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Weapon holding .

Newbie Spellweaver
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i know about char\tmABCD\M2Bip.inx.
but it have item limit per line 52 , any know how to fix it ?
 
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What do you mean by "item limit per line 52"?
 
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Oh... you have something to decompress the INX back to INI? That doesn't look like the original INIs I'm used to at all. :\
 
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Oh... you have something to decompress the INX back to INI? That doesn't look like the original INIs I'm used to at all. :\
yes , we have it , we know only this way add new weapon , or you know another way add to .inx new weapon hoden?>
 
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I don't think we can help you without this tool, could you share it?
 
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I don't think we can help you without this tool, could you share it?
what you mean can't help with out tool? tool is only from inx convert to inx,ini to edit it
i'm asking , anyone know how to fix item limit per line in inx file ?? becouse now its 52....
 
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We don't have either tool or converted .ini you are using so all we can do is guess what's wrong. If you upload something like that we can actually test it.

Limit is most likely in game.exe
 
Skilled Illusionist
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what you mean can't help with out tool? tool is only from inx convert to inx,ini to edit it
i'm asking , anyone know how to fix item limit per line in inx file ?? becouse now its 52....
If u are not willing to share what u have, how can u ask for help?? im sick of ppl asking and asking and downloading without giving anything back.
Ppl like to take and run
 
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@SoyEdu
if someone ask help in server.exe fix bug , you will ask share all server?
@Vormav
you first time see this limit ??
 
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Everything u need to make ur "full server" is here already, so dont be smart.
You have something that could HELP others, so if u dont wanna help, DONT ASK FOR HELP AS WELL!.
 
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@Kakdela
everything you have in your .ini file is against what we know about those files. Those .inx files contain animation data. Weapons are attached to bone located in hand by game.exe. This "limit" you are talking about have no sense. Why animation files would contain weapons IDs? Does this file even compile to .inx or is it some modification made by some private server?

If you are not going to share your tool or file at least than I call this a F A K E !!
 
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@Vormav
you kidding me???
.inx have weapon anymation , if you add new iteme with new code, you need put this code in this .ini file
Action=Skill
Action=Attack
Action=Stop
Action=Run
and etc actions ....
 
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Ok, than why for example...

Code:
[Record.022]
Action=Walk
Weapons=WS104, WS108, WS110, WS113, WS117, WS120

...have only 6 items? Does that mean you can walk only with those 6 items? I call this one fat BS


As far as I know those .inx files contain animation data like "walking animation from 00:10:00 to 00:12:00"... or "attack animation from 00:15:00 to 00:16:30"...


If you are not willing to share one file than I don't know what you have there but it does not look like file from PT...
 
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@Vormav: Those WS weapons are all crossbows..


@Kakdela: It would be polite if you shared the tool. I can see you would have more luck if you shared it..
 
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Still I don't think that his file have any sense... you would have to do that every time when you add item to items table but I never seen anyone doing it....and file header is different...

He will not share his file, its all he have. He does not understand it but he prefer to keep it for himself... he would like to eat cookie without actually eating it...
 
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thats my point, if u know something about it, dont help him, he doenst deserve but i guess that would be funny to make some strange changes xD
 
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Yea, PT usually determines 1h, 2h, bow, staff etc from the range, not a list of items. Those don't show in the source .ini we have from Yedang, but that doesn't mean they didn't add it to compiled .inx afterwards, or that some modified server client doesn't use an extended .inx format and have a custom .inx decompiler for their client.

Fact is, we have never seen anything like that released here. We have no practical experience to be able to help, and if he won't share what he is asking for assistance with, it's like saying "My crashed alien spaceship won't fly, how can I fix it?" on a contemporary engineering forum. What are they going to know without even seeing said ship?
 
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