Most visitors online was 11410 , on 26 Apr 2024
Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!
Join Today!My Idea is to do a kind of "spec stone" that the effect of re-spec is 100% chance to being the spec that the player choose.
u can do it a kind of easy ... just take the same function of quest item, and put it on 're-speck'.
my system , of the video, works very fine, but the codes are very hard.
@lipinf@ u can put a 'speck' in a new shelton, like i did.
What about the code you write?gives us a hint I have never done this kind of things and I know c++ and got some time. I would like to solve this issue and of course share it.