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Wrong spawn's (spawn of deathmatch in TDM)

Initiate Mage
Joined
Dec 5, 2016
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hi guy's

recently with a problem with the spawn in tdm mode and not for managing to solve.the hp/ap/bullet spawns are being born in the same position as they are born in a deathmatch, however, i'm playing a tdm.

I have already compared my spawn files from both the matchserver and the maps on the client with an unedited client and they are all the same.


my map.xml:
PHP:
<?xml version="1.0" encoding="UTF-8" ?><XML><MAP id="0" MapName ="Mansion" MapImageName= "map_Mansion.bmp" BannerName = "banner_Mansion.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false" bIsCTFMAP = "true"></MAP><MAP id="1" MapName ="Prison" MapImageName= "map_Prison.bmp" BannerName = "banner_Prison.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="2" MapName ="Station" MapImageName= "map_Station.bmp" BannerName = "banner_Station.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="3" MapName ="Prison II" MapImageName= "map_Prison II.bmp" BannerName = "banner_Prison II.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="4" MapName ="Battle Arena" MapImageName= "map_Battle Arena.bmp" BannerName = "banner_Battle Arena.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false" bIsCTFMAP = "true"></MAP><MAP id="5" MapName ="Town" MapImageName= "map_Town.bmp" BannerName = "banner_Town.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false" bIsCTFMAP = "true"></MAP><MAP id="6" MapName ="Dungeon" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Dungeon.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="7" MapName ="Ruin" MapImageName= "map_Ruin.bmp" BannerName = "banner_Ruin.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="8" MapName ="Island" MapImageName= "map_island.bmp" BannerName = "banner_island.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="9" MapName ="Garden" MapImageName= "map_Garden.bmp" BannerName = "banner_Garden.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false" bIsCTFMAP = "true"></MAP><MAP id="10" MapName ="Castle" MapImageName= "map_Castle.bmp" BannerName = "banner_Castle.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="11" MapName ="Factory" MapImageName= "map_Factory.bmp" BannerName = "banner_Factory.tga" ExpRatio ="0.8" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="12" MapName ="Port" MapImageName= "map_Port.bmp" BannerName = "banner_port.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false" bIsCTFMAP = "true"></MAP><MAP id="13" MapName ="Lost Shrine" MapImageName= "map_Lost Shrine.bmp" BannerName = "banner_Lost Shrine.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="14" MapName ="Stairway" MapImageName= "map_Stairway.bmp" BannerName = "banner_Stairway.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="15" MapName ="Snow_Town" MapImageName= "map_Snow_Town.bmp" BannerName = "banner_Snow_Town.tga" ExpRatio ="1.5" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="16" MapName ="Hall" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Mansion.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="17" MapName ="Catacomb" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Dungeon.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="18" MapName ="Jail" MapImageName= "map_Prison.bmp" BannerName = "banner_Prison.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="19" MapName ="Shower Room" MapImageName= "map_Prison II.bmp" BannerName = "banner_Prison II.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="20" MapName ="High_Haven" MapImageName= "map_High_Haven.bmp" BannerName = "banner_High_Haven.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="21" MapName ="Citadel" MapImageName= "map_Citadel.bmp" BannerName = "banner_Citadel.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="22" MapName ="RelayMap" MapImageName= "RelayMap" BannerName = "banner_RelayMap.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="23" MapName ="Halloween Town" MapImageName= "map_Halloween Town.bmp" BannerName = "banner_Halloween Town.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="24" MapName ="WeaponShop" MapImageName= "map_WeaponShop.bmp" BannerName = "banner_WeaponShop.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="25" MapName ="Pavilion" MapImageName= "map_Citadel.bmp" BannerName = "banner_Citadel.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="26" MapName ="SuperMario3" MapImageName= "map_Citadel.bmp" BannerName = "banner_Citadel.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="27" MapName ="Sniper" MapImageName= "map_Sniper.bmp" BannerName = "banner_Sniper.tga" ExpRatio ="1" MaxPlayers ="8" bOnlyDuelMap = "false"></MAP><MAP id="28" MapName ="Superflip" MapImageName= "map_Superflip.bmp" BannerName = "banner_Superflip.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="29" MapName ="Skillv1" MapImageName= "map_Skillv1.bmp" BannerName = "banner_Skillv1.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="30" MapName ="Skillv2" MapImageName= "map_Skillv2.bmp" BannerName = "banner_Skillv2.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="31" MapName ="Skillv3" MapImageName= "map_Skillv3.bmp" BannerName = "banner_Skillv3.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="32" MapName ="Skillv4" MapImageName= "map_Skillv4.bmp" BannerName = "banner_Skillv4.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="33" MapName ="Skillv5" MapImageName= "map_Skillv5.bmp" BannerName = "banner_Skillv5.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="34" MapName ="Skillv6" MapImageName= "map_Skillv6.bmp" BannerName = "banner_Skillv6.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP><MAP id="35" MapName ="Battle Ruins" MapImageName= "map_Battle Ruins.bmp" BannerName = "banner_Battle Ruins.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>

my spawn.xml(factory, example):

PHP:
<?xml version="1.0" encoding="UTF-8"?><XML>    <GAMETYPE id="solo">        <SPAWN item="bullet02" timesec="45000">            <POSITION>-2504.0312500 -1697.8614502 285.0000000</POSITION>        </SPAWN>        <SPAWN item="ap03" timesec="45000">            <POSITION>-2488.0837402 1657.7590332 305.0000000</POSITION>        </SPAWN>        <SPAWN item="hp03" timesec="45000">            <POSITION>1211.5681152 2840.9711914 360.0000000</POSITION>        </SPAWN>        <SPAWN item="hp03" timesec="45000">            <POSITION>-73.1597900 -1686.1795654 285.0000000</POSITION>        </SPAWN>        <SPAWN item="ap03" timesec="45000">            <POSITION>1184.4531250 -616.0078735 905.0000000</POSITION>        </SPAWN>        <SPAWN item="bullet02" timesec="45000">            <POSITION>2678.5119629 1633.3972168 305.0000000</POSITION>        </SPAWN></GAMETYPE><GAMETYPE id="team">        <SPAWN item="hp03" timesec="45000">            <POSITION>0.0000000 -0.0000131 305.0000000</POSITION>        </SPAWN>        <SPAWN item="bullet02" timesec="45000">            <POSITION>2192.2102051 -1672.6177979 305.0000000</POSITION>        </SPAWN>        <SPAWN item="ap03" timesec="45000">            <POSITION>2678.5119629 1633.3972168 305.0000000</POSITION>        </SPAWN>        <SPAWN item="ap03" timesec="45000">            <POSITION>-2504.0312500 -1697.8614502 285.0000000</POSITION>        </SPAWN>        <SPAWN item="hp03" timesec="45000">            <POSITION>416.7194519 -297.8787842 1205.0000000</POSITION>        </SPAWN>        <SPAWN item="bullet02" timesec="45000">            <POSITION>-2072.6379395 1654.4375000 305.0000000</POSITION>        </SPAWN></GAMETYPE></XML>

my MMatchWorldItemDesc.cpp



If anyone can help me, thank you.
 
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