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Braclinz Source

Experienced Elementalist
Joined
Oct 14, 2015
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Anyone know fix it when I compile my MatchServer appears these errors if someone can help me thank you ^^

Code:
7>CSCommonE.lib(MQuestScenario.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z)7>CSCommonE.lib(MBaseChannelRule.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z)
7>CSCommonE.lib(MQuestNPC.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z)
7>CSCommonE.lib(MQuestMap.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z)
7>CSCommonE.lib(MQuestDropTable.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z)
7>CSCommonE.lib(MBaseStringResManager.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z)
7>CSCommonE.lib(MMatchWorldItemDesc.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z)
7>CSCommonE.lib(MSacrificeQItemTable.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z)
7>CSCommonE.lib(MMatchBuff.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z)
7>CSCommonE.lib(MMatchShop.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z)
7>CSCommonE.lib(MXmlParser.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z)
7>CSCommonE.lib(MMatchMap.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z)
7>CSCommonE.lib(MMatchShutdown.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z)
7>CSCommonE.lib(MMatchItem.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z)
7>CSCommonE.lib(MMatchEvent.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z)
7>CSCommonE.lib(MMatchFormula.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z)
7>CSCommonE.lib(MQuestItem.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z)
7>cml.lib(MZFileSystem.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z)
7>cml.lib(MXml.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z)
7>CSCommonE.lib(MMatchServer.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z)
7>CSCommonE.lib(MMatchEventFactory.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z)
7>cml.lib(MXml.obj) : error LNK2001: unresolved external symbol "wchar_t * __stdcall _com_util::ConvertStringToBSTR(char const *)" (?ConvertStringToBSTR@_com_util@@YGPA_WPBD@Z)
7>cml.lib(MXml.obj) : error LNK2001: unresolved external symbol "char * __stdcall _com_util::ConvertBSTRToString(wchar_t *)" (?ConvertBSTRToString@_com_util@@YGPADPA_W@Z)
7>cml.lib(MXml.obj) : error LNK2001: unresolved external symbol "void __stdcall _com_issue_errorex(long,struct IUnknown *,struct _GUID const &)" (?_com_issue_errorex@@YGXJPAUIUnknown@@ABU_GUID@@@Z)
7>cml.lib(MXml.obj) : error LNK2001: unresolved external symbol "long __cdecl _com_dispatch_method(struct IDispatch *,long,unsigned short,unsigned short,void *,wchar_t const *,...)" (?_com_dispatch_method@@YAJPAUIDispatch@@JGGPAXPB_WZZ)
7>Runtime\MatchServer.exe : fatal error LNK1120: 5 unresolved externals
========== Build: 6 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
 
Skilled Illusionist
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Not enough.
Go to your CML project > Properties > C / C++ > Language and here, change it to No.
Only for some server files solutions included ZLauncher solution.

T4Zyy1r - Braclinz Source - RaGEZONE Forums



Solved :)
 

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