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How to change MapTextureLevel to HIGH?

Be a kicker than cheater.
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I have created a command, and this command is to call "Changing Map Texture to High".. I do not know how. Please help

Code:
	ZGetConfiguration()->GetVideo()->nMapTexLevel = 0;
	SetMapTextureLevel(0);

Is there something missing?
 
Junior Spellweaver
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Yes, you have to call RChangeBaseTextureLevel on the texture type(s) you want reloaded, which you'd see e.g. ZOptionInterface::SaveInterfaceOption doing if you look closely
 
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