Quick note:
"Polygon-index error" with OBJ export (solved)
I couldn't find any clear answer on what the "polygon-index error" in Max actually means, so I decided to make a thread for archive purposes. I found other threads (in other forums) with the same error, but not any way to get rid of it... Hopefully it will spare someone from frustration and confusion in the future.
I tried importing a Blender-made mesh into 3DS Max 2010. I exported it as Wavefront OBJ, and tried to import it just as I had imported every other model from the scene... and got a mysterious "Polygon-index error".
The problem was that I had a bunch of vertices in a line, and the vertices on the ends were connected not only to the vertex next in line, but to each other.
So 1-2, 2-3, 3-4 AND 1-4. After I removed the long, unnecessary edge and exported again, Max could open it just fine. So basically, specific types of geometry don't work well with OBJ. I've imported dozens of objects without any problems, and so far it hasn't come up with anything I've done on purpose, but the meshes have been rather simple.
If you have this problem with a complex object, you could try exporting the object in pieces and seeing which one causes the error.
Credits to Endoperez for the solution..
I just wanted to post this for any futur modelers.. that have this problem.. (like me)
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Edit1: IF you have edges that aren't needed should also be removed.
Take this example:
The red lines in the second picture should also be romoved.