Hello cool people, i've passed some hours reading posts here about reading the Priston Tale 3D models, but I remain with some doubts. And I expect that you amazing guys could help-me. TO THE POINT.
First doubt: The ASE file stores the animation data (skeleton and its transformation per frame)? I know that the INX file have some information about the animation, but through my observations looks like the INX file only store the frames count.
If I get to read the ASE file in a 3D editor its possible to get the skeleton and its animation? Or these informations are stored in the game engine? (I did not read the file, the only thing I got with the plugins and scripts on 3DS max and Blender was errors and more errors).
For facilitate you guys job, the purpose is convert the ASE model on a 3ds animated model, to put it on another engine (Unity3d for example, hihihihihi).
A MASSIVE THANK YOU, and sorry about the bad english.
First doubt: The ASE file stores the animation data (skeleton and its transformation per frame)? I know that the INX file have some information about the animation, but through my observations looks like the INX file only store the frames count.
If I get to read the ASE file in a 3D editor its possible to get the skeleton and its animation? Or these informations are stored in the game engine? (I did not read the file, the only thing I got with the plugins and scripts on 3DS max and Blender was errors and more errors).
For facilitate you guys job, the purpose is convert the ASE model on a 3ds animated model, to put it on another engine (Unity3d for example, hihihihihi).
A MASSIVE THANK YOU, and sorry about the bad english.