Hey guys, its my first post here.
My main server is reaching 100% cpu at random times, it normally stays around 3%, i do not have that many players for the hardware i hired.
I have searched around the forum for a few days and read about packet filters.
I do have anti ddos protection and i suspect its some kind of packet crash, does anyone has a list of known packet crashes or abusable bugs? i temporarily disabled egg packets and crashes stopped for a day, but they started again, seems like other exploit has been found.
I am using a modified core.dll that got cleaned and transformed into a simple event dispatcher so i can hook those events in my own dll, if that information helps.
Thanks everyone for the possible help, the code posted on this forum was very inspiring in my journey.
My main server is reaching 100% cpu at random times, it normally stays around 3%, i do not have that many players for the hardware i hired.
I have searched around the forum for a few days and read about packet filters.
I do have anti ddos protection and i suspect its some kind of packet crash, does anyone has a list of known packet crashes or abusable bugs? i temporarily disabled egg packets and crashes stopped for a day, but they started again, seems like other exploit has been found.
I am using a modified core.dll that got cleaned and transformed into a simple event dispatcher so i can hook those events in my own dll, if that information helps.
Thanks everyone for the possible help, the code posted on this forum was very inspiring in my journey.