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L2J L2jServer Compiled Revisions - High Five (BETA)

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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

This issue is not concerning subclasses, though I hope I have not simply misunderstood the explanation of this variable.

I have enabled the option "altgameskilllearn" in the config, which says it will allow players to learn skills of other classes for an increased SP cost.

When I use a character and try to learn another class skills, the list appears but I am unable to learn the skills. The window closes when I click on any of the skills.

i will redirect you to , to find if it is a client or gs issue
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

soulsimbol or darkangel or someone help me !! :D... a ask
i cant enter game. loginserver.bat y gameserver.bat run correctly.. i login in game but when i cliking on "bartz" nothing happens
what do i do ??
i ussing L2jServer_BETA_8510
sorry for my bad english. and thz.
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

soulsimbol or darkangel or someone help me !! :D... a ask
i cant enter game. loginserver.bat y gameserver.bat run correctly.. i login in game but when i cliking on "bartz" nothing happens
what do i do ??
i ussing L2jServer_BETA_8510
sorry for my bad english. and thz.

any message in console? give me your server.properties
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

any message in console? give me your server.properties

any message in console. only normal messenger :

Loginserver Console:
---------------------
Login Server ready on *2106
Update Gameserver (1) Bartz IP´s :
127.0.0.1/127.0.0.0/8
10.0.0.0/10.0.0.0/8
172.16.0.0/172.16.0.0/19
192.168.0.0/192.168.0.0/16
190.238.146.200/0.0.0.0/0
Created new acount for luisalberto

Game Server Console:
---------------------
Registered on login as Server 1 :Bartz
GlobalVariablesManager: Database Updated.
GlobalVariablesManager: Data Updated Successfully.

My Server.properties
---------------------
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = *

# Default: 7777
GameserverPort = 7777


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jgs (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jgs
# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password =
URL = jdbc:mysql://localhost/l2jgs
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =

# Default: 100
MaximumDbConnections = 100

# Default: 0
MaximumDbIdleTime = 0

# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: .
DatapackRoot = .

# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100

# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 267;268;271;273
AllowedProtocolRevisions = 267;268;271;273


# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------

# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*

# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*

# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7
-------------------------------------------------------

I only to stop cliking "Batrz" i dont get enter game.
please help me.

my ip network is 192.168.1.2
 
Last edited:
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

Hey DarkAngel, I submitted a and apparently the issue has been resolved and it was an error in code. They also told me not to use that as a way to report such things.

Thanks for all your help so far :)
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

My server and my client are on the same pc "1"
I already intro game. i edited l2.ini and i put ip 127.0.0.1
ask.
my ip lan(network) is :192.168.1.2
i have 2 pcs and i want to play in pc "2" I try to connect editting l2.ini(pc2) i put 192.168.1.2 but i cant connect my game to server(pc1), any messeger console i stop cliking on "bartz" no get intor game
i think it is ipconfig in my config folder.

My Ipconfig
-----------
<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="127.0.0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs)--> what is it? how do i have to eddit?
<!-- Internalhosts here (LANs IPs) -->192.168.1.2 ? or
<!-- Internalhosts here (192.168.1.2) --> or
<!-- Internalhosts here (LANs IPs) -->"192.168.1.2" or
what`s the form ?is it i have to eddit ? help me i dont understand...
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.0.0" />
</gameserver>

plis help my fix it
i want connect lan

my problem is solved thx
now i have other problem :D
where i put ip external ?


ipconfig
----------

<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="127.0.0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1 HERE? " />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.1.2" /> ""good""
</gameserver>
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

If it is possible to update this to a newer version, how would I go about it?
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

Much has been given to these server files * Time * wich is precious can never be brought back so here are the news.

-- Update with L2jServer BETA 8506
Fixed in this BETA:
- All fixes from 10 -> 31 October (period wich i was unable to add new compiles because of health problems), ill post later changelog with all fixes.

MORE TO read about here :

--- Here is the changelog for last compile.
Fixed in this BETA:
- BETA: Beleth AI when status is 0 we don't need to update it again
- BETA: Missing two RaidBosses? in Level Up Crystal Data, also now Throwing Dagger can be used with Dual Daggers.
- BETA: Updating Arena Manager spawn for H5.
- BETA: HP/CP Recovery shouldn't be used from inside the pvp zone
* Fixed spawns of monster derby track
- BETA: Arena buffs handler fix by Xaras2 a little bit changed by me
- Merged HP/CP Recovery in ArenaBuffs? handler
- Arena buffs fix by MELERIX
- Proper bypass handlers exception logging
- BETA: Fishing Guild Member Galba (Rainbow Springs Chateau):
Added missing Htmls.
Fixed Fisherman's multisell.
Added buy list.
- BETA: Typo fixes:
Multisell Id's fix by pmq.
Html typo fix by jurchiks.
Added proper items names to multisell.
- BETA: Teleport Html fixes by Schleuse:
Gatekeeper Roxxy.
Gatekeeper Trisha.
Gatekeeper Clarissa.
Gatekeeper Jasmine.
Gatekeeper Mirabel.
Gatekeeper Valentina.
Gatekeeper Esmeralda.
Gatekeeper Bella.
Gatekeeper Richlin.
Gatekeeper Wirphy.
Gatekeeper Tamil.
Gatekeeper Minerva.
Gatekeeper Angelina.
Gatekeeper Flauen.
Gatekeeper Tatiana.
Gatekeeper Ilyana.
Gatekeeper Bilia.
Gatekeeper Ragara.
Gatekeeper Asher.
Gatekeeper Wirphy.
Gatekeeper Tamil.
Teleport With Charm script typo fix.
- BETA: NPC Wood: Spawn, default Html and Multisell by Schleuse.
- BETA: Minor improvements for Skill Transfer validator.
- BETA: Removing Zaken Curse Zone its not anymore used
- BETA: Quest 309 For A Good Cause update & rewrite to java thanks to nonom, Belgarion and Zoey76
- BETA: Mirror Fix in Holy Water skill
- BETA: Organizing Imports.
- BETA: MercTicket? SystemMessage? typo fix and cleanup
- BETA: SQL Updates:
Hellbound spawn fixes, thanks VlLight?.
Proper fix for Items on Ground, for [8473] and #L5735, drop_time column is used to determinate if the drop is protected from auto destroy system using "-1" as value, therefore shouldn't be unsigned, thanks Xalis.
- BETA: Default sigable hall owning period is 2 weeks, thanks Tryskell for provied info
- BETA: Making SQL Updates line by line.
- BETA: Summons should lose all effects that doesn't last through death on Erase unless they have Noblesse Blessing or Soul of the Phoenix.
- BETA: TargetAreaUndead? and TargetUndead? cleanup, replaced by conditions.
- BETA: Cleanup EffectStunSelf?.
- BETA: Cleanup EffectSilenceMagicPhysical?.
- BETA: Added displayId in Custom Mana Potion skills to show small potion animation, also moved these skills to skill/custom/ dir.
- BETA: Let's make updates in database_installer.bat forced (-f) to make sure all lines are imported.
- BETA: More Missing SQL Updates
- BETA: Unhardcoding Instance names, thanks tukune for report.
- BETA: Code refactoring:
Datapack part for [L5013].
Typo fix for Deltuva AI.
NPE fix for "stats" voiced command.
Formatting settings for enums.
- BETA: Sigis and Shields cannot have element
- BETA: Removing not needed TEMP FIX from [8458] due restriction is already present on items.
- BETA: AdminRide? command update
- BETA: Passive skills for some runes, requested by UnAfraid?.
- BETA: Avoiding a ClassCastException?.
- BETA: Removing conditions like <player olympiad=false> dueto [L5000]
- BETA: Support for Destruction Enchants and PC Bang ones
- BETA: Unhardcoding fishing rods too
- BETA: Unhardcoding flag functionality
- Added 3 new parameters into L2Weapon isForceEquip (Cannot be disarmed), isAttackWeapon (Disables attack), useWeaponSkillsOnly (Only skills that are assigned to the weapon can be used)
Note: All checks will not work for GM!
- BETA: Configuration option to enable/disable AutoAnnounce? logs.
Note: It's disabled by default.
- BETA: Skill Trees fixes and improvements:
Game server shouldn't crash if skill trees folder isn't present.
Unhardcoding Race check for skills, previously work for Dwarvens.
Fixed validators for enchanted Transfer skills and Race specific Fishing Skills.
Using Race enum instead of Race Id in L2SkillLearn.
- BETA: Config option to set offline traders invulnerable is removed.
Added a new option to set them to take damage or not. This way they can be recharged and buffed.
- BETA: Changed abnormal --> abnormalVisualEffect, by UnAfraid?.
- BETA: displayId for abnormal icon and gm/clan fix
- BETA: Updating Respawn Time for the old Zaken.
- BETA: Improving L2World's debug regarding OID Map
- BETA: Max run speed is 300 now
- BETA: Adding util's formatDate method for date formatting by Tryskell
- BETA: ItemsOnGroundManager? code formatting and cleanup.
- BETA: Adding some synchronizations back to write methods in Point3D volatile are not synced vars..
- BETA: Typo fix for [5013], NPC Races should be set (always) on NPC load.
Minor code refactoring.
- BETA: Minor updates in script batch files.
- BETA: Servitor's Buffs shouldn't be stored when is dead, thanks plim.
- BETA: Cleanup EffectStunSelf?.
- BETA: Cleanup EffectSilenceMagicPhysical?.
- BETA: L2Event typo fix dual box count 0 means disabled not 0 players per ip can register
- BETA: Core support for ignoreSkillMute => when set to true, the skill can be casted even if it should be blocked by phys/magic skill block (shield bash, silence etc.)
- BETA: Moving all tools inside com.l2jserver.tools
- BETA: Little source format for db installers
- BETA: Let's make login ban a bit more strict, also ShowStatusOnCommunityBoard? to be false by default.
- BETA: Command Channel fixes:
NPE fix in RequestExMPCCShowPartyMembersInfo by Tryskell.
Get the target's party leader, and do whole actions on him in RequestExAskJoinMPCC by Tryskell.
RequestExAskJoinMPCC#askJoinMPCC() using isClanLeader() and avoiding iterating over all skills by me.
- BETA: Code refactoring:
Proper getters and setters for L2NpcTemplate.
Formatting settings for enums.
Cleanup and typo fixing.
JavaDocs? added.
- BETA: serverpacket NPE fix.
- BETA: Siegable hall update:
- Updating to round based siege (retail like) bandit's stronghold and wild beast reserver sieges
- Fixing aucioner bug
- Make zone spawns location load and build more dynamic
- Improving admin siegable object doors commands
- Fixing siegable hall admin command npe
- BETA: Using proper getters and setters for L2CharTemplate.
- BETA: Shield's and Sigils cannot be elementable thanks lion for report
- BETA: Unhardcoding isEnchantable, isElementable from core now it will use enchant_enabled / element_enabled.
Also all 0/1 values replaced by booleans
- BETA: COMMUNITY SERVER: Code refactoring:
Using Netcon lib.
Cleanup and formatting settings.
All code formatted using new settings.
New warnings enabled.
Minor fixes.
- BETA: Implementing is_oly_restricted item
- BETA: Code refactoring, fixes and cleanup by UnAfraid?:
Using improved sendPacket.
Exploit fix at RequestWithDrawPremiumItem?.
- BETA: Using propper way getting values in an array at L2TIntObjectHashMap since the update done on trove. This way we will prevent unexpected AIOOBEs
- BETA: Code refactoring:
Implemented getClanAllies(int allianceId).
Some JavaDoc? fixes.
Using TradeItem? now.
TradeList? cleanup, more refactoring required.
Minor fix for Community Board when clan leader is null, thanks JIV.
- BETA: Clan hall siege update.
- Abstracting and optimizing bandit stronghold siege
- Taking bandit stronghold siege closer to retail like behaviour
- Adding Wild Beast Reserver Siege
- BETA: SystemMessageId? update:
Unhardcoded some SystemMessageId?.
Added some missing SystemMessageId?.
- BETA: Unhardcoding Adena Id, use this constant PcInventory?.ADENA_ID.
Unhardcoded Seal Stones Ids.
Removed duplicated constant for Ancient Adena.
- BETA: Minor updates and cleanup:
Unhardcoded Adena Id in ExEnchantSkillInfoDetail?.
Cleanup for invalid task in PetStat?.
Cleanup and code format in L2NpcAIData.
Code refactoring in L2Npc.
- BETA: In retail debuff with -1 power always lands. Example: Stigma of Shilen, Real Target etc.

Update with L2jServer BETA 8510
Fixed in this BETA:
- BETA: Using Location class a bit more
- BETA: Maps to shared:
Changing event timers map to shared, thanks tukune for poiting this out.
Changing active makers map to shared by Phantom2005, thanks qwert13 for testing.
Note: This should fix NPE spam in MC Show and problems while using AltGameCreation? = True.
- BETA: Social Action back to (int, int) constructor.
Also added broadcastSocialAction method in L2Character for quick usage
- BETA: Fixes and cleanup:
AugmentationData?: missing type arguments for generic class.
FuncTemplate?: missing type arguments for generic class.
L2SkillDrain: redundant cast to int.
AccountingFormatter?: possible fall-through into case.
L2TIntObjectHashMap: serializable class has no definition of serialVersionUID.
L2SiegeClan: empty statement.
CommunityServerThread?: static method should be qualified by type name.
L2CastleChamberlainInstance: possible fall-through into case.
- BETA: Implementing "Next Action" by CSharpRU as Yaroslav:
Queued sit action while running by CSharpRU.
Queued equip/unequip item action while casting a spell by me.
Player should stop moving after casting self-buff committed in [5055].
Note: More "next actions" implementations are missing which require retail confirmation.
- BETA: Removing deprecated client packet and the rest of [5054].
- BETA: Typo fixes and JavaDocs? fixes.
- BETA: NPE fix in Hero diary and possible memory leak thanks JIV
- BETA: Fixing some SQL Update files.
- BETA: Updating Force Meditation & Invocation skills.

Update with L2jServer BETA 8546
Fixed in this BETA:




--------------------------------------------------------------------------

Update with L2jServer BETA 8559
Fixed in this BETA
L2jServer BETA 8559 Changelog
- BETA: Some methods of NpcTable? (like getAllOfLevel, getAllMonstersOfLevel, etc..) can use now more then one parameter.
- BETA: Enchant system rework max enchant and enchant rate are moved from configs to DP (dist/game/data/enchantData.xml)
- BETA: Support for effect ManaHealByLevel?
- BETA: Archer's AI Update now monster have to run away from target not randomly thanks Tryskell
- BETA: Removing duplicated effect CombatPointHeal? and renaming CombatPointHealOverTime? to CpHealOverTime?
- BETA: Updating HEAL skills, to use effects.
- BETA: Fix for Target Handler One, should fix Touch of Life and similar skills by malyelfik.
- BETA: Items name trim
- BETA: Updating HEAL_STATIC skills, to use effects.
- BETA: Item updates:
Updated all item names
Added missing items from last update
- BETA: Updating MANA_BY_LEVEL skills, to use effects.
- BETA: Adding all missing handlers by malyelfik
- BETA: Quest It Smells Delicious(252) Html update.



Update with L2jServer BETA 8565
Fixed in this BETA:
- BETA: Cleanup and code format for HelperBuffTable?.
Fixed typo in logger.
- BETA: L2AttackableAI fix:
Fixed short/long range skills mapping.
Proper logger for L2AttackableAI and L2ControllableMobAI.
Thanks pmq, dljac, UnAfraid? for report.
Fox for #5781
- BETA: Datapack code refactoring:
Removed "Loaded quest ...", with 600 quest this will be more likely spam.
Changed getQuestItemsCount(itemId) == 0 and getQuestItemsCount(itemId) < 1 for !st.hasQuestItems(itemId).
Changed getQuestItemsCount(itemId) > 0 and getQuestItemsCount(itemId) >= 1 for st.hasQuestItems(itemId).
Changed st.getState() != State.COMPLETED and st.getState() == State.COMPLETED for !qs.isCompleted() and qs.isCompleted() respectively.
Added some JavaDocs? to event mods and minor code improvement.
Changed switch statements with one case for if statement.
Changed takeItems(itemId, st.getQuestItemsCount(itemId)) for takeItems(itemId, -1) where it was possible.
Changed for(int npcId : NPCIDS) addKillId(npcId); for addKillId(NPCIDS); can be done in more places.
Unhardcoded class Id in Q401_PathToWarrior.
- BETA: Olympiad quests typo fix thanks jurchiks.
- BETA: Tower of Naia typo fix
- BETA: Olympiad quests update thanks jurchiks
- BETA: Quest 453 Not Strong Enough Alone by malyelfik

We will wait for the official NA GoD Release before doing anything, As you know there wont be PTS for GoD, so we will start to work from the retail release on this 30th of November

Some PROtips:
Remind your players to DONT use the new NC Launcher to run the game, if they update their client they will be not able to log into your server.
BE PATIENT, it usually takes a couple of weeks but it could take longer, remember that Devs work on their free time and this "time" is subject to changes.
Dont try to annoy hurry us with new topics every day asking us for WHEN is going to be released, subscribe to our RSS Feed and stay tunned.
First Public Release is always buggy take that into account, once the first release is launched you should monitor and wait for a couple of extra weeks while the open test is being done and any critical bugs fixed.
If <insert l2j fork name here> released GoD before us, dont panic and refer to #3, we are working hard to get it done the right way, some other forks may hurry a release before us using unstable builds just to be the "first ones", our methodology is to release STABLE builds, so we ask a bit of your patience.


By the way, now that BETA branch is public everyone is invited to help us with the beta testing and bug fixing!

This is the biggest update ever on L2 and it will take a massive a-beep-t of work to get it done, starting with something so basic like the spawnlist that needs to be completely redone...


------------------------------------------------------------------------------------------------------------------------------------
Also, "YOU" the one reading this, feel free to link/copy/quote this reply to anyone else that ask about GoD on the next couple of weeks, your help is appreciated.
------------------------------------------------------------------------------------------------------------------------------------

Update with L2jServer BETA 8584
Update with L2jServer BETA 8596
Fixed in this BETA:
- BETA: Updating FuncEnchant? (missing bonus for two-hand weapons and few improvements to reduce code).
- BETA: Disabled auto validation for HTML files due L2 HTML files don't follow standards.
- BETA: L2J Event Engine - managers unspawn and event dir fixes.
- BETA: Chance skills trigger on reflected damage fix.
- BETA: SpawnZones? now in a proper folder and with XSD file.
- BETA: Few missing XSD files.
- BETA: Empty XSD files for Items/Skills? to avoid warnings.
- BETA: L2J Event Engine - fixes, optimisations and html visual changes.
- BETA: Missing license in few quests, thanks nonom.

Update with L2jServer BETA 8600
Fixed in this BETA:
- BETA: In H5 for the Spear weapons of S84-Grade or higher, the stats for special abilities of Haste is increased from 9% to 11%.
- BETA: Missing bypass in magician-2.htm file, thanks u3games.
- BETA: Tax Zones for future usage.
- BETA: Fixing problems at L2Event when DATAPACK_ROOT isnt set in the config. (thanks nonom)

Update with L2jServer BETA 8607
Fixed in this BETA:
- BETA: Fixing "Three Bridges Arena" minZ.
- BETA: Fantasy Isle Chairs (for future usage).
- BETA: Collision, Height and type for some NPCs.
- BETA: Let's comment spawn type="entrance" in clan hall zones (until support is done), to avoid warnings during server startup.
- BETA: Fixing some "qn" in quests, thanks nonom.
- BETA: NPC shift action improvements:
Heading is now displayed.
Collision Radius is now displayed.
Collision Height is now displayed.
Useful for debug new NPCs.
- BETA: Removed PeaceZone? sysmsg (is not used in H5 at least).
- BETA: Unhardcoded more things in Zones.
- BETA: Chairs should not require castle.
- BETA: Event Drop List OOP rework:
Backward compatible.
With support for one single item.
Cleaner and formatted.
Now is possible to initialize all event drops statically for an event and keep them in one single array.
The old "constructor" is still present, but I'd recommend the use of the OOP form.
- BETA: Unhardcoded few things in Zones and Cleanup.
- BETA: L2TIntObjectHashMap updates. Fixes deadlock on server shutdown.
- BETA: Fixing Recommendation bonus to give bonus EXP/SP

Update with L2jServer BETA 8612
Fixed in this BETA:
- BETA: L2SkillSpawn rework:
Added support for summoner reference, based on VlLight? work.
Now L2SkillSpawn won't have null spawns...
Partially reverted [4890] changes on L2SkillSpawn...
Minor rework on L2TotemInstance.
Unhardcoded all NPC instances.
- BETA: Few More Improvements for [4886], also enabled it for Community Server too.
- BETA: Removing Deprecated method
- BETA: L2World's objects debug fix thanks nik for report.
- BETA: Admin Command "Target Say" (makes talk any target) by nonom.
- BETA: Few updates for staticobjects.csv.
- BETA: Admin Clan commands rework.
Command clan_changeleader won't do numeric exceptions.
Now is possible to use the name of the character, clan_changeleader Zoey76
Removed custom system messages, used available in client (Unharcoded).
Removed iteration over clan members, this should improve command performance.
Removed e.printStatckTrace(), replaced with proper logger.
Implemented off-line privileges set for former clan leader.
Better handling of exceptions.
Cleanup and code formatting.

Update with L2jServer BETA 8617
Fixed in this BETA:
- BETA: Fixing line delimiters in few XSDs.
- BETA: Added "enchanted" & "for_npc" to items for future usage (thanks UnAfraid?), also a Minor Improvement for [8612] (thanks nonom).
- BETA: Updating signboards to show proper htmls (also updated their htmls), thans nonom for test.
- BETA: Eclipse Default Encoding UTF-8.
- BETA: Datapack refactoring:
Using same Code warning/error configuration than core.
Fixed respective warnings and errors.
Fixing Extractable Skills restriction properly.
Unhardcode Skills Ids.
Now only Item Skills are restricted.
Items with consume count won't be consumed without giving the reward.
Applied to reuse time greater than 5 seconds, there is no point on restrict item skills with less reuse time.
Unhardcoded system message for item reward.
Hellbound fixes:
Hellbound should start closed at server start (level 0), thanks Trev.
Quarry ClassCastException? fix.
Q290_ThreatRemoval removed unnecessary int cast.
Q636_TruthBeyond proper method to get an int.
Skill Santa Claus' Gift - Luck(22018) typo fix.
- BETA: Item Auction should be enabled by default.

Update with L2jServer BETA 8622
Fixed in this BETA:
- BETA: Few More Improvements for [8328].
- BETA: Admin Clan commands rework.
Command clan_changeleader won't do numeric exceptions.
Now is possible to use the name of the character, clan_changeleader Zoey76
Removed custom system messages, used available in client (Unharcoded).
Removed iteration over clan members, this should improve command performance.
Removed e.printStatckTrace(), replaced with proper logger.
Implemented off-line privileges set for former clan leader.
Better handling of exceptions.
Cleanup and code formatting.
- BETA: Few updates for staticobjects.csv.
- BETA: Admin Command "Target Say" (makes talk any target) by nonom.
- BETA: Datapack refactoring:
Using same Code warning/error configuration than core.
Fixed respective warnings and errors.
Fixing Extractable Skills restriction properly.
Unhardcode Skills Ids.
Now only Item Skills are restricted.
Items with consume count won't be consumed without giving the reward.
Applied to reuse time greater than 5 seconds, there is no point on restrict item skills with less reuse time.
Unhardcoded system message for item reward.
Hellbound fixes:
Hellbound should start closed at server start (level 0), thanks Trev.
Quarry ClassCastException? fix.
Q290_ThreatRemoval removed unnecessary int cast.
Q636_TruthBeyond proper method to get an int.
Skill Santa Claus' Gift - Luck(22018) typo fix.
- BETA: Eclipse Default Encoding UTF-8.
- BETA: Updating signboards to show proper htmls (also updated their htmls), thans nonom for test.
- BETA: Added "enchanted" & "for_npc" to items for future usage (thanks UnAfraid?), also a Minor Improvement for [8612] (thanks nonom).
- BETA: Fixing line delimiters in few XSDs.
- BETA: Datapack fixes:
[8615] Improvements, thanks jurchiks for noticing it/fix contribution.
Treykan Transformation fixes, based on thecast/nonom contribution.
Darkamane Peacer Transformation fixes.
Dissonance(5437) skill fixes.
Cursed Body(967) skill pre-implemented, proper effects will come in next updates.
- BETA: Event fixes, thanks jurchiks.
Gift of Vitality refactoring and cleanup.
Heavy Medal refactoring and cleanup.
The Valentine Event refactoring and cleanup.
- BETA: More event fixes:
Code formating and cleanup.
Removed QuestManager? calls.
Unhardcoded Adena Id.
Removed some useless assignments.
Fixed minor typo at Heavy Medal event, thanks jurchiks for report.
- BETA: Transformation fixes:
By Nyaran:
Block Checker Blue transformation.
Game Manager transformation.
Wood Horse transformation.
HTML rearranging.
Skill Transform Master(6908).
Skill Rocking Horse -beep-t(21258).
Skill Transformation Scroll - Blue Block Checker(22190).

By Zoey76:
Added GPL to all transformations.
Added author to some transformations.
Code formatting and cleanup.
- BETA: Implementing Admin command sendhome:
The sendhome command can be used:
From Alt + G panel.
Entering the player's name: //sendhome Zoey76
On a target if it's a player.
Note 1: This command send a player to it's race home town, not to the closest town.
Note 2: Require [L5124].
- BETA: Few More Improvements for [4886], also enabled it for Community Server too.
- BETA: L2SkillSpawn rework:
Added support for summoner reference, based on VlLight? work.
Now L2SkillSpawn won't have null spawns...
Partially reverted [4890] changes on L2SkillSpawn...
Minor rework on L2TotemInstance.
Unhardcoded all NPC instances.
- BETA: Item Auction should be enabled by default.
- BETA: Misc fixes:
Map Region support to get region by name.
Some typo fixes at SystemMessageId?.

Sry for the problems on rev 8612 & 8617, something was fked with my eclipse.
Now all is fine.
@Zoey76 u mean if i compile L2jServer since epilogue?

Update with L2jServer BETA 8623
Fixed in this BETA:
- BETA: Few fixes for [8618] & [8621]. [MELERIX]
- BETA: Before the questions in forums start.. lets keep it that way. [nBd]

Update with L2jServer BETA 8628
Fixed in this BETA:
- BETA: Missing safe check update from [8332].
- BETA: Added email & created_time columns to accounts.sql (used by some tools like ACM and Drupal).
- BETA: Mutated Kaneus & Gracia Quests from Jython to Java by nonom.
- BETA: Partially reverted "Heal to Effects" changesets (will be done more complete way someday), others minor things will be reverted later (if some issues are detected/reported).
- BETA: Misc fixes:
More fixes for [4890] and fix for #5883 ...
Removed L2World reference from L2BirthdayCakeInstance.
GPL and JavaDoc? fixes.
- BETA: Misc fixes:
NPE vulnerability:
1. L2EffectPointInstance
Unnecessary math operations:
1. RecoBonus?
Unexpected result ([C@e0b6f5) from [4901]
1. java/com/l2jserver/gameserver/util/Util
Out-dated GPL notice:
1. StringUtil?
2. java/com/l2jserver/util/Util
Note: StringUtil? should be optimized and probably merged with some utility classes.
- BETA: Ugly temp fix for augment skills disappearing from the shortcuts.
- BETA: Some NPE fixes.
- Adding ClanNameTemplate? config, making clans to use specific name patterns in their name.
If you set the config to [A-Za-z0-9]* you will force clan names to use only latin characters, thus evading some exploits that can be caused by clan names with non-latin characters.
- BETA: Misc fixes:
If there is a document exception server shouldn't NPE:
1. EnchantHPBonusData
2. ExperienceTable?
3. NpcWalkerRoutesTable?
4. PetDataTable?
NPE vulnerability:
1. DayNightSpawnManager?
2. RequestPreviewItem?
Static variables shouldn't be initialized in instances.
1. HandysBlockCheckerManager? (JavaDoc? typo fixes too)
2. GMHide
3. SSQInfo
Variable can't be null at this point:
1. L2PcInstance (minor improvement too)

You need time to understand , read and work on this , and my time is limited starting today.

Update with L2jServer BETA 8629
Fixed in this BETA:
- BETA: Minor fix for Q10274.


Thank you all for testing and keeping the thred clean.
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

My server and my client are on the same pc "1"
I already intro game. i edited l2.ini and i put ip 127.0.0.1
ask.
my ip lan(network) is :192.168.1.2
i have 2 pcs and i want to play in pc "2" I try to connect editting l2.ini(pc2) i put 192.168.1.2 but i cant connect my game to server(pc1), any messeger console i stop cliking on "bartz" no get intor game
i think it is ipconfig in my config folder.

</gameserver>

if SERVER in PC1 -> all IPS should be 192.168.0.1 (assuming pc1 = 192.168.0.1)

L2.ini -> 192.168.0.1

i think this:
you have 2 pcs, 192.168.0.1 (pc1)
192.168.0.2 (pc2)
and server on PC1, client on PC2, am i right?
if so....try reconfig evrything with "192.168.0.1" not ".2" as it's client's IP.

IF im wrong / this wont work, try using your WAN Ip, you can get it here:
 
Initiate Mage
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

This server came with NPC buffer, NPC gatemove all, NPC gm shop configured? If not where can I get those customizations?
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

thanks

thanks more
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

Old...

It has alread Rev. 5270 and Datapack 8785
 
Initiate Mage
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

login server starts correctly
game server starts corecctly

i made a char with name "Admin"...acces level = 1
when i log in game...in game server box says.... ""Carefull ...char admin change class to Moderator.....""
but gm commands not work.....


_______________________________________
Problem fixed--- need access level 7
---------------------------------------------
 
Last edited:
█║▌║▌║TheMerc iful║▌║▌║█
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

Yo! soulsimbol!

Could You Fast Break Me A Link For The High Five Client?!...

Thanks! Very Much!
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

Hello im new here so i want to ask if i want to start server Freya do i need to download only last update that is on this moment
Freya LATEST and FINAL up to date server files

< - F.r.e.y.a

or i need somethink else too?

And what about that eclypse thing? it is still necesery or no?

I have downloaded
Eclipse IDE for Java EE Developers
221MB
is it right version or i need other?

If the Eclipse is still needed how to use it then? Can someone make a torturial for this?

Please someone answer
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

via eclipse you can download the source files and compile them. you can check l2jserver.com if you are using compiled versions you do not need the eclipse but you cannot add or fix something in the core
 
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