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How to put timing on items and other stuff :(..

Over rock and under tree
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Can someone please explain how to 'time' an item (it would disappear after the determined time.. like special armors...)? and.. how to prevent an item from being aged or mixed (like the quest weapons)? I tried to look on the txt files but even if i copy everything (except the name of course) i cant get these results. Thanks in advance :)
 
Over rock and under tree
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You mean in the item's txt (on OpenItem folder)? It would be for the item to be unmixable/ageable, or the timing? Is it in the very beginning of the text? (sorry for my newbness XD)
 
Over rock and under tree
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It didn't worked :(.. maybe because i am using an kpt based server (i'm using "kptServer Endless Tower Edition"), and the info on the txt files are all in ansi.. (i think the server i'm using don't accept the "*蜡聪农" :c.. ). But thanks anyway :)
 
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in the script,you add this text "*蜡聪农".
Translation:-
in the script,you add this text "*유니크".
Example:-
Code:
//        아이템 정보        //


*이름        "디먼 헌터"
*Name        "Demon Hunter"
*코드        "WA108"
[COLOR=Red]*유니크[/COLOR]        2

*이펙트설정    1

///////////////    공통사항         ////////////

*내구력        100    100
*무게        28
*가격        30000

///////////////    원소        /////////////

*생체        
*대자연        
*불        
*냉기        
*번개        
*독        
*물        
*바람        

///////////////    공격성능        /////////////
// 추가요인    최소    최대    

*공격력        21 21    30 30
*사정거리    
*공격속도    8
*명중력        110 110
*크리티컬    10

//////////////    방어성능        /////////////
// 추가요인

*흡수력        
*방어력        
*블럭율        5 5

//////////////    신발성능        /////////////
// 추가요인

*이동속도        

//////////////    저장공간        /////////////
// 소켓공간할당

*보유공간        

//////////////    특수능력        /////////////
// 추가요인

*생명력재생    
*기력재생    
*근력재생    
*생명력추가    
*기력추가    
*근력추가    
*마법기술숙련도    

//////////////    요구특성        /////////////
// 사용제한 요구치

*레벨        40
*힘        
*정신력        
*재능        
*민첩성        
*건강        

/////////////    회복약         ////////////
// 추가요인    최소    최대

*생명력상승    
*기력상승    
*근력상승    

//////////////    캐릭터특성    /////////////
// 캐릭터별 특화성능

//**특화 Fighter
//**특화랜덤 Mechanician Pikeman
// Rogue Pilgrim //

*연결파일    "name\2_WA108.zhoon"
Standard files which use this code:-
2_WA108.txt
2_WC108.txt
2_WH109.txt
2_WM109.txt
2_WP109.txt
2_WS110.txt
2_WS210.txt
U_da112_A.txt
U_da112_F.txt
Uds109_Defender of Royal.txt
Uo_Ancient Rage.txt
Uo_Curio.txt
Uo_Defender of Royal.txt
Uo_Injustice.txt
Uo_Octopus.txt
Uo_Royal Suit.txt
Uo_Shark.txt
Uo104_Ring of Purity.txt
Uo105_Ring of Innocence.txt
Uo106_Amulet of Love.txt
Uo106_Ring of Love.txt
Uwa105_Bone Crasher.txt
Uwa109_Destroyer.txt
Uwc105_Arch Metal.txt
Uwc109_Brutal Hand.txt
Uwh110_Rule.txt
Uwp105_Revenge.txt
Uwp110_Justice.txt
Uws105_Dion's Bow.txt
Uws110_Bone Age.txt
Uws211_Majesty.txt
OR202.txt
OR203.txt
OR204.txt
OR205.txt
Uwa120_Minotaur Axe.txt
UWC120_Extreme Talon.txt
UWH121_Dragon Bone Hammer.txt
UWM121_Gothic Staff.txt
UWP121_Hellfire Scythe.txt
UWS122_Revenge Bow.txt
UWS223_Immortal swort.txt
IWT121_Salamander Javelin.txt
"유니크" means "unique"
 
Over rock and under tree
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@Sheen: The item will not accept mix or age. (and the item's name will be light green). This can be useful for some kind of items, like items with effects or multiple effects on the model (on the mesh), these items would become invisible if you try to mix or age them (because of the effects applied on the model).



@Bobsobol and Rxaicy: It worked =D thanks a lot :)))




Btw do you guys know how to 'time' an item? (item would disappear after a while..)

@edit: I was thinking about doing some 'ice' weapons XD (every monster in ICE 1 or 2 would have an 1% chance of dropping some ice weapon/shield, but the item would last only like 15 ou 20 minutes, because the item would "melt" XDD)
 
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I'm not sure why some of those command lines carry the parameter "2" and others have no following parameter.

If you do not already know otherwise, perhaps that is the key?

Other than that, I know that the timing of "Premium" items, (Mana Down, HP Up, Vampiric Bicuspid, Costumes, etc.) is a complex hack to the server executable. It has proven very difficult to modify by fairly experienced developers when working on the Phoenix Pet... for example. However, those items only count down from the time they are first activated, not the time they are picked up, as Quest Weapons are... or does the game force you to equip those as soon as you receive them? I can't remember.
 
Imri Persiado
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Just open the level 100 quest items and look for a line that you don't find in a normal weapon and copy it.
That's how I did it in order to disable aging and mixing.
 
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Yea, but the delete on time-out is in the exe. Finding the lines which are related to timed weapons isn't all that easy... Honestly wolganens thread is the best description I've seen on how to find it.

I've not tried it out yet, and don't know the hex codes for items, so I wouldn't have known what to look for even.

If you're thinking it's in one of the config data files (under GameServer) you're completely wrong. (though that would make so much more sense XD)
 
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