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The duel mode crash how to fix :(

Newbie Spellweaver
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Sorry , my english is so bad

I using OldGunz ( 2007 ) . After the player dies, the attacker will be disconnected ( The Duel )

Client & Server not write log :(

Thx
 
Newbie Spellweaver
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Unbelievable!
You must have the mlog.txt

Thx

Code:
GUNZ 1,0,0,290 launched. build (Nov 17 2017 16:19:45) 
Log time (11/17/17 20:29:45)
test.txt not found 
NON-Skip XTrapPatch
CPU ID = GenuineIntel ( family = 1286 , model = 14 , stepping = 3 ) @ 2808 MHz
Display Device = NVIDIA GeForce GTX 1060 3GB ( vendor=10de device=1c02 subsys=8c951462 revision=a1 )
Display Driver Version = 22.21.0013.8541
Windows = 6.1 Build 7601 , Service Pack 1 (4194303KB) :  ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xmlLoad Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
WFog Enabled Device.
device created.
Video memory 1329.000000 
main : RGetLenzFlare()->Initialize() 
main : ZGetInitialLoading()->Initialize() 
main : g_Mint.Initialize() 
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (USB PnP Sound Device)): Hardware Mixing Not Supported
2(C27FG70-4 (2- NVIDIA High Definition Audio)): Hardware Mixing Not Supported
3(Speakers (XSplit  Stream  Audio  Renderer)): Hardware Mixing Not Supported
4(Speakers (2- Realtek High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel48]]]]
LoadWave: Error creating hardware sound buffer.

-------------------> Sound Engine Create : 0.281000 

ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 0.337000 
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap extra_off.tga not found.
warning : bitmap extra_off.tga not found.
warning : bitmap extra_on.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.094000 
ZOptionInterface::InitInterfaceOption
Number of Display mode : 116
Number of Display mode : 116
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule 
ZGameInterface::OnCreate : InitInterface 
Screen Effect Manager Create : 0.047000 
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done 
Bird : 5

-------------------> GameInterface Create : 0.585000 

ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate() 
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml) 

-------------------> Character Loading : 2.555000 


-------------------> WeaponMesh Loading : 0.429000 

ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml) 

-------------------> Worlditem Loading : 0.010000 

ZApplication::OnCreate : CreateConsole 
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml 
Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml 
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml 
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml 
ZApplication::OnCreate : MGetChattingFilter()->Create 

-------------------> ETC .. : 0.160000 

main : g_App.OnCreate() 
RBspObject::Open : begin interface/login/login.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end 
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc 
main : OnCreate() done
Server Connected
Login Posted
Login Successful. 
Responsed Account Charlist
Selected character name : KOR- (4B 4F 52 2D )  (len = 4)
Cloth VertexBuffer is Released
ZPlayerListBox::SetMode 0 
StageCreated
Fail to create Bitmap for Initial loading
ZGame::Create() begin , type = 10
RBspObject::Open : begin maps/Hall/Hall.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 1 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end 
RBspObject::Open : done
ZGame::Create() World Create Hall 
ZGame::Create() pMapDesc->LoadSmokeDesc 
ZGame::Create() :: ReloadAllAnimation Begin 
ZGame::Create() :: ReloadAllAnimation End 
ZGame::Create() m_CharacterManager.Clear done 
---------------------------------setBuffer
ZGame Created ( 20:31:32 )
ZGame::CreateMyCharacter : Name=KOR- Level=99 
RoundState:Countdown
Connect to Agent by UDP (myip:7777) 
TUNNELING_UDP_ALLOWED 
Crash ( 20:31:56 )
Build Nov 17 2017 16:18:12


[Exception]
Address	:	004712cb
ExpCode	:	c0000005
Flags	:	00000000
#Param	:	00000002
other	:	00000000

[Context]
GS : 0000002b  FS : 00000053  ES : 0000002b  DS : 0000002b
EDI: 04909b08  ESI: 00000001  EBX: 00000000  EDX: 00000000
ECX: 00000000  EAX: 0051a7d0  EBP: 00000001  EIP: 004712cb
CS : 00000023  Flg: 00210246  ESP: 0018f358  SS : 0000002b

[Stack]
04909b08 1d6e1098 00000000 1720a370 ffffffff 0051a7d0 00000001 1720a370 
04909b08 00000000 00000000 00000031 00471493 004a7f3e 00471847 1720a370 
04909b08 0018f56c 005c60cb 76fef85a 00472cfc 02705ce8 1d6e1098 17209fa0 
0040a0e7 0480dec0 17209fa0 02705ce8 000003ff 00000000 00000000 00000000 
ffffffff 17209fa0 00000000 00000000 ffcdcdcd 00000000 00000000 00000000 
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 
02705ce8 00000000 00000000 00000000 00000000 00558287 02705ce8 00000000 
00000000 00000064 00000000 00000000 00000000 02705ce8 02705ce8 00000064 
00000064 00000000 00000000 005582c2 20535046 3532203a 00000030 00000000 
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 
00000000 00000000 00000000 00000000 00000000 3f800000 0018f508 6620eda5 
0018f560 04dd7400 04dd7404 00000000 0018f544 662f9fa1 04dd7400 0018f560 
777ab405 00000000 0018f5c4 02705ce8 04dd7404 00000000 00000000 0018f518 
0018fe50 6639b004 00000001 02705ce8 0041341e 04dd7400 0018f560 0480dec0 

SymLoadModule failed 0 ( module =  ) 
SymGetSymFromAddr error 487
frame : (01) : PC Address : 004712cb
     Param[0] : 00000000
     Param[1] : 00000000
     Param[2] : 00000000
     Param[3] : 00000000
     ModuleName : GunZ
SymGetLineFromAddr error 487
     Function Name : <nosymbols>
 
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Newbie Spellweaver
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Problem from source, try to change the source

I usually deal with source 2007 - 2008 . I can't find out other sources, but oldgunz . Do you know any sources and could you give it to me? Many thanks.
 
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I'm retired, I'm already
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Look carefully if any XML file is well edited, remember that you can not eat any type of zip in each code of the xml.

Working with XML is very delicate remember it.
 
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There's a magical thing called debugging lol. Launch GunZ with visual studio, and when it crashes it'll show you what's on the stack at the time of the crash. Or use the dmp that's generated when gunz crashes, either way that's where your answer lies.
 
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Newbie Spellweaver
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There's a magical thing called debugging lol. Launch GunZ with visual studio, and when it crashes it'll show you what's on the stack at the time of the crash. Or use the dmp that's generated when gunz crashes, either way that's where your answer lies.
Thank for your suggestion . I have overcomed it
 
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