I'm sure PT 1 was meant to be a Client-Server Multi-player LAN game, not an MMO, and IMHO, Priston Tale 2 looks like the
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engine with a PT storyline... but I haven't looked at the code or data files... just watched the wife play for a bit, and taught her the controls I learned in Rappelz.
(I know Rappelz is not the only game using this engine, but it's the one I know)
It's quite clear that the Game.exe and the Server.exe for PT1 are built from the same source tree, and some form of compiler #define, or make option is changed to build either the server, or the client. Which only really makes sense is you originally expected players to host their own games. Like Diablo or Dungeon Siege, and then changed your mind later on.
PT2 is new, with stunning graphics, great animation massive server lag etc. ^_^ but the engine is nothing that hasn't been around for some time, and it's still not a great design, frame rate stutters, interface is cludgy all the mistakes in Rappelz are repeated etc. It may well be what the gamers wanted PT to be.
Laxe Lore, on the other hand, looked like PT from a gamers point of view. Nothing new. But it was completely different under the hood. It had everything PT should have had to begin with. It was nicely written, the model files are clean and concise, windows hardware sprites for animating mouse pointers, fast, clean REAL 3D graphics using you GPU for ALL the grunt work, and the whole lot looks like it could be easily developed and extended. That's the game the Devs wanted. ^_^
Sadly, the devs don't pay the server fees.