how to disable the auto pick from mobs drop
1. Open engine.exe in a debugger
2. Put a breakpoint on ws2_32.recv
3. Make the breakpoint trigger by receiving a packet, by connecting, in example.
4. Track the stack back by 2 calls
5. Scroll down and find my packet analysis hook (it's a CALL hook)
6. Follow it, then follow the last call of the hook.
7. In that function, find a 0x36 comparison
8. Change the next instruction from JNZ into JMP
9. View Cry.dll in a hex editor and go to the offset you found in the debugger
10. Overwrite the original data with the bytes you modified in the debugger.
and this cry.dll with out auto pick
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then loggin bug:
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puke:
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Packet sniffer & PServerInt PK Editor
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/move2 (worldmap) (coordinates)
/move2 0 335621 340715 <- suffering valley
Instance dungeon : ( Soora)
/move2 30 183166 19678
i hope you can see the difference beetwen 0 and 30 . here i show it again:
/move2 (0) 335621 340715
/move2 (30) 183166 19678
the first one (0) is the world map, means, all area's in the freeworld.
the second one (30) is the Instance Dungeon map,
u also can use 18 19 20 30 etc. but is an differnece 'World' then, means, u can not attack the monster's there, and they can't attack you,
website link
nwk
https://mega.nz/#!YJ5WRJgZ