Re: [Share]Geodata files for all Server Packs
The message in the game server console is the right one? i dont see any additional geo/pathondes loading.
# 2 = Full GeoData enabled, CURRENTLY FOR TESTING ONLY. Includes PathFinding
# (requires also /data/pathnode files) and all character moves go
# through geodata checks (if a mob passes a wall, pathing is wrong).
GeoData = 2
#[true]Loads GeoData buffer's content into physical memory.
#[false] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeodata = true
those are my settings
p.s. mobs also pass the wall when i hit them trough