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L2J Server down

Initiate Mage
Joined
Dec 29, 2015
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Hello! I managed to start the H5 server and log in, but when I try t connect to the server from same PC, client shows server status DOWN. What am I doing wrong?
Here are my configs:
Code:
# ---------------------------------------------------------------------------# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------


# Enables automatic port mapping for login server.
# If you have a router login server will request for port forwarding.
# Default: True
EnableUPnP = True


# Bind ip of the LoginServer, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginserverHostname = *


# Default: 2106
LoginserverPort = 2106


# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHostname = 127.0.0.1


# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014


# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------


# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 5
LoginTryBeforeBan = 5


# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 900 (15 minutes)
LoginBlockAfterBan = 900


# If set to True any GameServer can register on your login's free slots
# Default: True
AcceptNewGameServer = True


# Flood Protection. All values are in milliseconds.
# Default: True
EnableFloodProtection = True


# Default: 15
FastConnectionLimit = 15


# Default: 700
NormalConnectionTime = 700


# Default: 350
FastConnectionTime = 350


# Default: 50
MaxConnectionPerIP = 50


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------


# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver


# Database URL
# URL = jdbc:mysql://localhost/l2jls (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jls
# URL = jdbc:sqlserver://localhost/database = l2jls/user = sa/password =
URL = jdbc:mysql://localhost/l2jls


# Database user info (default is "root" but it's not recommended)
Login = root


# Database connection password
Password = root


# Database Connection Pool
# Default: HikariCP
# Available: BoneCP, C3P0, HikariCP
ConnectionPool = HikariCP


# Default: 10
MaximumDbConnections = 10


# Default: 0
MaximumDbIdleTime = 0


# Connection close time.
# Default: 60000
ConnectionCloseTime = 60000


# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------


# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True


# Default: True
AutoCreateAccounts = True


# Datapack root directory.
# Defaults to current directory from which the server is started.
DatapackRoot = .


# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------


# Default: False
Debug = False


# ---------------------------------------------------------------------------
# Restart LS every 24 hours?
# ---------------------------------------------------------------------------


# Enable disable scheduled login restart.
# Default: False
LoginRestartSchedule = False


# Time in hours.
# Default: 24
LoginRestartTime = 24


Code:
# ---------------------------------------------------------------------------# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.


# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------


# Enables automatic port mapping for game server.
# If you have a router game server will request for port forwarding.
# Default: True
EnableUPnP = True


# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1


# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014


# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = *


# Default: 7777
GameserverPort = 7777


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------


# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver


# Database URL
# URL = jdbc:mysql://localhost/l2jgs (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jgs
# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password =
URL = jdbc:mysql://localhost/l2jgs


# Database user info (default is "root" but it's not recommended)
Login = root


# Database connection password
Password = root


# Database Connection Pool
# Default: HikariCP
# Available: BoneCP, C3P0, HikariCP
ConnectionPool = HikariCP


# Default: 100
MaximumDbConnections = 100


# Default: 0
MaximumDbIdleTime = 0


# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------


# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1


# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True


# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: .
DatapackRoot = .


# Define how many players are allowed to play simultaneously on your server.
# Default: 500
MaximumOnlineUsers = 500


# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 267;268;271;273
AllowedProtocolRevisions = 267;268;271;273


# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------


# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*


# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*


# This setting restricts clan/subpledge names players can set.
# See CnameTemplate for details
ClanNameTemplate = .*


# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7
 
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