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- Mar 3, 2009
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I've found that in my server, "Salamander Armor" (80C) has absorb rating greater than "Wyvern Armor" (80D). Even in data files in \GameServer\OpenItem\ everything seemed to be OK.
So I made a test and found that for every armor/robe which level are lesser than 80D (meant lv 1 -> lv 80C or da101-da120 and da201-da220) there's a "hidden multiplier" which made their absorb rating bigger than normal.
This strange thing happened with only ARMOR/ROBE everything else is OK (shield, orb, gloves, boots )
Here's a part in data file of "Salamander Armor":
Here's a part in data file of "Wyvern Armor":
Here's a part in data file of "Astral Robe":
Here's a part in data file of "Archon Robe":
Here's picture of these items dropped in game.
Anyone can help me :?:
So I made a test and found that for every armor/robe which level are lesser than 80D (meant lv 1 -> lv 80C or da101-da120 and da201-da220) there's a "hidden multiplier" which made their absorb rating bigger than normal.
This strange thing happened with only ARMOR/ROBE everything else is OK (shield, orb, gloves, boots )
Here's a part in data file of "Salamander Armor":
Code:
*흡수력 15.8 16.299
*방어력 330 360
*블럭율
Here's a part in data file of "Wyvern Armor":
Code:
*흡수력 18.1 18.699
*방어력 360 380
*블럭율
Here's a part in data file of "Astral Robe":
Code:
*흡수력 14.0 14.499
*방어력 270 290
*블럭율
Here's a part in data file of "Archon Robe":
Code:
*흡수력 16.1 16.599
*방어력 290 310
*블럭율
Here's picture of these items dropped in game.
Anyone can help me :?:
Last edited: