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L2J [Share/Video Guide]How to edit texture A to Z [C5]

Initiate Mage
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Re: [Share]Video Guide , how to edit texture A to Z [C5]

Strange.... when i try to extract texture (TGA) nothing happens, prog don't extract it.... hmz. dunno wtf is wrong

In the folder where the tool is there is a file UTPT.ini
Remove its Read Only attribute then open it up in notepad and put in the file path to where you want to save.
Looks like this:
Code:
ExtractDirectory=C:\File_path_here_\

That should fix it, at least it did for me.
 
Initiate Mage
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very very good, congratulations for the tuto, thanks!

pd: but, what's the point, i put the lineage.utx in systextures folder and nothing!

can explain me?

How can I do to see the changes in the game??



Pd2: Sorry for my english, some word can not be expressed correctly (including that)::sq_yellow
 
Junior Spellweaver
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Where do i get the Unreal Level Editor?
 
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Newbie Spellweaver
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Sorry for my english.

You make really great work.
Is it the same methode for make change on Interlude ?
Thank you ^^
 
Newbie Spellweaver
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plzz help

plz help me with my database...when i execute the SqL files..my database say something like [Err] 1136 - Column count doesn't match value count at row 1
[Msg] Finished - Unsuccessfully
...plz help
 
TGN Studio's
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Ok my head hurts...
I edit my tga's added the shade-rs like tut says, I re encrypted it changed name.
log in game go by some one wearing the armor game crash.

followed step by step on everything don't know were I'm going wrong.

Also noticed my file size went from 2 mb to 6 mb. Btw do i need to select lineage in the drop down while extracting the texture's.
 
Newbie Spellweaver
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I get crit error everytime i try to login and see the armor. anyone know what i did worng?
 
Newbie Spellweaver
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i made a new drac bow and it looks good in the textures i made a shader for it and then i fixed my .dat files for it and it crashes when i put on my bow ...i think its something wrong with my shader so ill redo it a few times to check it

if anyone has any ideas can u let me know plz

this is the error

2007.8.20 16:22:47
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Unknown processor @ 3003 MHz with 494MB RAM
Video : NVIDIA GeForce 7950 GT (9424)

FinalBlend l2.W.newdrac2: Serial size mismatch: Got 8, Expected 4

History: LoadObject <- (FinalBlend l2.W.newdrac2 1554339==1554339/1554703 1554331 4) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Material l2.W.newdrac2 NULL) <- User::SetPawnResource <- UNetworkHandler::Tick <- Function Name=CIPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop
 
Last edited:
Initiate Mage
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OS: Windows NT 6.0 (Build: 6000)
CPU: GenuineIntel Unknown processor @ 2683 MHz with 1278MB RAM
Video: RADEON 9600 SERIES (489)
Assertion failed: GObjBeginLoadCount==0 [File:.\UnObj.cpp] [Line: 1553]
History: UObject::StaticTick <- UEditorEngine::Tick <- UpdateWorld <- MainLoop
I cant open utx file in UE . always i have critical error!!! pls help..................sorry for my bad english:sweatdrop
 
Experienced Elementalist
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Every time i put on my new armor i get a critical error like above.

I've done same like in the tut just that I encrypt it whit l2decrypt cuz i get corrupt file error if i encrypt whit l2encodec

PLS HELLLPPP !!!
 
Initiate Mage
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kaali thx,

I have question.
In which program i can change weapon texture?
 
Newbie Spellweaver
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im getting errors with changed loading screen when my client starts up. it is C6, in C4 i did everything the same and it worked fine. any help?
 
Newbie Spellweaver
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Thanks man you'r the best !!!!!!

i have 1 problem,
why the hell when im trying to save my edited file to UTX i get thad problem and my filename is not containing any spaces !!!! its killing me !!!!!!!!! my file name is Icon, and i tryed to change it to lineage and nothink !!
 

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Newbie Spellweaver
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This is just what I have been looking for all the time, thank you very much :clap:
 
Newbie Spellweaver
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buuu, so sad this tutorial doesnt work anymore cause CT1, at less for me :S,

In Unreal Editor I get this after use the l2toolo:

No Label

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 2398 MHz with 2046MB RAM
Video: NVIDIA GeForce 9800 GX2 (6375)

Texture dec-l2font-e.Font.SmallFont-e: Serial size mismatch: Got 58, Expected 132371

History: LoadObject <- (Texture dec-l2font-e.Font.SmallFont-e 1700==1700/23176638 1642 132371) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="H:\Lineage II\INTeresantes y Edicion\dec-l2font-e.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="H:\Lineage II\INTeresantes y Edicion\dec-l2font-e.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="H:\Lineage II\INTeresantes y Edicion\dec-l2font-e.utx").. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop


Time to search for new tools?
 
Experienced Elementalist
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In ct1 you don't need toolo anymore you need utx fixer(search for it it is somewere here)
And to add new things just make them in interlude and port to kamael.
 
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