maybe u have for l2emu?thanks
This is a discussion on [Share] Java Anti-Phx Announce within the L2J Releases forums, part of the Lineage 2 - L2J category; As u read in my other posts phx can be used on announcements only in l2j free packs To fix ...
As u read in my other posts phx can be used on announcements only in l2j free packs
To fix it fallow this sh1t xD
Add this one after line 80
And nobish way, add it after after:Code:// If no or wrong channel is used - return if (_type == SystemChatChannelId.Chat_None || _type == SystemChatChannelId.Chat_Announce || _type == SystemChatChannelId.Chat_Critical_Announce || _type == SystemChatChannelId.Chat_System || _type == SystemChatChannelId.Chat_Custom || (_type == SystemChatChannelId.Chat_GM_Pet && !activeChar.isGM())) { _log.warn("[Anti-Phx] Illegal chat channel was used."); return; } if (activeChar == null) { _log.warn("[Say2.java] Active Character is null."); return; }
Peace :wink_6:Code:@Override protected void runImpl() { L2PcInstance activeChar = getClient().getActiveChar();
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How add this code? Were add? File? How editor
you have to modify the server core...
and yes: there is a lack of information
maybe you could tell a bit more info about installation...
Those who can't add it without doing a simple search should shut down their server(s) right now...
i totally agree with WulfgarXX!
users who can`t add a simple java code to server core shouldn`t be holding a server...
and those who can`t even set up a server should forget it right away...
yes, there would be less servers, but, right now, most of them are noob servers who can`t do a thing, and can`t write a single script...
Totally agree with with droppo,WulfgarXX and RIn4a. but i think is little out of topic.
However a little more info about it for starters it will be better but everyone have his method.
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There is no .class modding on an open source project... so cut it off with trying to decompile something that is already for free...
Droppo.-
Which archive I must edit then? I use the L2JFREE.
Check the Say2.java file located in \gameserver\network\clientpackets\
I have that to place the code in line 85 of the archive say2java.class and later compiling it?