Skill Gauge files? [HELP]

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  1. #1
    Registered bozodasilva is offline
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    Support Skill Gauge files? [HELP]

    So, im doing an new UI for the game, the only thing i can't find now is the skills/buffs gauge so i can edit it and make it match the color scheme of the new UI, any help guys?

    I need the files location..

    <<<<


  2. #2
    Professional Aussie SunnyZ is offline
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    Re: Skill Gauge files? [HELP]

    You mean the yellow bar that wraps around yeah?
    I'm not entirely sure it is an actual image in the game files.
    It seems a bit TOO CLEAN and has perfect pixel lines, it's got that vector image feel.
    Pretty sure it's a hard coded effect.

    Never the less, I have made the force and background force images transparent so you can only see the timer.



    Good luck searching through the images for something that looks like this.

  3. #3
    Registered bozodasilva is offline
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    Re: Skill Gauge files? [HELP]

    Quote Originally Posted by SunnyZ View Post
    You mean the yellow bar that wraps around yeah?
    I'm not entirely sure it is an actual image in the game files.
    It seems a bit TOO CLEAN and has perfect pixel lines, it's got that vector image feel.
    Pretty sure it's a hard coded effect.

    Never the less, I have made the force and background force images transparent so you can only see the timer.



    Good luck searching through the images for something that looks like this.
    YESSSS

    but i need the frame too x.x , gonna BMP patch everything and try to find it, let's just hope its not an TGA file since it sucks to unlock one by one with TGA reader :x

    Ty so much for you help and time SunnyZ o/

  4. #4
    Professional Aussie SunnyZ is offline
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    Re: Skill Gauge files? [HELP]

    Uhhh how these work is you have 3 layers:

    1st: You have the background to the timer frame image\Sinimage\skill\keep\GA_.tga

    2nd: On top of the background you have the timer.

    3rd: Then on top of everything you have the force orbs image.

    --> -->

    So as the middle timer layer increases it covers up the bottom background layer, then only the background and timer and appear through the transparent bar in the top layer.



    In regard to patching TGA's one at a time...
    You what?
    Use bobsobols pt file patcher.
    PT File Patcher

    Make a copy of your pristontale folder. <- Because it WILL break the game!
    Drag the copied pristontale folder directly onto the file patcher exe.
    It will then auto convert all bmps and tgas to readable format.
    Then to make life even more easier, you want a tool called sagethumbs: https://sourceforge.net/projects/sagethumbs/
    This will generate thumbnails for all sorts of weird and wonderfull image/video formats that windows can't generate on its own, allowing you to view thumbnails of the TGA files, so you don't need to open one at a time.



    - - - Updated - - -

    Yeah, sorry mate.

    The timer bar colour is hard coded in the game exe.



    If you want to change it, you will have to track it down somehow and change it, assembly or hex or actual code, if you are using that, who knows.
    Last edited by SunnyZ; 05-08-18 at 02:23 AM.



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