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Don't adjust the Field of view, field of view and camera distance aren't the same thing. What you're wanting to do is modify the default value of m_fDist (which is 290.f), not g_FOV.
There's a couple ways to do it if you don't like my version. You can use a switch, or you can do an algorithm to give it perfect accuracy based on screen resolution. I chose the latter route (b/c i dont' want players setting a value of 500 if they're using 1024 x 768).