Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

L2J Geodata files for all Server Packs

Custom Title Activated
Loyal Member
Joined
Jul 19, 2004
Messages
2,818
Reaction score
13
Re: [Share]Geodata files for all Server Packs

Sorry, no mirrors.. you can get them directly from SVN if you don't like rapidshare

Droppo.-
 
Newbie Spellweaver
Joined
Mar 14, 2007
Messages
41
Reaction score
0
Re: [Share]Geodata files for all Server Packs

L2JFree CT1 - On Hellbound Island, if Geodata is True, the char lost HP.

I will post a Screen Shot before.

Thanks
 
Newbie Spellweaver
Joined
Sep 1, 2005
Messages
15
Reaction score
0
Re: [Share]Geodata files for all Server Packs

.. mad, thx
 
Newbie Spellweaver
Joined
May 20, 2008
Messages
24
Reaction score
0
Re: [Share]Geodata files for all Server Packs

Plsss...Droppo UpDate Server files...:winky:
 
Custom Title Activated
Loyal Member
Joined
Jul 19, 2004
Messages
2,818
Reaction score
13
Re: [Share]Geodata files for all Server Packs

I will be updating them soon... I was pretty much busy on these days and there have been huge reworks on some projects and wasn't that stable. That's why...

Droppo.-
 
Initiate Mage
Joined
Nov 20, 2006
Messages
2
Reaction score
0
Re: [Share]Geodata files for all Server Packs

for me is not working


# GeoData options: (no recommendations, for each his own)
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData is used to check Line Of Sight (LOS) targeting and
# L2Playable movement. You need to download files for data/geodata folder.
# Monsters can pass walls but not aggro (no line of sight) through them.
# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
# files) and all character moves go through geodata checks (if a mob
# passes a wall, pathfinding didn't find a route but we allow attack).
# Recommended server memory minimum 2 GB, rather 3 GB.
GeoData = 1


this is how i set it.. also tryed with 2.. but dont have pathnodes and same..still can hit true walls



i am useing Rev_262
 
Newbie Spellweaver
Joined
Apr 18, 2007
Messages
10
Reaction score
0
Re: [Share]Geodata files for all Server Packs

Why don't you stick this? I use SVN for ages but would be usefull for other members if you keep that sticky.
 
Newbie Spellweaver
Joined
Jun 13, 2007
Messages
24
Reaction score
0
Re: [Share]Geodata files for all Server Packs

Hello all , i am new and i try to fix my interlude server
i download - Geodata Rev 193 - Part 1
- Geodata Rev 193 - Part 2
- Pathnodes Rev 193
but i have one problem ... i don`t know how to add in my server this geodata
sry for my bad english

i hope someone tell me step by step ... thax
 
Elite Diviner
Joined
Dec 23, 2006
Messages
492
Reaction score
0
Re: [Share]Geodata files for all Server Packs

Hello all , i am new and i try to fix my interlude server
i download - Geodata Rev 193 - Part 1
- Geodata Rev 193 - Part 2
- Pathnodes Rev 193
but i have one problem ... i don`t know how to add in my server this geodata
sry for my bad english

Just add the geodata files and index in your data/geodata folder
and then enable them in your server configs
 
Newbie Spellweaver
Joined
Jun 13, 2007
Messages
24
Reaction score
0
Re: [Share]Geodata files for all Server Packs

so ... first i must Unzip in data/geodata folder..
but L2JFree_Geodata_Rev_193.7z.002 . give me error when i try to unzip him
 
Newbie Spellweaver
Joined
Jun 13, 2007
Messages
24
Reaction score
0
Re: [Share]Geodata files for all Server Packs

and tell me pls where exactly i must enable new geodata ... thx
 
Newbie Spellweaver
Joined
Aug 16, 2007
Messages
62
Reaction score
0
Re: [Share]Geodata files for all Server Packs

thanks
 
Junior Spellweaver
Joined
Sep 17, 2005
Messages
112
Reaction score
0
Re: [Share]Geodata files for all Server Packs

Droppo, since you're the thread starter I'll ask you personally.

Does the latest version of GeoData support CT2.0? (Like the L2JFree CT2 v1.2.1A release) If so, would you mind upload the latest GeoData version? Thanks in advance!

Kind regards,

Tendency.
 
Initiate Mage
Joined
Oct 5, 2008
Messages
3
Reaction score
0
Re: [Share]Geodata files for all Server Packs

English:
Hello, Droppo sry for my bad english i try to understand that u said but yet! i dont understand :/ sry
i have version 1.2.1A of L2J-Free for CT2, i have geodata and pathpodes ( by ZynchronizeL2Geodata ) maybe u can give me the link that i need to download for update my geodata ? i see the first post but i dont undeestand what i need to download. thx so much
Spanish:
bueno droppo vi que retaste a uno por escribir en espa
 

Dox

Newbie Spellweaver
Joined
Oct 13, 2008
Messages
38
Reaction score
0
Re: [Share]Geodata files for all Server Packs

mm im getting some error in the console i used the
CT1 Branch
CT1 Geodata Rev 262 - Part 1
CT1 Geodata Rev 262 - Part 2
CT1 Pathnodes Rev 262

downloads first of all i got a winrar error 'Corrupted file' and an 'Unexpected end' error
i just copyed the files that it had unpacked to geodata/ and pathnodes/ and turned the geodata option on in the config file but when i start te server after loading file 23_13 i get this error:

java.OutOfMemoryError: Java heap space

any1 knows what i can do about it?
 
Custom Title Activated
Loyal Member
Joined
Jul 19, 2004
Messages
2,818
Reaction score
13
Re: [Share]Geodata files for all Server Packs

increase the ammount of heap size and that's it.

Droppo.-
 

Dox

Newbie Spellweaver
Joined
Oct 13, 2008
Messages
38
Reaction score
0
Re: [Share]Geodata files for all Server Packs

Might be a veryvery stupid question but uhm where can i change that
is it in some config file of the gameserver/config/
or do i need to look for it somewhere else?

guess its should be some where in my JVM right? but where.. and how to change it
im trying to use the commands " java -Xms512m -Xmx1024m " in the command line but i think i need to add something cuz i keep getting this overview window with commands and it isent working neither. So can any1 please tell me what to add or what im doing wrong..

//nvm fixed it alrdy and oje thanks for the help(not)
 
Last edited:
Initiate Mage
Joined
Dec 7, 2008
Messages
1
Reaction score
0
Re: [Share]Geodata files for all Server Packs

Hi Droppo-! I would like to make a question to u. I Downloaded Geodata files in c:\server\game\data\geodata and pathnode in c:\server\game\data\pathnode. In geodata and pathnode folders i have just 1 file (22_22.l2j anda 22_22.pn) for triying Giran's geodata. Well, my geo_idex is like this: 22_22

I configured geodata.properties in c:\server\game\config like that:

Code:
# =================================================================
# GeoData configuration
# =================================================================
AcceptGeoeditorConn = True

# -------------------------------------------------------------
# GeoMode
# -------------------------------------------------------------
# 0 = disabled
# 1 = local, old Geo Engine style. This way, each server will load the their own Geo Engine & geodata files. 
# 2 = rmi, stand alone Geo server. You must run the Geo Server separated and just config each server to connect.
#     With this method you can use 1 Geo Server for unlimited Gameservers.
GeoMode = 1
GeoServer = 127.0.0.1
GeoPort = 9050
Geodata=True

######## All options below only work if GeoData is enabled ##########
# -------------------------------------------------------------
# GeoData used to check Line Of Sight (LOS)
# Used for skill casting and mob aggro check
GeoCheckLoS = True
# -------------------------------------------------------------
# Use GeoData to prevent movement through walls.
# No path finding, but objects will stop if they hit a wall.
GeoCheckMovePlayable = True
GeoCheckMoveNpc = True
# -------------------------------------------------------------
# GeoData used for path finding (CURRENTLY FOR TESTING ONLY)
# Includes PathFinding  (requires also /data/pathnode files) and all character moves go
# Through geodata checks (if a mob passes a wall, pathing is wrong).
GeoPathFinding = True
# -------------------------------------------------------------
# [True]Loads GeoData buffer's content into physical memory.
# [False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeoData = True
# -------------------------------------------------------------
# Z-Axis correction for L2Spawns.
# Possible values: Town, Monster, None, All
# If you have problems with NPCs spawning on town roofs, change to "Monster" or "None"
# If you have problems with dungeon mobs spawning on surface, change to "Town" or "None"
GeoCorrectZ = All
# Handle Doors in GeoEngine
GeoDoors = True

Im working on L2jfree
But geodata doesnt work? Can u help me please?

Thank you
 
Back
Top