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Unbelievable!In The Duel mode . When player was killed the attacker will be out game
Client - Server hasn't written logs .
Unbelievable!
You must have the mlog.txt
GUNZ 1,0,0,290 launched. build (Nov 17 2017 16:19:45)
Log time (11/17/17 20:29:45)
test.txt not found
NON-Skip XTrapPatch
CPU ID = GenuineIntel ( family = 1286 , model = 14 , stepping = 3 ) @ 2808 MHz
Display Device = NVIDIA GeForce GTX 1060 3GB ( vendor=10de device=1c02 subsys=8c951462 revision=a1 )
Display Driver Version = 22.21.0013.8541
Windows = 6.1 Build 7601 , Service Pack 1 (4194303KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xmlLoad Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
WFog Enabled Device.
device created.
Video memory 1329.000000
main : RGetLenzFlare()->Initialize()
main : ZGetInitialLoading()->Initialize()
main : g_Mint.Initialize()
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (USB PnP Sound Device)): Hardware Mixing Not Supported
2(C27FG70-4 (2- NVIDIA High Definition Audio)): Hardware Mixing Not Supported
3(Speakers (XSplit Stream Audio Renderer)): Hardware Mixing Not Supported
4(Speakers (2- Realtek High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel48]]]]
LoadWave: Error creating hardware sound buffer.
-------------------> Sound Engine Create : 0.281000
ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 0.337000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap extra_off.tga not found.
warning : bitmap extra_off.tga not found.
warning : bitmap extra_on.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.094000
ZOptionInterface::InitInterfaceOption
Number of Display mode : 116
Number of Display mode : 116
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule
ZGameInterface::OnCreate : InitInterface
Screen Effect Manager Create : 0.047000
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done
Bird : 5
-------------------> GameInterface Create : 0.585000
ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate()
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml)
-------------------> Character Loading : 2.555000
-------------------> WeaponMesh Loading : 0.429000
ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml)
-------------------> Worlditem Loading : 0.010000
ZApplication::OnCreate : CreateConsole
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml
Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml
ZApplication::OnCreate : MGetChattingFilter()->Create
-------------------> ETC .. : 0.160000
main : g_App.OnCreate()
RBspObject::Open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : KOR- (4B 4F 52 2D ) (len = 4)
Cloth VertexBuffer is Released
ZPlayerListBox::SetMode 0
StageCreated
Fail to create Bitmap for Initial loading
ZGame::Create() begin , type = 10
RBspObject::Open : begin maps/Hall/Hall.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZGame::Create() World Create Hall
ZGame::Create() pMapDesc->LoadSmokeDesc
ZGame::Create() :: ReloadAllAnimation Begin
ZGame::Create() :: ReloadAllAnimation End
ZGame::Create() m_CharacterManager.Clear done
---------------------------------setBuffer
ZGame Created ( 20:31:32 )
ZGame::CreateMyCharacter : Name=KOR- Level=99
RoundState:Countdown
Connect to Agent by UDP (myip:7777)
TUNNELING_UDP_ALLOWED
Crash ( 20:31:56 )
Build Nov 17 2017 16:18:12
[Exception]
Address : 004712cb
ExpCode : c0000005
Flags : 00000000
#Param : 00000002
other : 00000000
[Context]
GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002b
EDI: 04909b08 ESI: 00000001 EBX: 00000000 EDX: 00000000
ECX: 00000000 EAX: 0051a7d0 EBP: 00000001 EIP: 004712cb
CS : 00000023 Flg: 00210246 ESP: 0018f358 SS : 0000002b
[Stack]
04909b08 1d6e1098 00000000 1720a370 ffffffff 0051a7d0 00000001 1720a370
04909b08 00000000 00000000 00000031 00471493 004a7f3e 00471847 1720a370
04909b08 0018f56c 005c60cb 76fef85a 00472cfc 02705ce8 1d6e1098 17209fa0
0040a0e7 0480dec0 17209fa0 02705ce8 000003ff 00000000 00000000 00000000
ffffffff 17209fa0 00000000 00000000 ffcdcdcd 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
02705ce8 00000000 00000000 00000000 00000000 00558287 02705ce8 00000000
00000000 00000064 00000000 00000000 00000000 02705ce8 02705ce8 00000064
00000064 00000000 00000000 005582c2 20535046 3532203a 00000030 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 3f800000 0018f508 6620eda5
0018f560 04dd7400 04dd7404 00000000 0018f544 662f9fa1 04dd7400 0018f560
777ab405 00000000 0018f5c4 02705ce8 04dd7404 00000000 00000000 0018f518
0018fe50 6639b004 00000001 02705ce8 0041341e 04dd7400 0018f560 0480dec0
SymLoadModule failed 0 ( module = )
SymGetSymFromAddr error 487
frame : (01) : PC Address : 004712cb
Param[0] : 00000000
Param[1] : 00000000
Param[2] : 00000000
Param[3] : 00000000
ModuleName : GunZ
SymGetLineFromAddr error 487
Function Name : <nosymbols>
Problem from source, try to change the source
Thank for your suggestion . I have overcomed itThere's a magical thing called debugging lol. Launch GunZ with visual studio, and when it crashes it'll show you what's on the stack at the time of the crash. Or use the dmp that's generated when gunz crashes, either way that's where your answer lies.