Anyone expert enough or "not cancer" enough here. We made an experimental antilead system and network configurations and some of my current players now are complaining that my antilead system is too much.
I am having a debate with some players regarding how shotgun damage is being calculated. Now my current antilead can 3 shot a guy even with 160+ pings. The players are claiming that our dev team just increased damages on our weapons.
Thanks and best regards,
-Azimuth
I am having a debate with some players regarding how shotgun damage is being calculated. Now my current antilead can 3 shot a guy even with 160+ pings. The players are claiming that our dev team just increased damages on our weapons.
Thanks and best regards,
-Azimuth
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