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f1 donate system

Newbie Spellweaver
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May 15, 2016
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can any one guide me how to make the f1 system donate

"Example : i need to buy an item like key or some thing like that to use the f1 features"
 
Skilled Illusionist
Joined
Feb 1, 2013
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52
you can do it from s100001dat by adding your own background image and hypertext with button of the items you wanted to add
and link them with quest
here a example
Code:
(filechk file_ver (country_type ENG) (filename s100001))

(background
	(font 12) 
;	(wrap 575)
	(link system ( param ( width 380) ( height 375) ( style center transparent) ( caption "Donation Shop") ))
)


;Background
( page ( pos  0 0) ( bitmap "shopdonation"  (colorkey 255 0 255)) )




;Close
(page ( pos 311 341 ) (offset 0) ( button ( text "" )( param send quest ) (colorkey 255 222 255) (bitmap "f1close") (tip "Close") ( color 255 255 255)) )




;----------- Text --------------




(page	( pos  74 91)	(font 10)	      ( button ( param send quest 0000 1) (colorkey 0 0 0) (bitmap "item329") (tip "#914/14 Physical Talisman#n#8Effective on : Weapon#n1#n14/14 Physical#nPercent of Success : #1100%#n#n#2Price:#n#880 Donation Coins") ( color 255 255 255)))
(page	( pos  114 91)	(font 10)	      ( button ( param send quest 0000 1) (colorkey 0 0 0) (bitmap "item329") (tip "#716/16/6 Physical Talisman#n#8Effective on : Weapon#n1#n16/16/6 Physical#nPercent of Success : #1100%#n#n#2Price:#n#8100 Donation Coins") ( color 255 255 255)))
(page	( pos  154 91)	(font 10)	      ( button ( param send quest 0000 1) (colorkey 0 0 0) (bitmap "item330") (tip "#914/14 Magical Talisman#n#8Effective on : Weapon#n1#n14/14 Magical#nPercent of Success : #1100%#n#n#2Price:#n#880 Donation Coins") ( color 255 255 255)))
(page	( pos  194 91)	(font 10)	      ( button ( param send quest 0000 1) (colorkey 0 0 0) (bitmap "item330") (tip "#716/16/6 Magical Talisman#n#8Effective on : Weapon#n1#n16/16/6 Magical#nPercent of Success : #1100%#n#n#2Price:#n#8100 Donation Coins") ( color 255 255 255)))


(page	( pos  74 131)	(font 10)	      ( button ( param send quest 0000 1) (colorkey 0 0 0) (bitmap "shop134") (tip "#2Dragon Spirit Scroll [Armor]#n#81#nAdds a ramdom tier of DSS to your Armor#n#n#2Price:#n#850 Donation Coins") ( color 255 255 255)))
(page	( pos  114 131)	(font 10)	      ( button ( param send quest 0000 1) (colorkey 0 0 0) (bitmap "shop134") (tip "#2Dragon Spirit Scroll [Weapon]#n#81#nAdds a random tier of DSS to your Weapon#n#n#2Price:#n#850 Donation Coins") ( color 255 255 255)))
(page	( pos  154 131)	(font 10)	      ( button ( param send quest 0000 1) (colorkey 0 0 0) (bitmap "item247") (tip "#2Bead of Fire#n#81#nIt belongs to the God of Fire#nEnchanted Armor will show mysterious Power#n#n#2Price:#n#850 Donation Coins") ( color 255 255 255)))
(page	( pos  194 131)	(font 10)	      ( button ( param send quest 0000 1) (colorkey 0 0 0) (bitmap "item484") (tip "#2Imperial Talisman#n#81#nThese talismans were used by warriors to empower their weapons#n#n#2Price:#n#850 Donation Coins") ( color 255 255 255)))


(page	( pos  274 91)	(font 10)	      ( button ( param send quest 0000 1) (colorkey 0 0 0) (bitmap "Item212") (tip "#2Stone of Demons Blood#n#81#nAdds Grade 3 Demons Blood Stone to your Weapon#nPercent of Success : #1100%#n#n#2Price:#n#880 Donation Coins") ( color 255 255 255)))
(page	( pos  274 131)	(font 10)	      ( button ( param send quest 0000 1) (colorkey 0 0 0) (bitmap "Item211") (tip "#2Stone of Mystery#n#81#nAdds Grade 3 Mystery Stone to your Weapon#nPercent of Success : #1100%#n#n#2Price:#n#880 Donation Coins") ( color 255 255 255)))
 
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Newbie Spellweaver
Joined
May 15, 2016
Messages
90
Reaction score
6
you can do it from s100001dat by adding your own background image and hypertext with button of the items you wanted to add
and link them with quest
here a example
Code:
(filechk file_ver (country_type ENG) (filename s100001))

(background
    (font 12) 
;    (wrap 575)
    (link system ( param ( width 380) ( height 375) ( style center transparent) ( caption "Donation Shop") ))
)


;Background
( page ( pos  0 0) ( bitmap "shopdonation"  (colorkey 255 0 255)) )




;Close
(page ( pos 311 341 ) (offset 0) ( button ( text "" )( param send quest ) (colorkey 255 222 255) (bitmap "f1close") (tip "Close") ( color 255 255 255)) )




;----------- Text --------------




(page    ( pos  74 91)    (font 10)          ( button ( param send quest 0000 1) (colorkey 0 0 0) (bitmap "item329") (tip "#914/14 Physical Talisman#n#8Effective on : Weapon#n1#n14/14 Physical#nPercent of Success : #1100%#n#n#2Price:#n#880 Donation Coins") ( color 255 255 255)))
(page    ( pos  114 91)    (font 10)          ( button ( param send quest 0000 1) (colorkey 0 0 0) (bitmap "item329") (tip "#716/16/6 Physical Talisman#n#8Effective on : Weapon#n1#n16/16/6 Physical#nPercent of Success : #1100%#n#n#2Price:#n#8100 Donation Coins") ( color 255 255 255)))
(page    ( pos  154 91)    (font 10)          ( button ( param send quest 0000 1) (colorkey 0 0 0) (bitmap "item330") (tip "#914/14 Magical Talisman#n#8Effective on : Weapon#n1#n14/14 Magical#nPercent of Success : #1100%#n#n#2Price:#n#880 Donation Coins") ( color 255 255 255)))
(page    ( pos  194 91)    (font 10)          ( button ( param send quest 0000 1) (colorkey 0 0 0) (bitmap "item330") (tip "#716/16/6 Magical Talisman#n#8Effective on : Weapon#n1#n16/16/6 Magical#nPercent of Success : #1100%#n#n#2Price:#n#8100 Donation Coins") ( color 255 255 255)))


(page    ( pos  74 131)    (font 10)          ( button ( param send quest 0000 1) (colorkey 0 0 0) (bitmap "shop134") (tip "#2Dragon Spirit Scroll [Armor]#n#81#nAdds a ramdom tier of DSS to your Armor#n#n#2Price:#n#850 Donation Coins") ( color 255 255 255)))
(page    ( pos  114 131)    (font 10)          ( button ( param send quest 0000 1) (colorkey 0 0 0) (bitmap "shop134") (tip "#2Dragon Spirit Scroll [Weapon]#n#81#nAdds a random tier of DSS to your Weapon#n#n#2Price:#n#850 Donation Coins") ( color 255 255 255)))
(page    ( pos  154 131)    (font 10)          ( button ( param send quest 0000 1) (colorkey 0 0 0) (bitmap "item247") (tip "#2Bead of Fire#n#81#nIt belongs to the God of Fire#nEnchanted Armor will show mysterious Power#n#n#2Price:#n#850 Donation Coins") ( color 255 255 255)))
(page    ( pos  194 131)    (font 10)          ( button ( param send quest 0000 1) (colorkey 0 0 0) (bitmap "item484") (tip "#2Imperial Talisman#n#81#nThese talismans were used by warriors to empower their weapons#n#n#2Price:#n#850 Donation Coins") ( color 255 255 255)))


(page    ( pos  274 91)    (font 10)          ( button ( param send quest 0000 1) (colorkey 0 0 0) (bitmap "Item212") (tip "#2Stone of Demons Blood#n#81#nAdds Grade 3 Demons Blood Stone to your Weapon#nPercent of Success : #1100%#n#n#2Price:#n#880 Donation Coins") ( color 255 255 255)))
(page    ( pos  274 131)    (font 10)          ( button ( param send quest 0000 1) (colorkey 0 0 0) (bitmap "Item211") (tip "#2Stone of Mystery#n#81#nAdds Grade 3 Mystery Stone to your Weapon#nPercent of Success : #1100%#n#n#2Price:#n#880 Donation Coins") ( color 255 255 255)))

you miss understand me Major i mean i want to make the F1 Menu open by quest

like Zoo-Online was dose if you played it b4
 
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Skilled Illusionist
Joined
Feb 1, 2013
Messages
323
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ahh you mean you wanted to load html with a item in inventory by quest, you need addons for it
 
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Junior Spellweaver
Joined
May 9, 2014
Messages
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36
No, he want that when he press F1 key that it open F1 menu only when player have "donator key".
Its simple button in s100001 window with quest like .... IF requested item in inventory then open requested window like s100002.

So first you have to make normal s100001 window with button "Enter Dona Menu".
And then this button you connect with quest that is checking if player has "Dona Key".
So if player have "Dona Key" it will open s100002, if no key in inv it will not open anything or error window.

But that is not so good idea, because players can skip s100001 and and use "donators menu" without key.
Better would be if you make "open" F1 menu so all can see what options they have in Donators Menu, but then you must make each button in F1 "donators menu" so that it will always check for "Dona Key".
Anyway that is better so even if players skip s100001 they still can not use any functions in "donators menu".
 
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Newbie Spellweaver
Joined
May 15, 2016
Messages
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Reaction score
6
No, he want that when he press F1 key that it open F1 menu only when player have "donator key".
Its simple button in s100001 window with quest like .... IF requested item in inventory then open requested window like s100002.

So first you have to make normal s100001 window with button "Enter Dona Menu".
And then this button you connect with quest that is checking if player has "Dona Key".
So if player have "Dona Key" it will open s100002, if no key in inv it will not open anything or error window.

But that is not so good idea, because players can skip s100001 and and use "donators menu" without key.
Better would be if you make "open" F1 menu so all can see what options they have in Donators Menu, but then you must make each button in F1 "donators menu" so that it will always check for "Dona Key".
Anyway that is better so even if players skip s100001 they still can not use any functions in "donators menu".

awsome guide thanks bro :)
 
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Experienced Elementalist
Joined
Oct 9, 2012
Messages
282
Reaction score
77
;Page to html
(quest (index 5001 1)
(case (if (item (1019 1))) (then (html 100012)))
(case (then (html 9999998))))

thats the way how i did it. 1019 is the index of the dona key. html 100012 is the s***.dat file in e.pk and 999bla the error dat xD
 
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