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L2J L2jServer Compiled Revisions - High Five (BETA)

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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

I was testing Freya too but at the login window, no servername appear. How do I fix that? greetings
______________

PROBLEM SOLVED
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

nice man )
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

nice man )


Thank you! soon new updated ver. be on for download as soon as i finish and show some changes .

---------- Post added at 04:06 PM ---------- Previous post was at 04:04 PM ----------

Update with L2jServer BETA 8378
Fixed in this BETA:
- BETA: Importing Java/Jython Engines (NOTE: This libs require updates for Java 7 also recompile).
- BETA: Game Day/Night Time Fix by tukune, also recompiled MMOCore lib added.
- BETA: removed Main-Class from MMOCore builder, this is not a executable Jar.
- BETA: ECJ Update.
- BETA: Enabling project specific JavaDoc? settings:
Fixed all malformed JavaDocs?.
Added all missing JavaDoc? tags.
Note 1: This doesn't force developers to write JavaDocs?, only validates existing JavaDocs?, anyway would be really good get all new code implementations well documented.
Note 2: In the future more restrictive JavaDoc? settings could be enabled.
- BETA: Enabling warning for Unused Declared Thrown Exception and respective fixes.
- BETA: Enabling Warning Redundant Superinterface and respective fixes.
- BETA: Minor fixes.
Fixed some fall through case.
Prevent deleting all Adena from player if the fee to delete subclass skills is negative.
- BETA: Fix over npc talk blockage
- BETA: Core support for skill static damage <set name="staticDamage" val="true" />
If skill has static damage, it means that it will do damage equal to the skill's power.
- BETA: Instanced Zones Support (includin olympiad stadiums). Two new zone variables added:
<stat name="instanceId" val="inst_id"/> - sets the zone to work only in this instance, it doesnt matter if the instance exists or not.
<stat name="instanceTemplate" val="template.xml"/> - once the zone is parsed, a dynamic instance with this template will be created and the zone's instanceId will be changed to the created dynamic instance.
- BETA: Some fixes over siegable halls
Optimizations for Quest 504
Added Npc Talking movement Block

---------- Post added at 04:14 PM ---------- Previous post was at 04:06 PM ----------

I was testing Freya too but at the login window, no servername appear. How do I fix that? greetings
______________

PROBLEM SOLVED


post results always in my thread...
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

Update with L2jServer BETA 8410
Fixed in this BETA:
- BETA: The Hellbound Core part!
Items auto destroy time support.
Hellbound Manager.
Walking Manager.
L2QuestGuardInstance.
L2NoRestartZone.
Special Thanks:
_DS_ first Hellbound Manager implementation.
VlLight? as GKR for the other support and features.
Code review, cleanup, code refactoring, typo fixing by me. (Zoey76)
- BETA: Target handlers can be loaded from MasterHandler? directly
- BETA: L2PcInstance elementals update, thx UnAfraid?
- BETA: Crest Cache clear update Summons now share master's elementals Core Side
- BETA: Minor update for Jython Engine builder
- BETA: Libs Update:
Added Jython version to the name.
Updated Java Engine, fully compatible with Java 7.
Updated Jython Engine.
Updated/reworked Netcon lib.
- BETA: Skill Trees rework:
Retail like Freya skill tree system.
New data is on XMLs, SQL support removed.
New configuration options available.
Memory leaks fixed.
- BETA: Skill Trees improvements:
Hash code arrays for invalid skill check should be generated once after all skill trees are loaded into memory, not one time for each skill tree, this will decrease boot time and save some resources.
Minor code/comments refactoring and cleanup.
- BETA: Reflect call fix, thx Lupu1
- BETA: Updating builders due new location of some DP files.
- BETA: Olympiad:
Noblesse characters are now bound by a set number of matches they can join per week:
Maximum number of matches a Noblesse character can join per week: 70
Maximum number of Class-Irrelevant Individual matches a character can join per week: 60
Maximum number of Class Individual matches a character can join per week: 30
Maximum number of Class-Irrelevant Team matches a character can join per week: 10
This maximum number resets at the beginning of each Olympiad cycle.
Note:
Thanks osiride.
Minor fixes by Zoey76:
olympiad_nobles and olympiad_nobles_eom fields changed from decimal to integer;
less code for some SystemMessages?.
cleanup and code refactoring.
- BETA: Library updates:
Java Engine, now fully compatible with Java 7 features.
Jython Engine.
Netcon library.
- NETCON: Update:
Warning fixed.
Code format and cleanup.
Added project specific Clean Up and Formatter settings.
- JAVA ENGINE: Update:
Fully updated for Java 7.
Warning fixed.
Code format and cleanup.
Added project specific Clean Up and Formatter settings.
- JAVA ENGINE: Update:
Warning fixed.
Code format.
Added project specific Clean Up and Formatter settings.
- BETA: Support for Totem items
- Also added new player condition called: insideZoneId="id, id, id" params are zone ids returns true if the caster is on at least 1 of specified ids
- BETA: How many times with your GM which is in message refusal mode you have PMed a person and expecting to recieve a PM from him?
Well, here is your solution :)
- BETA: Moving targets to handlers thanks BiggBoss? for the idea
- BETA: Importing Java/Jython Engines (NOTE: This libs require updates for Java 7 also recompile).
- BETA/STABLE: Game Day/Night Time Fix by tukune, also recompiled MMOCore lib added.
- BETA: removed Main-Class from MMOCore builder, this is not a executable Jar.

---------- Post added at 05:51 PM ---------- Previous post was at 05:50 PM ----------

More to come

---------- Post added at 05:52 PM ---------- Previous post was at 05:51 PM ----------

Update with L2jServer BETA 8440
Fixed in this BETA:
- BETA: Possessor Of A Precious Soul 3 quest update to h5
- BETA: Hellbound related fixes:
Beleth HTML, thanks corbin12 for report.
Unhardcoded 2 HTMLs from Beleth AI.
Skill Magic Bottle(2359), thanks digunan, plim for report.
Natives AI fixes, thanks digunan and pmq for report.
Wrong HTML for Kief, thanks pmq for report.
- BETA: H5 NPCs by UnAfraid?.
- BETA: Moving target types out of L2Skill Datapack part.
Renamed some method to match it's function.
Better Format setting for enums.
- BETA: Updating to Trove 3.0.0
- BETA/STABLE: Updating skill 7003.
- BETA: Shiny Platform transformation
- BETA: Missing Limited Period Items, thanks nonom & Zoey76.
- BETA: FinalEmperialTomb? little improvement
- BETA: Jude's Request bypass fix thanks malyelfik
- BETA: L2NpcShiftAction typo fix thanks qwerty for report
- BETA: Updating Code Cleanup and Formatter settings.
Note: Use @formatter to define a block that will be skipped on formatting:
//@formatter:eek:ff
Some code.
//@formatter:eek:n
- BETA: Lighting Shock has been changed from physical skill to magic skill, thanks blacksea & caramon81.
- BETA: Quest fixes:
Jude's Request(690) script path typo fix by Raikkon35.
Matras' Curiosity(132) HTML fixes by me, thanks kostantinos for report.
- BETA: Morale Boost Buff Level 1 Increased Paralysis/Bleed/Poison/Stun Resistance by 50, Critical Rate by 10%, and Critical Power by 10%. The buff only remains while you are in Dragon Valley.
Morale Boost Buff Level 2 Increased Paralysis/Bleed/Poison/Stun Resistance by 80, Critical Rate by 30%, Critical Power by 15%, P. Atk. by 15%, and M. Atk. by 15%. The buff only remains while you are in Dragon Valley.
Morale Boost Buff Level 3 Increased Paralysis/Bleed/Poison/Stun Resistance by 90, Critical Rate by 50%, Critical Power by 20%, P. Atk. by 15%, M. Atk. by 15%, Atk. Spd. by 15%, Casting Speed by 15%, and XP by 20%. The buff only remains while you are in Dragon Valley.
- BETA: Uncommenting No Restart Zones and few other fixes related.
- BETA: Little update of Shift + click on npc now it will display item icon (Drops) and color changes the ugly blue now is more readable :)
- BETA: EffectDispellBySlot? by Gnacik
- BETA: Final Emperial Tomb (Instanced Frintezza) by Gigiikun
- BETA: NPC Vulnerability fix by Kingzor.

---------- Post added at 05:53 PM ---------- Previous post was at 05:52 PM ----------

Update with L2jServer BETA 8449
Fixed in this BETA:
- BETA: Fixing a EXPLOIT where players buy items at 10.000 and then sell it to a NPC for 50.000 getting adena easily, thanks DJSta for report.
- BETA: Support for Critical Announcements by Nyaran.
Added support for command //critannounce (with a config for add sender name before the announce).
Added support for critannounces.txt, show critical announces on char login (Can be managed via admin panel).
Added support for critical announces on auto_announces table (Can be managed via admin panel).
- BETAE: Removing invalid NPC Skills.
- BETA: Minor fix for Skill Magic Bottle(2359).
- BETA: Priest Of Blessing minor code update.
- BETA: In retail debuff with -1 power always lands. Example: Stigma of Shilen, Real Target etc.
- BETA: Implementing setIsInHideoutSiege() and isInHideoutSiege() methods by BiggBoss? and me.
- BETA: RequestWothDrawPremiumItem? typo fix and little source format
- BETA: Shortcuts update:
Code refactoring and cleanup.
Typos fixed in JavaDocs?.
Removed duplicated code.
Single method to update skill shortcuts.
- BETA: Fixing Pick Up Protected Items With Pets also items dropped by players should not be protected by DrHouse?
- BETA: Support for Critical Announcements by Nyaran.
Added support for command //critannounce (with a config for add sender name before the announce).
Added support for critannounces.txt, show critical announces on char login (Can be managed via admin panel).
Added support for critical announces on auto_announces table (Can be managed via admin panel).
- BETA: Recently found that you can autoattack flagged alliance players o_O??? Well anyway, i decided its time to rework this methed. So, currently this is done:
Support for L2FriendlyMobInstance
Duel check comes first, even if you are in a party, you can autoattack him.
In arenas, you can autoattack clan/ally members who arent in your party.
Added checks for alliance members, they cannot autoattack each other.
Checks for pvp flag/karma are now last, they were skipping valuable checks.
- BETA: NpcTable? rework now's a bit more organized and also is possible to (re) load any npcId on the fly thanks qwerty13 for testing
- BETA: One more deadlock fix thanks JIV
- BETA: Enabled two warnings:
Missing Override annotations.
Missing Deprecated annotations.
Respective fixes.
 
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Re: Updated files L2jServer -=Daily=- Compiled Revisions - High Five (BETA)

whem pack 8449?
:thumbup1:
 
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Re: Updated files L2jServer -=Daily=- Compiled Revisions - High Five (BETA)

someone here ? tread is died???
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

Hi all..
can i ask something ?
i'm used Server l2jversion 4630 datapack 8018
and i want to adapt items to database but i can't find custom armor and custom item tables in my l2jdb..
new revision doesn't have armor.sql or etc anymore?

so how to adding custom item in l2j server freya ? :(
thanks before .:)
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

Hi all..
can i ask something ?
i'm used Server l2jversion 4630 datapack 8018
and i want to adapt items to database but i can't find custom armor and custom item tables in my l2jdb..
new revision doesn't have armor.sql or etc anymore?

so how to adding custom item in l2j server freya ? :(
thanks before .:)

only from armor xmls.
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

is there a guide how install this datapack ? i see a guide in page 1 but i dont understand it. it dont say how to install navicat , mysql, etc. i want a guide step for step please for this datapack high five.

thx and sorry for my bad english
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

is there a guide how install this datapack ? i see a guide in page 1 but i dont understand it. it dont say how to install navicat , mysql, etc. i want a guide step for step please for this datapack high five.

thx and sorry for my bad english

it is the same as in the other versions.
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

only from armor xmls.

No , i'm getting the solutions ,
i must add manually or create xml for input data items or equip.
because revision 7000++ there is no more table etcitems , armors,weapon ,custom weapon etc.

but thanks for answer my questions :)


sorry for my bad english , because i'm from Indonesian :thumbup:
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

No , i'm getting the solutions ,
i must add manually or create xml for input data items or equip.
because revision 7000++ there is no more table etcitems , armors,weapon ,custom weapon etc.

but thanks for answer my questions :)


sorry for my bad english , because i'm from Indonesian :thumbup:

i wrote the same. you need to add them only in xmls. :)
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

Hi, I want to thank you for this thread and your effort.

I have one question, however, because I havent worked on these servers in a long time. I downloaded your 4630/8018 server and it is set to accept all protocols listed below (the default was 212).

I have 2 lineage 2 clients downloaded.
protocol 216, and protocol 267.
Neither work on their own when connecting to the server.
I have your system folder that will change their protocol to 268.
This does not make either client compatible.

Would you please mind directing me to the proper client, and if possible, where to find it?

I ended up downloading a new database and using your server folder, everything works fine now.
---------
I am not able to have any character learn any class skills though, when I click the icon the window simply closes and I dont gain the skill. Is this known, or am I doing it wrong? I am talking to each specific race/class master when i get this result.
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

Hi, I want to thank you for this thread and your effort.

I have one question, however, because I havent worked on these servers in a long time. I downloaded your 4630/8018 server and it is set to accept all protocols listed below (the default was 212).

I have 2 lineage 2 clients downloaded.
protocol 216, and protocol 267.
Neither work on their own when connecting to the server.
I have your system folder that will change their protocol to 268.
This does not make either client compatible.

Would you please mind directing me to the proper client, and if possible, where to find it?

I ended up downloading a new database and using your server folder, everything works fine now.
---------
I am not able to have any character learn any class skills though, when I click the icon the window simply closes and I dont gain the skill. Is this known, or am I doing it wrong? I am talking to each specific race/class master when i get this result.

do you have any info in gs console? it can be a client problem too.

try to check if the auto learning skills system is working.
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

To be specific, the problem is when a human warrior tries to learn a human mystic or elf warrior skill, or any variation of that situation with any race/class. All classes can learn their own skills without issue. I can talk to the class master and the skill list appears, but I do not receive a confirmation page when I click on the skill I want to learn, the conversation with the npc simply ends.

I recently got this client off of the l2 site, and have tried both before and after letting it update, switching out the system folder for yours each time.

There are no errors in the gs console, I was just wondering if this was an issue specific to myself or if you have heard of it before? I also agree it is likely a client issue in any case, and I dont expect you to be able to fix it. Im only posting in the hopes that you have dealt with it before ;).
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

so you have this problem when you have a subclass in your character. i have not heard anything like this before but if you want to be sure that it is not a gs problem you can create a ticket in l2jserver timeline.
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

darkangel sorry for the ask. where find guide for install serverpack
"l2j hi5" a link for it please. guide complette.
i am really moob, sorry.
 
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Re: [Share]L2jServer Compiled Revisions - High Five (BETA)

so you have this problem when you have a subclass in your character. i have not heard anything like this before but if you want to be sure that it is not a gs problem you can create a ticket in l2jserver timeline.

This issue is not concerning subclasses, though I hope I have not simply misunderstood the explanation of this variable.

I have enabled the option "altgameskilllearn" in the config, which says it will allow players to learn skills of other classes for an increased SP cost.

When I use a character and try to learn another class skills, the list appears but I am unable to learn the skills. The window closes when I click on any of the skills.
 
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