- Joined
- Dec 17, 2009
- Messages
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- 26
Is there a codes for Inspectator/AdminHIDE fixes on Duel Match? Because the inspectator still part on the game instead on spectating only.
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Join Today!if (pItorObj && IsAdminGrade(pItorObj) && pItorObj->CheckPlayerFlags(MTD_PlayerFlags_AdminHide))continue;
if (IsAdminGrade(pObj) && pObj->CheckPlayerFlags(MTD_PlayerFlags_AdminHide)) { MUID uid = (*i).first; MMatchServer::GetInstance()->OnDuelSetObserver(uid); }
MMatchObject* pJoiner = m_pStage->GetObj(uidChar);
if (pJoiner && IsAdminGrade(pJoiner) && pJoiner->CheckPlayerFlags(MTD_PlayerFlags_AdminHide))
{
SendQueueInfo();
LogInfo();
return;
}
A beautiful question, a full of creativity ans.MMatchRuleDuel.cpp
Search:
void MMatchRuleDuel::OnBegin()
Add:
Code:if (pItorObj && IsAdminGrade(pItorObj) && pItorObj->CheckPlayerFlags(MTD_PlayerFlags_AdminHide))continue;
Search:
void MMatchRuleDuel::OnRoundBegin()
Add:
Code:if (IsAdminGrade(pObj) && pObj->CheckPlayerFlags(MTD_PlayerFlags_AdminHide)) { MUID uid = (*i).first; MMatchServer::GetInstance()->OnDuelSetObserver(uid); }
Search:
void MMatchRuleDuel::OnEnterBattle(MUID& uidChar)
Add:
Code:MMatchObject* pJoiner = m_pStage->GetObj(uidChar); if (pJoiner && IsAdminGrade(pJoiner) && pJoiner->CheckPlayerFlags(MTD_PlayerFlags_AdminHide)) { SendQueueInfo(); LogInfo(); return; }
Okay, now be happy.