 38 5c 11 10 19 24 31
| | MapOnImage.bmp > 41 38 5c 11 10 19 24 31
| | PixCameraImage.bmp > 41 38 5c 11 10 19 24 31
| | Walk.bmp > 41 38 5c 11 10 19 24 31
| |
| +---ButtonInfo
| | Camera_Auto.bmp > 41 38 b4 21 10 19 24 31
| | Camera_Fix.bmp > 41 38 b4 21 10 19 24 31
| | Camera_Hand.bmp > 41 38 b4 21 10 19 24 31
| | InvenInfo.bmp > 41 38 b4 21 10 19 24 31
| | MapOff.bmp > 41 38 b4 21 10 19 24 31
| | MapOn.bmp > 41 38 b4 21 10 19 24 31
| | PartyInfo.bmp > 41 38 b4 21 10 19 24 31
| | QuestInfo.bmp > 41 38 b4 21 10 19 24 31
| | Run.bmp > 41 38 b4 21 10 19 24 31
| | SkillInfo.bmp > 41 38 b4 21 10 19 24 31
| | StatusInfo.bmp > 41 38 b4 21 10 19 24 31
| | SystemInfo.bmp > 41 38 b4 21 10 19 24 31
| | Walk.bmp > 41 38 b4 21 10 19 24 31
| |
| +---Chat
| | ChatDefault-1.tga
| | ChatDefault-2.tga
| | ChatDoc-1.tga
| | ChatDoc-2.tga
| | ChatDownButton.bmp > 41 38 48 0e 10 19 24 31
| | ChatSmall-1.tga
| | ChatSmall-2.tga
| | ChatTap_01.bmp > 41 38 bc 10 10 19 24 31
| | ChatTap_02.bmp > 41 38 bc 10 10 19 24 31
| | ChatTap_03.bmp > 41 38 bc 10 10 19 24 31
| | ChatTap_04.bmp > 41 38 bc 10 10 19 24 31
| | ChatTap_05.bmp > 41 38 bc 10 10 19 24 31
| | ChatTap_N11.bmp > 41 38 bc 11 10 19 24 31
| | ChatTap_N12.bmp > 41 38 bc 11 10 19 24 31
| | ChatTap_N22.bmp > 41 38 bc 11 10 19 24 31
| | Chatting06.tga
| | n_line.bmp > 41 38 5c 13 10 19 24 31
| |
| +---flash
| | Moon.bmp > 41 38 44 0b 10 19 24 31
| | Sun.bmp > 41 38 44 0b 10 19 24 31
| |
| +---ReStart
| | ReStartMain.bmp > 41 38 3c 23 11 19 24 31
| | ReStart_Exit.bmp > 41 38 ec 1f 10 19 24 31
| | ReStart_Field.bmp > 41 38 ec 1f 10 19 24 31
| | ReStart_Town.bmp > 41 38 ec 1f 10 19 24 31
| |
| +---sinGage
| | Bar_Anger.bmp > 41 38 24 0f 10 19 24 31
| | Bar_Exp.bmp > 41 38 f4 0f 10 19 24 31
| | Bar_Time.bmp > 41 38 34 0c 10 19 24 31
| | Button_Anger.bmp > 41 38 70 0a 10 19 24 31
| |
| \---SkillIcon
| G_Select_ChangeJob.bmp > 41 38 ec 1f 10 19 24 31
| G_Select_Skill.bmp > 41 38 ec 1f 10 19 24 31
| Select_ChangeJob.bmp > 41 38 ec 1f 10 19 24 31
| Select_Skill.bmp > 41 38 ec 1f 10 19 24 31
As you all can see, the headers are all messed ! Sometimes one header apply for all BMPs in a folder, but in other folders there are 3 or more different headers for the BMPs.
Oh God, what we're gonna do now ?!
It seems that a batch recoder will not work if there are a thousand different headers :/
Well this is it. Thanks for your attention.