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Old 07-28-2007   #1 (permalink)
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Evo HP Bug, Death Bug, and Mob attacks from nowhere, and more... NEEDING HELP!

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Hiya guys, I'm currently a GM on vRose(Vengeance Rose).

vRose currently has these bugs:

-
HP Bug (Jumping HP due to food or something *VERY ANNOYING* Main BUG were looking to fix)
-
Death Bug (*Sometimes*, When you die you'll keep falling down like you're dying(again, again and again) sometimes you can't even get it fixed, you'll have to relog)
-
Mob Attacks from NOWHERE (*Sometimes*, You'll get attacked by nothing! Over and Over and OVER... (Quicker then normal))
-
Missing Bug (*Sometimes*, you'll be attacking a monster, and you'll just keep missing and missing and missing, you move, it's fixed... but it happens often, and is very annoying)
-


IF You have a fix for this, that would be veeeeery awesome.

IF you don't have a fix for this, I'd like to get some help trying to figure out how to fix it.



*PS* If you're looking for a Rose PServ, Message me.

Thanks
Siqko
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Old 07-28-2007   #2 (permalink)
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Re: Evo HP Bug, Death Bug, and Mob attacks from nowhere, and more... NEEDING HELP!

What version of the osrose are you running? Try upgrading to rev 78.

I believe the missing bug is simply lag.
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Old 07-28-2007   #3 (permalink)
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Re: Evo HP Bug, Death Bug, and Mob attacks from nowhere, and more... NEEDING HELP!

Not true at all monkeyrose. It may actually be a bug in the revision.

Siqko try this:
for the invisible mob attacks try /killinrange 100 reason why is sometimes when spawning monsters the monster you spawned doesnt exist in the game yet.

The HP bug you might wanna try checking the database and making sure all scripts are normal. Reason because is I have the same problems on my server, however its *mostly* with gms/admins. You set your hp too high (past max stat limit) and this happens. If its a GM/Admin try /stat and lowering Str.
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Old 07-29-2007   #4 (permalink)
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Re: Evo HP Bug, Death Bug, and Mob attacks from nowhere, and more... NEEDING HELP!

Rev 60, It's more stable... I'd like to get the bugs out. :D
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Old 07-29-2007   #5 (permalink)
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Re: Evo HP Bug, Death Bug, and Mob attacks from nowhere, and more... NEEDING HELP!

Yeah true lol...
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Old 07-29-2007   #6 (permalink)
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Re: Evo HP Bug, Death Bug, and Mob attacks from nowhere, and more... NEEDING HELP!

Folks, we are talking about normal players here, not the Game Masters. We know how to handle this. We just feel the need to stay at Revision 60, however get possible fixes for these bugs that have already been fixed throughout Revision 78 due to its lack of stability.
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Old 08-04-2007   #7 (permalink)
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Re: Evo HP Bug, Death Bug, and Mob attacks from nowhere, and more... NEEDING HELP!

Originally Posted by Siqko View Post
HP Bug (Jumping HP due to food or something *VERY ANNOYING* Main BUG were looking to fix)
/////////////////////
Is this happening on the 2nd jobs or on every job? If it's only on the 2nd job, it's because the server accesses the "GetMaxHP()" function all the time, which simply means the MaxHP gets always calculated, which sometimes leads to a serversided "packet-lag" (I don't know how to express this properly to you xD).
Best solution: Let the server access this routine on logins/level ups and with this, saving it into Stats->MaxHP; and change it everywhere else.
Anyway, it's your choice how to fix this stuff. It's pretty easy. ;)
-
Death Bug (*Sometimes*, When you die you'll keep falling down like you're dying(again, again and again) sometimes you can't even get it fixed, you'll have to relog)
/////////////////////
Is it really only happen when you were killed by a monster/player or just when someone changes the character?
-
Mob Attacks from NOWHERE (*Sometimes*, You'll get attacked by nothing! Over and Over and OVER... (Quicker then normal))
/////////////////////
Is this happening when you're at a spawn with Hunters? Maybe it just happens, because the visuality weren't updated properly, but I doubt it.
-
Missing Bug (*Sometimes*, you'll be attacking a monster, and you'll just keep missing and missing and missing, you move, it's fixed... but it happens often, and is very annoying)
This is only because the developer's forgot to add at some parts:
thisplayer->Position->dest = TARGETS_CURRENT_POSITION;

The client is walking to the enemy, but the server still thinks the client's standing on the very same spot as before, so it's pretty easy to fix. Just find the cases when this happens and add this into every function where this happens. :)
/////////////////////
I've added my "fixes" / opinions / questions into the quote. :)
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