NAT 999 ping only after finishing a game

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  1. #1
    Member discordaxe is offline
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    NAT 999 ping only after finishing a game


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    When I start the server a create a game, I can play 1 game perfectly fine with no NAT. When I finish the game and start another, I get 999 ping NAT.

    Matchserver.ini
    Code:
    [SERVER]
    MAXUSER=200
    SERVERID=1
    SERVERNAME="name"
    SERVERPORT=6000
    SERVERUDPPORT=7777
    FREELOGINIP=""
    KEEPERIP="wan"
    DEBUGIP="127.0.0.1"
    MONITORIP="wan"
    MONITORPORT=9000
    DEBUG="1"
    MODE=Quest
    COUNTRY="KOR"
    LANGUAGE="KOR"
    USETICKET="0"
    GAMEGUARD="1"
    ;Survival Mode : 1 for enable, 0 for disable (works only when MODE=test)
    SURVIVALENABLE="1"
    ;Daily request time for survival ranking list(hour:0~23, minute:0~59)
    SURVIVALRANKING_DAILY_REQUEST_HOUR="5"
    SURVIVALRANKING_DAILY_REQUEST_MINUTE="0"
    locator.ini
    Code:
    [NETWORK]
    IP="wan"
    PORT="8900"
    matchagent.xml
    Code:
    <?xml version="1.0" encoding="euc-kr"?>
    <XML>
    <AGENTCONFIG>
    <NAME>name</NAME>
    <MAXCLIENT>500</MAXCLIENT>
    <MATCHSERVERADDRESS ip="wan" tcpport="6000"/>
    <ADDRESS ip="wan" tcpport="5100" udpport="7778"/>
    </AGENTCONFIG>
    </XML>
    sql dbo.ServerStatus ip = wan

    ports forwarded: 5100, 6000, 6005, 6011, 6100, 7700, 7777, 7778, 7800, 8900, 9000

    I've set my PC as a static IP and opened DMZ host, same problem.
    Last edited by discordaxe; 12-01-18 at 06:42 PM. Reason: not fixed


  2. #2
    Registered Freddy Kruge is offline
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    Jun 2015 Join Date
    15Posts

    Re: NAT 999 ping only after finishing a game

    You want fix 999 ping.

  3. #3
    Member discordaxe is offline
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    Mar 2017 Join Date
    26Posts

    Re: NAT 999 ping only after finishing a game

    doesn't work
    Last edited by discordaxe; 05-01-18 at 08:55 PM. Reason: Thought I fixed it but I was wrong

  4. #4
    Account Upgraded | Title Enabled! Arenbunny is online now
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    Mar 2013 Join Date
    Peru - AyacuchoLocation
    272Posts

    Re: NAT 999 ping only after finishing a game

    you need quality dedicated to avoid NAT

  5. #5
    Member discordaxe is offline
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    Re: NAT 999 ping only after finishing a game

    Quote Originally Posted by Arenbunny View Post
    you need quality dedicated to avoid NAT
    I'm not sure what you mean. Are you saying I need a VPS? If so, I'd rather run the server on my PC if possible because the server will only be running when I'm playing, not 24/7.

  6. #6
    Member Pain is offline
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    Re: NAT 999 ping only after finishing a game

    This happens to me, but it's all the time, I can not play with my friends.
    NAT appears, and also ping 999
    - Pain

  7. #7
    Account Upgraded | Title Enabled! Arenbunny is online now
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    272Posts

    Re: NAT 999 ping only after finishing a game

    Quote Originally Posted by discordaxe View Post
    I'm not sure what you mean. Are you saying I need a VPS? If so, I'd rather run the server on my PC if possible because the server will only be running when I'm playing, not 24/7.
    this error does not occur if your connection line is a good example a good dedication (vps) contains high levels of connection making fast the interaction of one user towards another!

  8. #8
    Member discordaxe is offline
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    Re: NAT 999 ping only after finishing a game

    Quote Originally Posted by Arenbunny View Post
    this error does not occur if your connection line is a good example a good dedication (vps) contains high levels of connection making fast the interaction of one user towards another!
    My connection is 500 Mbps down and 30 Mbps up. I have a docsis 3.1 modem. That isn't good enough to run a gunz server and play on the same pc at the same time?

    Isn't it weird that I can play 1 game perfectly without NAT but when I finish and start another I suddenly get 999 ping NAT?

  9. #9
    Aikatsu! jorklenis2 is offline
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    Re: NAT 999 ping only after finishing a game

    Open Port 7777, 7778 and 5100 in UPD y TCP.
    My idol activities are about to start !.


  10. #10
    Member discordaxe is offline
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    Re: NAT 999 ping only after finishing a game

    Quote Originally Posted by jorklenis2 View Post
    Open Port 7777, 7778 and 5100 in UPD y TCP.
    I have opened those ports and more. I've also set my PC as a static IP and opened DMZ host. Still 999 ping NAT. I can't help but feel that this is an issue on my ISP's side. I'd rather not have to rent a VPS/server, but it's looking like my only option unless you have some more ideas.

  11. #11
    -- Nayr438 is offline
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    May 2008 Join Date
    267Posts

    Re: NAT 999 ping only after finishing a game

    This is from my agent server and it has always worked for me. none of the NAT ports should be blocked by your isp, they are not very common in torenting or hosting.
    <?xml version="1.0" encoding="euc-kr"?>
    <XML>
    <AGENTCONFIG>
    <NAME>Should match whats in Match-Server</NAME>
    <MAXCLIENT>Should match whats in Match-Server</MAXCLIENT>
    <MATCHSERVERADDRESS ip="127.0.0.1" tcpport="6000"/>
    <ADDRESS ip="Your IP" tcpport="7777" udpport="5100"/>
    </AGENTCONFIG>
    </XML>
    --

  12. #12
    Member discordaxe is offline
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    Mar 2017 Join Date
    26Posts

    Re: NAT 999 ping only after finishing a game

    Quote Originally Posted by Nayr438 View Post
    This is from my agent server and it has always worked for me. none of the NAT ports should be blocked by your isp, they are not very common in torenting or hosting.
    This match agent config is exactly what I have.

    I didn't mean that my ISP was blocking the ports, I'm thinking it's a double NAT.

    Do you know if it possible to host a gunz server on AWS for free? What's the best free solution to hosting a gunz server?

  13. #13
    Hardcore Member NesuxGxx is offline
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    103Posts

    Re: NAT 999 ping only after finishing a game

    Server.ini
    MONITORIP="127.0.0.1" <-- for some reason it does not detect the "from the end and it comes out in the form of 127.0.0.1
    toMONITORIP="127.0.0.1 <-- in this way if he accepts the ip and shows the 255.255.255.255
    if it works, something like that should come out
    [Fri Feb 9 16:56:03 2018] Keeper IP : (127.0.0.1)
    [Fri Feb 9 16:56:03 2018] Monitor IP : (255.255.255.255) --> no (127.0.0.1) OR THE IP THAT YOU PLACED
    that one of the first errors the second is the communication of the MatchAgent and the MatchServer.
    You do not know when neither of them are connected.
    MatchAgent
    [Tue Oct 24 22:24:15 2017] GARBAGE SESSION CLEANING : ClientCount=0, StageCount=0, SessionCount=1, Comm
    MatchServer

    [Fri Feb 9 16:56:04 2018] Agent Added (UID:010)[Fri Feb 9 16:56:04 2018] Agent Registered (CommUID 0:10) IP:127.0.0.1, TCPPort:7777, UDPPort:5100

    if this comes out when you open the two programs everything is fine, but if you leave that they do not connect to each other you have to collect the MatchAgent and MatchServer, that's because they do not have compatible with each other.
    MY PROYECT'S

  14. #14
    Member discordaxe is offline
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    Mar 2017 Join Date
    26Posts

    Re: NAT 999 ping only after finishing a game

    Still NAT on second game.

    A couple things to mention.

    Sometimes I have NAT but no 999 ping and can still play normally. However, the game after that will always be 999 ping NAT.

    I'm using pre-compiled server files because I can't get VS2003 to work on Windows 10 and I don't know how to port to 2012. I've already ported gunz.exe to VS2012.

    I'm running the server and playing on the same PC while testing with my laptop on the same network. Not sure if there's potential for issues there.

    I'm not completely confident in my database settings. In dbo.ServerStatus and dbo.LocatorStatus I have my wan ip for the ip. locatorstatus = port 8900, serverstatus = port 6000. Anything else I need to verify in the database?

    My config with your recommendations:

    match server:
    Code:
    [SERVER]
    MAXUSER=100
    SERVERID=1
    SERVERNAME="name"
    SERVERPORT=6000
    SERVERUDPPORT=7777
    FREELOGINIP="127.0.0.1"
    KEEPERIP="127.0.0.1"
    DEBUGIP="127.0.0.1"
    MONITORIP="127.0.0.1
    MONITORPORT=9000
    DEBUG="1"
    MODE=Quest
    COUNTRY="KOR"
    LANGUAGE="KOR"
    USETICKET="0"
    GAMEGUARD="1"
    locator:
    Code:
    [NETWORK]
    IP="wan"
    PORT="8900"
    
    [ENV]
    ID="1"
    LOCATOR_UID_HIGH="5"
    LOCATOR_UID_LOW="0"
    MAX_ELAPSED_UPDATE_SERVER_STATUS_TIME="1000"
    UDP_LIVE_TIME="10000000"
    MAX_FREE_RECV_COUNT_PER_LIVE_TIME="9"
    BLOCK_TIME="0"
    UPDATE_UDP_MANAGER_ELAPSED_TIME="3"
    MARGIN_OF_ERROR_MIN="500000"
    USE_COUNTRY_CODE_FILTER="no" 
    ELAPSED_TIME_UPDATE_LOCATOR_LOG="3600000"
    ACCEPT_INVALID_IP="1"
    TEST_SERVER="0"
    agent:
    Code:
    <?xml version="1.0" encoding="euc-kr"?>
    <XML>
    <AGENTCONFIG>
    <NAME>name</NAME>
    <MAXCLIENT>100</MAXCLIENT>
    <MATCHSERVERADDRESS ip="127.0.0.1" tcpport="6000"/>
    <ADDRESS ip="wan" tcpport="7777" udpport="5100"/>
    </AGENTCONFIG>
    </XML>
    match server log:
    Code:
    [02/14/18 17:36:37] DBMS connected
    
    [02/14/18 17:36:37] Command registeration completed
    
    [02/14/18 17:36:38] Release Date : May 22 2017
    [02/14/18 17:36:38] X-Trap Off
    [02/14/18 17:36:38] MD5 Check Off
    [02/14/18 17:36:38] Loop Log Save Off
    [02/14/18 17:36:38] Server Country : KOREA
    [02/14/18 17:36:38] Command version : (58)
    [02/14/18 17:36:38] Event usable state : (true)
    [02/14/18 17:36:38] Load event size : (0)
    [02/14/18 17:36:38] FileCRCCheckSum usable state : (false)
    [02/14/18 17:36:38] FileCRC size : (0)
    [02/14/18 17:36:38] Country Code Filter usalbe state : (false)
    [02/14/18 17:36:38] Accept Invalied IP state : (true)
    [02/14/18 17:36:38] Keeper IP : (127.0.0.1)
    [02/14/18 17:36:38] Monitor IP : (255.255.255.255)
    [02/14/18 17:36:38] Ticket use : 0
    
    [02/14/18 17:36:38] Match Server Created (Port:6000)
    
    [02/14/18 17:36:56] Start agent Register (CommUID 0:10) IP:wan, TCPPort:7777, UDPPort:5100
     
    [02/14/18 17:36:56] Agent Added (UID:010)
    [02/14/18 17:36:56] Agent Registered (CommUID 0:10) IP:wan, TCPPort:7777, UDPPort:5100
     
    [02/14/18 17:39:38] GARBAGE SESSION CLEANING : m_This(02), ClientCount=2, SessionCount=3, AgentCount=1, CommandPool=13, objHistoryCount=4
    
    [02/14/18 17:42:38] GARBAGE SESSION CLEANING : m_This(02), ClientCount=0, SessionCount=1, AgentCount=1, CommandPool=14, objHistoryCount=4
    agent log:
    Code:
    [02/14/18 17:36:56] Command registeration completed
    
    [02/14/18 17:36:56] Release Date : Dec 23 2012
    
    [02/14/18 17:36:56] Match Agent Created (Port:7777)
    
    [02/14/18 17:36:56] Request Connect to matchserver ip(127.0.0.1), port(6000).
    
    [02/14/18 17:39:56] GARBAGE SESSION CLEANING : ClientCount=2, StageCount=1, SessionCount=1, CommandPool=4
    
    [02/14/18 17:42:56] GARBAGE SESSION CLEANING : ClientCount=0, StageCount=1, SessionCount=1, CommandPool=4
    
    [02/14/18 17:45:56] GARBAGE SESSION CLEANING : ClientCount=0, StageCount=1, SessionCount=1, CommandPool=4
    Last edited by discordaxe; 1 Week Ago at 12:58 AM.

  15. #15
    Hardcore Member NesuxGxx is offline
    MemberRank
    May 2014 Join Date
    VenezuelaLocation
    103Posts

    Re: NAT 999 ping only after finishing a game

    if you want I can help you is a simple in fact, that is for sure you do not have everything copied with the same data, in the tutorials part is a post how to update vs 2012-2013 but also works in vs2015 there is only include a few lib, so that the d3dx9 does not crash
    MY PROYECT'S




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