Most visitors online was 8830 , on 6 Feb 2024
Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!
Join Today!RECT g_rtCreate[4] = {
{ 257064, 257961, 257381, 258397 },
{ 256806, 259175, 257135, 259598 },
{ 257135, 259191, 257590, 259562 },
{ 257590, 259203, 257907, 259573 }
};
RECT rt = g_rtCreate[g_nCreate & 3];
POINT pt;
pt.x = RANDOM(rt.left, rt.right);
pt.y = RANDOM(rt.top, rt.bottom);
Hey zig,i'm not a coder so if you can make a add-on where i can change coords or any tip how i can without c++ code and store procedures.Hello,
Create coords are stored inside an array (DBSvr).
Code:RECT g_rtCreate[4] = { { 257064, 257961, 257381, 258397 }, { 256806, 259175, 257135, 259598 }, { 257135, 259191, 257590, 259562 }, { 257590, 259203, 257907, 259573 } };
CSocket::NewPlayer() -> 0x4170A0
g_rtCreate -> 0x43C480
Code:RECT rt = g_rtCreate[g_nCreate & 3]; POINT pt; pt.x = RANDOM(rt.left, rt.right); pt.y = RANDOM(rt.top, rt.bottom);