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Newbie Spellweaver
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Anyone know why when I put some item in the game, in zitem.xml when I select the item in the game or date gunz? Gunz 2008 Server & Client Repack phoenix!

XTRAP Start
fail to open XTrapTest.txt
XTRAP End
GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35)
Log time (01/09/18 21:44:20)
CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 2194 MHz
Display Device = Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1) ( vendor=8086 device=2a42 subsys=2141025 revision=9 )
Display Driver Version = 8.15.0010.2702
Windows = 6.2 Build 9200 , (2024376KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
Serialkey error : 202
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 522.500000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Driver de som primário): Hardware Mixing Not Supported
1(Alto-falantes (2- Dispositivo de High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel48]]]]
LoadWave: Error creating hardware sound buffer.

-------------------> Sound Engine Create : 0.785000

sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 0.866000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.268000
start InitInterface option
Number of Display mode : 12
Number of Display mode : 0
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.165000
Screen effect manager create success.
Effect manager create success.
Client create success.
game interface create success.

-------------------> GameInterface Create : 1.767000

Load character.xml success,

-------------------> Character Loading : 6.550000


-------------------> WeaponMesh Loading : 1.102000

Load weapon.xml success.

-------------------> Worlditem Loading : 0.041000

Load zitem info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success

-------------------> ETC .. : 0.668000

BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Wesley (57 65 73 6C 65 79 ) (len = 6)
Cloth VertexBuffer is Released
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
start InitInterface option
Number of Display mode : 12
Number of Display mode : 0
end of InitInterface option ok
shader initialize successful : 1
StageCreated
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 0
BspObject open : begin maps/Mansion/Mansion.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 21:45:30 )
Create character : Name=Wesley Level=99
RoundState:Countdown
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 21:45:41 )
game interface destroy finished
destroy client.
PeerInfoList Released
clear looks end.
Cloth VertexBuffer is Released
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay

alguem ai sabe porque quando coloco algum item no jogo, na zitem.xml quando vou selecionar o item no jogo o gunz fecha? Gunz 2008 Server & Client Repack phoenix!
 
Last edited:
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