Yearly checkup: Who is still kicking?

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  1. #1
    Member Joey Pagano is offline
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    Yearly checkup: Who is still kicking?

    Hey there RZ friends, its been a while since i dip my feet into this forum. I see a few of the core members are still around and active, figuered i would see who was still developing for PT nowadays. I see a few of the older servers are still going and most of them running T5,10class wich is great real happy to see that. I also see some of the server(s) hold a monopoly which has its benefits aswell.

    Anywho, i always get the tingles for PT and last few weeks i've been thinking about getting back into the dev world (if i can find any of my flash drives with files.... god knows i was always 10 years behind on cloud storage.). I'm most interested (atm) with some of the edits ive seen around for maps/game detail which gets my blood going!

    With that being said, is there any stable releases of anything out at the moment? Or is everything still tight knit?

    Hope you are all doing well, and progressing in both PT and real life. Cheers.


  2. #2
    Professional Aussie SunnyZ is offline
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    Re: Yearly checkup: Who is still kicking?

    Apparently everybody's dead.


  3. #3
    KilroyPT Head + Dev Phatkone is offline
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    Re: Yearly checkup: Who is still kicking?

    I'm alive... I think?
    Anyone able to check up on my vitals?

  4. #4
    Fuck. SheenBR is offline
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    Re: Yearly checkup: Who is still kicking?

    Still here =)

    But I would advise to talk off topic here: Community spirit - "Off Topic"
    3 years now with no replies ;/

  5. #5
    Over rock and under tree ScreamingFox is offline
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    Re: Yearly checkup: Who is still kicking?

    Apparently I am =3.. My heart stopped a couple of times, and i stopped paying attention to "priston tale stuff", but i live =D... I my time i have surely known the tricks and the mornings, and the taste of both maces and apples...

    Acutally, i mean actually (but thats kind of acute XDD), today (2/28/2018) i received an email that says like "your message box is full".. and i remembered all those good times...

    (i tried to recover the password a couple of times.. but since i am an "idiot savage" (not an "idiot savant".. hehe..), in the 4th attempt i did it :)... (hehe... "idiot savage" is funny XD... in a party i had said that "that dude is squeezed up in a fecal position", and an older dude said "oh, you mean fetal position, right?", and i replied "no, it is a fecal position indeed" XDDD...))

    And I remembered the warm hearted bobsobol, and the Excellent SunnyZ, and that wretched and terrible SheenBR...

    Nowadays i make models for anatomy related apps (and sometimes an architectural visualization), and i have a "pet game" on UE4 (its not about pets, i meant that this game is my pet) XDDD, but i always remember fondly of those times, when me and SunnyZ made the PT items glow and shine, those times when I and SheenBR mocked each other, and that revolutionary Vormav armor plugin, or when i made the Atalanta ride that doglike beast...

    And i made a lot of items and maps, but i wanted to make or at least edit, the animations and characters for PT, but, to make it, i kind of had to be some sort of "stockholm hacker" or something.. and as i was learning other stuff i stumbled into that OGRE engine, and after some time, UDK and now UE4.. And i really was not interessed much on Priston Tale stuff.. But that PT modding stuff was a lovely time really... Sometimes i made some PT maps for people that contacted me.. but that was all.. By the time i was making those weapons or armors or maps i did not play PT anymore really...

    But yeah, i really have to go to sleep now xd... But if you guys think of a "comemorative" map/field, i would gladly make it, just for fun...

    That post made me remember of this scene from that old Hobbit animation XDD...
    https://www.youtube.com/watch?v=k2gE7-J9B6w



    @Edit: About "the tricks and the mornings, and the taste of maces and apples"
    (it is not "maces" (maça) really, it is "pastry" (massa), but, for me the mace suits better, and it sounds just the same xd..)
    https://www.youtube.com/watch?v=SWtjTkixv5M
    Last edited by ScreamingFox; 28-02-18 at 06:37 AM.

  6. #6
    Professional Aussie SunnyZ is offline
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    Re: Yearly checkup: Who is still kicking?

    Quote Originally Posted by ScreamingFox View Post
    when i made the Atalanta ride that doglike beast...
    Hehehe totally downloaded that vid and hoarded it



    Long time man! Nice to see you around again

  7. #7
    KilroyPT Head + Dev Phatkone is offline
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    Re: Yearly checkup: Who is still kicking?

    flashback and a half ahah. anyone else still alive?

  8. #8
    Member Synthesis is offline
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    Re: Yearly checkup: Who is still kicking?

    I'm not a familiar face but I'm still alive. Been a long time lurker but recently started the PT EU project.

    Quote Originally Posted by SunnyZ View Post
    Hehehe totally downloaded that vid and hoarded it
    Quote Originally Posted by SunnyZ View Post




    Long time man! Nice to see you around again


    That video is amazing though.
    http://pristontale.eu/ Classic Pristontale
    https://project-azeroth.com/ Classic World of Warcraft

  9. #9
    Fuck. SheenBR is offline
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    Re: Yearly checkup: Who is still kicking?

    Well, I started to re-code PTEmu based on PT Source. I already have NPCs spawning, and world update just like it does on official servers. But Im having problems trying to translate the animation stuff from C++ to C#. If anyone would like to help me, I would apreciate very much. I know the functions and all, just dont understand very much about C
    @ScreamingFox
    Still listening to indian music? rsrsrsr

  10. #10
    Over rock and under tree ScreamingFox is offline
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    Re: Yearly checkup: Who is still kicking?

    Quote Originally Posted by SheenBR View Post
    Well, I started to re-code PTEmu based on PT Source. I already have NPCs spawning, and world update just like it does on official servers. But Im having problems trying to translate the animation stuff from C++ to C#. If anyone would like to help me, I would apreciate very much. I know the functions and all, just dont understand very much about C
    @<i><b><a href="http://forum.ragezone.com/members/1333362499.html" target="_blank">ScreamingFox</a></b></i>
    Still listening to indian music? rsrsrsr
    Not much, but i like the bansuri...

    About the programming stuff, i have a tip that can be useful..

    You should study or at least research about the stuff you want to learn, each day, as early as you can in the morning, for 6 months, everyday, without skipping a single day.. Try to have positive thoughts as you study..
    Before you study (as early as you can in the morning, just as the sun is rising), you should sing this hymn..

    (OBS: There is a verse missing on this video.. It is up to you to find the missing verse)

    On the last day of this 6 months ritual, repeat the following sentence ten thousand times (10000 or a miryad) (in this single day):
    "OM HRIM AIM HRIM SARASWATYAY NAMAHA"

    You will have favorable results... In my case, i even learned how to make proceduraly generated maps, a chat system, an inventory system, an aiming system, a climbing system, a rope-hanging (like "spider man") system, the cellular automata, diffusion-limited aggregation, etc... and i am not the brightest bulb on the tree...

  11. #11
    Registered jeanpm is offline
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    Re: Yearly checkup: Who is still kicking?

    Hey ScreamingFox good to see you

    I'm trying to make your Babel's relic a little bigger.

    I'm using 3dsmax 2010 should I use 2008? Which program would you use to "expand" it a little?

  12. #12
    Over rock and under tree ScreamingFox is offline
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    Re: Yearly checkup: Who is still kicking?

    Quote Originally Posted by jeanpm View Post
    Hey ScreamingFox good to see you

    I'm trying to make your Babel's relic a little bigger.

    I'm using 3dsmax 2010 should I use 2008? Which program would you use to "expand" it a little?
    You can use either one.. Re-scale the object at sub-object level (re-scale the objects elements (select the object, convert it to an editable poly, and press '5' and then ctrl+A, and then re-scale) and not the object itself).. Re-scaling the object can mess with the pivot, so you will probably have to alter the pivot's position after you re-scale...

  13. #13
    Registered jeanpm is offline
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    Re: Yearly checkup: Who is still kicking?

    I'm having problems with the convertion, it causes a mess on the texture place, because I have to convert from SMD to ASE to 3ds file.

    Strangely when I tried to scale the fury axe on the 3D Object Converter 6.40 I could do it with no bugs.
    When I tried on this spear it caused DC when logged.

  14. #14
    Over rock and under tree ScreamingFox is offline
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    Re: Yearly checkup: Who is still kicking?

    Strange... perhaps you are doing something funny in the process..


    @Edit:
    @topic:
    Last edited by ScreamingFox; 03-03-18 at 05:58 AM.

  15. #15
    Fuck. SheenBR is offline
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    Re: Yearly checkup: Who is still kicking?




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