- Joined
- May 3, 2013
- Messages
- 63
- Reaction score
- 9
Interesting! This looks nice, good luck.
Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!
Join Today!Vanilla JSA little bit bugged, lot of work needed but it looks nice .
Also, do you use any framework? Or vanilla JS?
What speed?
Getting high FPS but slow room load speed. Wondering what could be causing that? Tried it on multiple devices as well.
Thanks, i'll try!I recommend you to use any framework as fast as you can, I think that will speed up everything and that'll help you a lot
Getting high FPS but slow room load speed. Wondering what could be causing that? Tried it on multiple devices as well.
The slow process is the furni images loading, I think he at some future will optimize it
could be because each image is loaded separately, but that's only a guess. Most of the html5 games I've seen use sprite sheets and place a number of images on a single file.
Loading time can be decreased by at least 50% if you instead of generating an extra full-color image for every sprite just draw the entity's current sprite as a unique color to a new canvas and use that alone for click detection.
Hope you decide to remove the obfuscation, would be a great resource for anyone interested. Also really nice that the images are fetched from swfs on the fly
Loading time can be decreased by at least 50% if you instead of generating an extra full-color image for every sprite just draw the entity's current sprite as a unique color to a new canvas and use that alone for click detection.
Hope you decide to remove the obfuscation, would be a great resource for anyone interested. Also really nice that the images are fetched from swfs on the fly
I recommend you to use any framework as fast as you can, I think that will speed up everything and that'll help you a lot
Oh I meant that my last message wasn't published because it needed Moderator approval.Awesome work. Didn't mean to knock what you've done as its looking good just trying to give a bit of feedback.
Should say I live in the UK so I'm a long way off SF.
Keep it up
Oh I meant that my last message wasn't published because it needed Moderator approval.
Thanks!
Could you please tell me if you got any speed improvement?
Any repository to browse?
Have yoi considered sticking to the original Habbo packet structures so you can easily intergrate it without having to write a custom server?
Any repository to browse?Have yoi considered sticking to the original Habbo packet structures so you can easily intergrate it without having to write a custom server?
That's rightDuring the development of the client I assume he'll be working on the server, if you mean about integrating current servers then it's another story
Much faster loading. Good work!
Whats next?
How is this currently going? Any inprovenents?
How is this currently going? Any inprovenents?
Don't ask for update every day, just take a look at the commits in github
You must be registered to see links
You must be registered to see links
Any repository to browse?
Have yoi considered sticking to the original Habbo packet structures so you can easily intergrate it without having to write a custom server?