Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Gunz leave room crash after put sniper system

Banned
Banned
Joined
Jul 21, 2014
Messages
50
Reaction score
3
Source sniper from Fgunz 2014 source
MLog
GUNZ 1,0,0,290 launched. build (Oct 22 2018 21:32:28) Log time (10/22/18 21:36:24)CPU ID = GenuineIntel ( family = 1286 , model = 14 , stepping = 3 ) @ 3192 MHzDisplay Device = NVIDIA GeForce GTX 1060 3GB ( vendor=10de device=1c02 subsys=243819da revision=a1 )Display Driver Version = 25.21.0014.1634Windows = 6.2 Build 9200 , (2097151KB) : ..Load XML from memory : system/locale.xml- SUCCESSCountry : (KOR), Language : (KOR)Load Config from file : config.xml- SUCCESSLoad XML from memory : system/system.xml- SUCCESSLoad XML from memory : system/strings.xml(0x0012) - SUCCESSLoad XML from memory : system/cserror.xml(0x0012) - SUCCESSLoad XML from memory : system/messages.xml(0x0012) - SUCCESSLoad XML from memory : system/gametypecfg.xml LOCALE:KOREA Netmarble Certification Failed. Shutdown. InitializeNotify ok.WFog Enabled Device.device created.Video memory 2044.000000 shader initialize successful : 1main : RGetLenzFlare()->Initialize() Made by Jur13n & OldSchoolGZInitialLoading success.interface Initialize successZApplication::OnCreate : begin0(Primary Sound Driver): Hardware Mixing Not Supported1(Speakers (Razer Surround Audio Controller)): Hardware Mixing Not Supported2(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported[[[getMaxChannel32]]]]-------------------> Sound Engine Create : 1.554000 sound engine create.Load XML from memory : System/tips.xml(0x0012)- SUCCESSstart log bipmapend of load bitmaps2loading pictures : 1.264000 warning : bitmap frame_b.png not found.warning : bitmap frame_t.png not found.warning : bitmap fgbgx2.dds not found.warning : bitmap stripe.tga not found.warning : bitmap fgbgx2.dds not found.warning : bitmap slot_head.tga not found.warning : bitmap slot_head.tga not found.warning : bitmap fgbgx2.dds not found.warning : bitmap fgbgx2.dds not found.warning : bitmap icon_gameroom.tga not found.IDLResource Loading Success!!IDL resources : 0.181000 start InitInterface optionNumber of Display mode : 41Number of Display mode : 0end of InitInterface option okInit maps : no Current ChannelRule Screen Effect Manager Create : 0.151000 Screen effect manager create success.SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»óSFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó----------> in zip ( SFX/ef_Blitz_LegularHonor_Gain.elu ) file not found!! in zip : SFX/ef_Blitz_LegularHonor_Gain.elu.ani file not found!! Effect manager create success.Client create success.game interface create success.-------------------> GameInterface Create : 2.243000 model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ómodel/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ómodel/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ómodel/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ómodel/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ómodel/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ómodel/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ómodel/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»óLoad character.xml success,-------------------> Character Loading : 3.394000 -------------------> WeaponMesh Loading : 0.300000 Load weapon.xml success. -------------------> Worlditem Loading : 0.024000 Load zitem info success.Load zBuff info success.Init world item manager success.Init map Descriptor success.Init channel rule manager success.Init abuse manager success.Init chatting filter. success-------------------> ETC .. : 2.497000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialListRBspObject::Open : Open_LightListBspObject open object list : beginRBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : endRBspObject::Open : OpenDescriptionRBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header)BspObject load lightmap nCount = 1BspObject load lightmap 0BspObject load lightmap : file.Read(&m_nLightmap) doneBspObject load lightmap : end RBspObject::Open : doneLoad smoke description mesh.Reset Device Video memory 2041.000000 shader initialize successful : 1main : OnCreate() doneServer ConnectedLogin PostedLogin Successful. Responsed Account CharlistSelected character name : p34ch (70 33 34 63 68 ) (len = 5)Shop Gamble item count : 2shop gitem : 1000003, Green Boxshop gitem : 1000004, Gold BoxStageCreatedFail to create Bitmap for Initial loadingFail to create Bitmap for Initial loadingCastStageBridgePeer È£Ãâ in Zgame::Creategame create begin , type = 0BspObject open : begin maps/Mansion/Mansion.rs RBspObject::Open : Open_MaterialListRBspObject::Open : Open_LightListBspObject open object list : beginRBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : endRBspObject::Open : OpenDescriptionRBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header)BspObject load lightmap nCount = 1BspObject load lightmap 0BspObject load lightmap : file.Read(&m_nLightmap) doneBspObject load lightmap : end RBspObject::Open : donecreate game enrvironment.game world create success.Reload all animation end ---------------------------------setBuffergame created ( 21:37:07 )Create character : Name=p34ch Level=99 game interface destory begin.Crash ( 21:37:44 )Build Oct 22 2018 21:30:47dwTotalMemKB = 16740568 KBdwAvailMemKB = 8769568 KBdwVirtualMemKB = 2097024 KB[Exception]Address : 0041ac43ExpCode : c0000005Flags : 00000000#Param : 00000002other : 00000000[Context]GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002bEDI: 0000000f ESI: 00000000 EBX: 00000000 EDX: 00000000ECX: 00000000 EAX: 110d4300 EBP: 0019f7e0 EIP: 0041ac43CS : 00000023 Flg: 00210216 ESP: 0019f7c8 SS : 0000002b[Stack]42798020 004082c2 051812f8 42798020 00000000 0019f7b4 0019f800 004096f2 051812f8 42798020 42798020 0019f864 0062194c 00000006 0019f80c 0040978b 00000000 0019f828 004407d6 00000001 00000005 051812f8 00000000 0019f7fc 0019f840 0044b906 051812f8 051812f8 00000000 0019f870 0019f870 0044bcad 00000005 3b8103ab 00000000 00000000 0000000b 2f6b9b27 3a6a8ad0 0019fe48 0062315f ffffffff 0019f998 0044c14f 7422a6d0 006b0410 7421cd20 0019f85c 022b0c40 0eb2efe0 0019f8d0 7768492a 00000004 00000000 00000004 04370000 38372700 0019f8c8 7767f096 77756dc8 38372910 776822e3 3a5716c0 3a5716c0 3a571510 3a571500 3a571510 3a570008 38372910 00000064 00000157 3a5716c0 00000000 022b0c40 00000000 022b0c40 00000000 022b0c40 0019f93c 005bc2da 04370000 00000000 005bc2df 3a5716c0 006b2260 3a571510 3a571510 0019f914 0019f918 0019fe48 005bd054 0064d780 ffffffff 005bc2df 004e83fb 3a5716c0 3a571510 3a571500 3a5712b0 3a571240 3a570c90 00000000 006b2260 000000cf 3a571500 3a5712b0 3a571240 3a570c90 0019f99c 004e8678 7422a6d0 006b0410 7421cd20 a2c6ebc9 000000cf 18e7921a 0019f9ac 004c7263 3b8103ab 74215a00 3b8103ab 74ea6490 004c5825 0052a651 00000000 0019fd14 021b53cb 0019fe58
 
Back
Top