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Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB]

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Since flash will be deprecated after 2020, it only makes sense to work towards an alternative... Cyclone is the complete HTML5 Habbo Engine it's focused on putting control right in your hands. The project has high standards and therefore we will work towards creating a sustainable and clean codebase that is easy to follow through, with full documentation. In the near future we hope to use React Native to allow for native mobile apps to be ported easily. Cyclone is not just an engine, it is the complete package, featuring a complete CMS, the client with multiple UIs (R26, R63, R63B and concept ones) and the server itself. The project is designed to be run at a large scale from the ground up and therefore we've been doing research over the course of the last few months to get it just right.


Please note that this project is in very early stages, with limited time and resources development may appear slow but that only due to the high standards we set ourselves, which involves us trying 2-3 different ways to achieve the same result and comparing the results and picking the best method.



CMS Features:
  • Theming System - 3 default themes to pick from!
  • Language System
  • Forums
  • Homes and Group Pages
  • Help / Support System
  • FindRetros Integration
  • Social Media Login (Facebook & Twitter)
  • Avatar customisation on registration
  • Referrals
  • Fully functional API - for unlimited extendibility
Essentially all you need to do is learn Pug and Stylus to customize your website, eventually we plan to make this drag n' drop where possible to build and edit pages.
Technologies:
  • Babel
  • Webpack
  • Eslint
  • Stylus
  • Pug
  • React
  • Phaser
  • Hapi
  • Winston
  • SocketIO
  • ArangoDB
  • Orango




Screenshots:
Ai2469r - Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB] - RaGEZONE Forums

Sapphiree - Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB] - RaGEZONE Forums


Please note these are very early prototypes.

Current Maintainers:
Sapphire,
EZ-C
We're looking for contributors with experience in any of the listed technologies.


Why ArangoDB?
ArangoDB is a very flexible database engine, its free and open source, it also boasts SQL like syntax while providing a document store as a well as graphing functionality.
 

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Is ArangoDB ?


Yes, it can be installed standalone or via docker or kubectl. Moreover, Arango comes with a web dashboard as well as, microservices, graphing functionality and much more which is why we chose it over MySQL and other alternatives.



Update 0.0.1:


Minor improvements, we've completed the room mapping all in the canvas itself rather than using images like before:


We've also added optimizations so that only the tiles on the edges are drawn with borders, instead of drawing them on all tiles like most other engines out there.


f983c1389bbea3fd94aa848a3bfe1bec - Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB] - RaGEZONE Forums



We've focused specifically on this because most other engines seem to have ignored the fact that this exists, eventually we will provide functionality to change coloring and textures of the tiles and walls (for wallpapers, backgrounds). Our focus is now on the walls, stairs, the CMS/Website as well as the UI. We still have minor improvements to make to the flooring to make it 'perfect'.


We can now play around with different floor thicknesses: (5)
0797341c0c6dc607ebf59adf7e6e46e4 - Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB] - RaGEZONE Forums



Floor Thickness (3)
9f504721a95d2b598190ebd308e9b332 - Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB] - RaGEZONE Forums



Floor Thickness (1)
936fba17b9f6fcf6b6798fe2d4a0c78a - Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB] - RaGEZONE Forums



Floor Thickness (0)
8d70999972d916523d10267963089221 - Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB] - RaGEZONE Forums
Default floor thickness of (7.5) with anti aliasing, which is optional
d0a55031268ae7a4678edf9cd4fc503d - Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB] - RaGEZONE Forums






Weekly Discussion:


Created a StackShare page for those interested:


The following features have been planned to be added to the CMS/Website

  • BitPay Integration
  • PayPal Integration
  • Stripe Integration
These have been chosen so that users would be able to pay with Bitcoins, PayPal or a Credit Card and are on the roadmap. Other features include:

  • Cloudflare Integration - Should you use cloudflare, you can now manage it right from the Housekeeping
  • Housekeeping Themes
and other objectives over the next week:

  • Create a basic Database Schema
  • Recreate the UI as React Components (on Codepen)
  • Start working on concept UIs (i.e. )
We will shortly be publishing more updates on the client environment, UI and the CMS. We've only just begun work on the Database and Housekeeping will be the focus on the CMS side of the project.


----


Bump - Started work on the React components, cleaning everything up, removing jQuery etc. and creating more components
6b67911c7bd6123e6607071a6d5ce044 - Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB] - RaGEZONE Forums

 

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Update Number 0.0.6


Sapphiree - Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB] - RaGEZONE Forums





CYCLONE WILL NOW BE COMPATIBLE WITH ARCTURUS SERVER




7z8bhEt - Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB] - RaGEZONE Forums





What does this mean if you use Arcturus?


It means you can continue to use Arcturus if you decide to take your hotel to HTML5. You will not have to migrate anything from your database because in this case it will be using just the Cyclone client, it will have the complete feature set that the Cyclone server will have, thanks to The General AKA Wesley.


Will all UIs be supported?


Yes, you can run any of the UIs used in Cyclone, which will be listed at the bottom of this update. This means that you can run a hotel with any amount of UIs so you can have a wide range of players scattered amongst UI's to their liking, for example, one user can be using the R63B UI whereas another user can be on R26.


Of course there will be differences in features such as polls as they will be displayed differently depending on which UI, but clothes, pets and furniture will be completely consistent across all versions, meaning you can have things like horses on the R26 version too!


What about games such as Snowstorm?


We haven't currently gotten to the stage of developing mini-games yet, but the plan is to offer support for these through Arcturus.


So, whats the catch?


This of course means you will be unable to use the Cyclone server, CMS, housekeeping and various other tools that it will be packaged with. The workaround? Using a CMS that supports Arcturus and its database schema. The client (page) will need to be modified to support the new HTML5 client.


This will also restrict you to use MySQL/MariaDB as that is what Arcturus runs on. And just to make it clear, you will be able to use most, if not all of the features available in the client through Arcturus, just not the features available outside of the client scope.


What if I'm using Plus?


We will provide a Plus to Cyclone converter so you can switch all your data (without any of it being lost) to the Cyclone platform. Another alternative would be for you to switch to Arcturus and continue using Arcturus, but do this at your own risk (as we will not provide help for converting from Plus to Arcturus). This would mean you can no longer use Plus for your server.


What about Morningstar and other (custom) servers?


No current information can be provided regarding this as we're still discussing the best way to approach the matter at hand. We're happy to discuss the possibility of integration anytime with any project (Theoretically anyone can write a server for the client with the APIs.)


With parts of the community being divided and things are seemingly heated between Arcturus and Morningstar, we would like to make it apparent that Cyclone does not condone division amongst the community and therefor from our standpoint, we will provide no further comments on this matter as we will simply disregard any questions relating to this.


More information regarding the usage of Arcturus server will be posted as we reach near the completion of the client, which isn't too far off!


Planned UIs: Mobile Friendly, R63B, R63, R26, R18, Illumina and Destiny. ( )


Also a quick note, due to him having a busy schedule and a lack of time, ex-contributor known as Blidnight will no longer be a part of the Cyclone team, thanks for everything!




Right.. now that's out of the way, here's what we will bring in 0.0.6:


Completed Tasks:

  • UI
    • Friend Slots
    • Find Friends
    • Toolbar Toggles
    • Dialog Resize (Handle Design)
    • Room Quiz(/Poll)
    • Progress Bar Component
      • Bonus Bar on the Hotel view
    • Mod Tools 0.0.2
    • Started on R26 UI
    • Started on R63D (Prototype UI)
  • Client
    • Merged with the UI
    • Furniture logic refactored
    • (Basic) Chat bubbles
  • Tools
    • SWF to Cyclone (HTML5) Converter
  • Core
    • Lerna - Seperation into multiple packages ( )
    • Refactor - Types added everywhere (including the client), cleaned up classes etc.
    • Started documentation of all the code on Docusaurus
    • Restructured folders, NPM scripts
    • Started writing Unit Tests with 10% coverage so far (which we're focusing very hard on to get it to atleast 90% in the next few weeks)
Yes, you heard that right! Every single furniture available on Habbo is now available on Cyclone! We've been working very hard on the conversion tool over the past few days and we've learnt a great deal about the furniture logic and it helped us in the refactoring process resulting in better code and performance in the furniture generation. For those using Arcturus or Plus - yes, you will have to replace your SWFs with Cyclone / HTML5 assets.


Without a doubt there is still a ton of work to do but everyday we're getting that extra bit closer and we're continuously proud of it. As promised we will continue working on the generation of wall furniture such as posters very soon, and after that comes the fun part like avatar figures, chat bubbles and much more!


Once again we would like to thank you ever so much for your continued support.
Sapphiree - Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB] - RaGEZONE Forums













Bare in mind, the work displayed is not to a proper standard, we have several refining processes in place so we can ensure quality with multiple quality checks so we don't miss a single pixel - this is just to show you the progress overtime.


Here's quickly another thing worth knowing, we always have someone working on Cyclone - round the clock 24/7, and we've hit just over 350 commits recently!




f044cbddff24352c798d35d2abd8d0cc - Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB] - RaGEZONE Forums





More updates will be coming soon.
 

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Is ArangoDB ?

You. I like you.



Update Number 0.0.6


Sapphiree - Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB] - RaGEZONE Forums





CYCLONE WILL NOW BE COMPATIBLE WITH ARCTURUS SERVER




7z8bhEt - Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB] - RaGEZONE Forums





What does this mean if you use Arcturus?


It means you can continue to use Arcturus if you decide to take your hotel to HTML5. You will not have to migrate anything from your database because in this case it will be using just the Cyclone client, it will have the complete feature set that the Cyclone server will have, thanks to @The General AKA Wesley.


Will all UIs be supported?


Yes, you can run any of the UIs used in Cyclone, which will be listed at the bottom of this update. This means that you can run a hotel with any amount of UIs so you can have a wide range of players scattered amongst UI's to their liking, for example, one user can be using the R63B UI whereas another user can be on R26.


Of course there will be differences in features such as polls as they will be displayed differently depending on which UI, but clothes, pets and furniture will be completely consistent across all versions, meaning you can have things like horses on the R26 version too!


What about games such as Snowstorm?


We haven't currently gotten to the stage of developing mini-games yet, but the plan is to offer support for these through Arcturus.


So, whats the catch?


This of course means you will be unable to use the Cyclone server, CMS, housekeeping and various other tools that it will be packaged with. The workaround? Using a CMS that supports Arcturus and its database schema. The client (page) will need to be modified to support the new HTML5 client.


This will also restrict you to use MySQL/MariaDB as that is what Arcturus runs on. And just to make it clear, you will be able to use most, if not all of the features available in the client through Arcturus, just not the features available outside of the client scope.


What if I'm using Plus?


We will provide a Plus to Cyclone converter so you can switch all your data (without any of it being lost) to the Cyclone platform. Another alternative would be for you to switch to Arcturus and continue using Arcturus, but do this at your own risk (as we will not provide help for converting from Plus to Arcturus). This would mean you can no longer use Plus for your server.


What about Morningstar and other (custom) servers?


No current information can be provided regarding this as we're still discussing the best way to approach the matter at hand. We're happy to discuss the possibility of integration anytime with any project. (Theoretically anyone can write a server for the client with the APIs.)


With parts of the community being divided and things are seemingly heated between Arcturus and Morningstar, we would like to make it apparent that Cyclone does not condone division amongst the community and therefor from our standpoint, we will provide no further comments on this matter as we will simply disregard any questions relating to this.


More information regarding the usage of Arcturus server will be posted as we reach near the completion of the client, which isn't too far off!


Planned UIs: Mobile Friendly, R63B, R63, R26, R18, Illumina and Destiny. ( )


Also a quick note, due to him having a busy schedule and a lack of time, ex-contributor known as Blidnight will no longer be a part of the Cyclone team, thanks for everything!


Right.. now that's out of the way, here's what we will bring in 0.0.6:


Completed Tasks:

  • UI
    • Friend Slots
    • Find Friends
    • Toolbar Toggles
    • Dialog Resize (Handle Design)
    • Room Quiz(/Poll)
    • Progress Bar Component
      • Bonus Bar on the Hotel view
    • Mod Tools 0.0.2
    • Started on R26 UI
    • Started on R63D (Prototype UI)
  • Client
    • Merged with the UI
    • Furniture logic refactored
    • (Basic) Chat bubbles
  • Tools
    • SWF to Cyclone (HTML5) Converter
  • Core
    • Lerna - Seperation into multiple packages ( )
    • Refactor - Types added everywhere (including the client), cleaned up classes etc.
    • Started documentation of all the code on Docusaurus
    • Restructured folders, NPM scripts
    • Started writing Unit Tests with 10% coverage so far (which we're focusing very hard on to get it to atleast 90% in the next few weeks)
Yes, you heard that right! Every single furniture available on Habbo is now available on Cyclone! We've been working very hard on the conversion tool over the past few days and we've learnt a great deal about the furniture logic and it helped us in the refactoring process resulting in better code and performance in the furniture generation. For those using Arcturus or Plus - yes, you will have to replace your SWFs with Cyclone / HTML5 assets.


Without a doubt there is still a ton of work to do but everyday we're getting that extra bit closer and we're continuously proud of it. As promised we will continue working on the generation of wall furniture such as posters very soon, and after that comes the fun part like avatar figures, chat bubbles and much more!


Once again we would like to thank you ever so much for your continued support.
Sapphiree - Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB] - RaGEZONE Forums













Bare in mind, the work displayed is not to a proper standard, we have several refining processes in place so we can ensure quality with multiple quality checks so we don't miss a single pixel - this is just to show you the progress overtime.


Here's quickly another thing worth knowing, we always have someone working on Cyclone - round the clock 24/7, and we've hit just over 350 commits recently!




f044cbddff24352c798d35d2abd8d0cc - Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB] - RaGEZONE Forums





More updates will be coming soon.
Wow. These are some pretty numbers. Are you sure you will be able to ship all those UIs? Like.. C'mon there's too much stuff to do. Still, the idea of having a HTML Illumina design, makes me happy. That's cool.

Keep the great work, kiddo :blushing:
 

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Wow. These are some pretty numbers. Are you sure you will be able to ship all those UIs? Like.. C'mon there's too much stuff to do. Still, the idea of having a HTML Illumina design, makes me happy. That's cool.

Keep the great work, kiddo :blushing:

Thank you very much, it's really appreciated. We also have multiple developers working on multiple UIs and we will publish screenshots of this very soon
Sapphiree - Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB] - RaGEZONE Forums
and once again thank you it's really appreciated.
 
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I am really looking forward to this Project, and hope this isn't just another HTML5 Attempt that gets cancelled after several Weeks/Months. :blushing:

Looks AWESOME so far!
 
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We've also added optimizations so that only the tiles on the edges are drawn with borders, instead of drawing them on all tiles like most other engines out there.
We've focused specifically on this because most other engines seem to have ignored the fact that this exists

I can't understand the reason of this thing, because it's useless, covering the tile borders is a simple math calc into the Isoengine's floordraw algorythm and avoids you to have multiple tiles sprites for every customization, when I read this topic (but also when I talked with the creators) I see too many effort on vanity features, and after I read this:

Our focus is now on the walls, stairs

...
and other objectives over the next week:


  • Create a basic Database Schema

Seriously? You are making 7 different UI's (which would translate in maintaining nightmares, as you have to write 7 times the code for every new features), RoomQuiz, thinking about implement PayPal and Cloudflare but you already don't have a simple database for model/store your data? It's like engineering a software in reverse.

Don't avoid difficult tasks by making simpler vanity features that should be done on the end of the developing, only for the sake to show some "progress": in this topic I didn't already see any thoughts about Client/Server communication and packet structure/managing: making "offline" GUI's and IsoEngine's functions is really simple (I did it many times) but when you approach to start the real Multiplayer/realtime functions it gets really difficult, especially when you have already lots of "not realtime" code, that which you will most likely need to rewrite, because the Client core starts to change drastically.
 
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I can't understand the reason of this thing, because it's useless, covering the tile borders is a simple math calc into the Isoengine's floordraw algorythm and avoids you to have multiple tiles sprites for every customization, when I read this topic (but also when I talked with the creators) I see too many effort on vanity features, and after I read this:

Seriously? You are making 7 different UI's (which would translate in maintaining nightmares, as you have to write 7 times the code for every new features), RoomQuiz, thinking about implement PayPal and Cloudflare but you already don't have a simple database for model/store your data? It's like engineering a software in reverse.
Don't avoid difficult tasks by making simpler vanity features that should be done on the end of the developing, only for the sake to show some "progress": in this topic I didn't already see any thoughts about Client/Server communication and packet structure/managing: making "offline" GUI's and IsoEngine's functions is really simple (I did it many times) but when you approach to start the real Multiplayer/realtime functions it gets really difficult, especially when you have already lots of "not realtime" code, that which you will most likely need to rewrite, because the Client core starts to change drastically.

Firstly, we use Canvas tiles unlike your project which is still very primitive using PNG images for tiling so clearly you wouldn't understand the issues that we're facing, so I would focus on your project before posting on others about how its done as when you draw with WebGL you can make optimizations that are not even possible with images, something you would know if you used canvas tiling which you clearly don't.

Secondly, we have a consistent framework for the UIs and an API wrapper that goes around it, so although we may have redesign the elements in terms of styling but the core logic remains the same, again just because you do not have the time doesn't mean we don't, we have many people contributing to the several UIs so we can stick to the time. And another point is that we want to make it 1:1 unlike you, so our priorities will always be different and you can't expect us to stick to your preferences when this is not your project. You say all of these features are "easy" and claim to have made these multiple times, but your project fails to show that in quality in terms of the UI? Oh, and just because you quote a thread from weeks ago doesn't mean thats where progress is at, we've gone further which you'd know if you have following our development on rival forums, we are not exactly posting much on Ragezone but that doesn't change the fact that you quoted something from weeks ago and think that this is where we stand.

Just so there is some clarity, we have started on the server, multiple connections do work, we've also just completed our Imager in SVGs and Canvas which again is on a whole new level compared to your projects and will have working avatars etc. Moreover, you aren't using enterprise grade frameworks, so while you may think that we aren't working on the server/client features, what you fail to understand is that we are trying to build a very scalable server that can work across clusters with redundancy - this takes alot of research and time to get it right. I don't understand how you can make claims on our project just because you are not capable of writing decent code and have to go back multiple times to rewrite, we have multiple developers working on features 24/7 and we go through each and every line to double check once the feature is done, again the limitations and expectations of your resources and project are not applicable to ours. A clear example is when in your project: "Awesome, can't wait until you get item animations showing in the catalogue. :):" and you replied: "Actually isn't in our plans to implement this." explains everything. So don't come in here with your expectations and tell us what to do or not and claim it as a vanity feature, meaning you claim ours as bad software engineering when you don't even know how our project works and what we have planned for it.

A whole lot of developers have merged into Cyclone because they saw the quality of the code, the stack we use, our goals and so on and you're here making assumptions based on what you want for your project and what you think we should do. Our most recent addition is Arcturus, where The General is more than happy to write a server for us, with this in mind we can allow for more time to work on the client side because I think you missed the core point of the all this, THE CLIENT IS GOING OUT OF DATE not the server, so thats where our focus would obviously be. Either way, with all this being said, we will be releasing our pre-alpha in the next 10 or so days so feel free to check out our MULTIPLAYER features then :)

All the development regarding client/server is posted on ******** so feel free to check that out, including the database structure, which supports multiple DBs: PostgreSQL, MySQL, MariaDB, MongoDB and ArangoDB. so Yes we have thought about it just not posted on this forum, as we clearly said we're not active on these forums, as your a clear example of why we don't use Ragezone.

Also, just because we have a thought of features we'd like to add, in our mind like PayPal or CloudFlare integration doesn't mean we're working on it right now, its just a thought, meaning we would like to add it but not necessarily now and I don't see whats wrong with that?

We've been through your post and clearly the comments speak for themselves, try to focus on your project :) where as yours is the only negative comment we received across multiple communities. Just putting this out there.

If you need help with your UI let us know, we'll be happy to help as yours is not even practical, so like I said think about your own project before coming at others, but thanks for your feedback. Let us know when you have fixed your WebGL scaling issues and get back to us on that, until then we're going to focus on our client while you proceed with your png tiles and see that you won't even have "core" features like room tile / wall thickness thats changeable and deal with performance issues :)

Thank you, have a nice day.
 
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After a rough read on this, I'm actually more interested in how are y'all from Cyclone project doing the WebGL layering. It would be really cool having some Developer Documentation portal, or something like that.

Since it will be Arcturus compatible, I'm sure it will be actually compatible with any Emulator running the same Habbo release. Correct me if I'm wrong. I'm assuming that you will implement RC4 and RSA key exchange on the Client side, as well Habbo Packet Encoding, and use the same Packet IDs and Packet Headers for the communication.
The General, please correct me if I'm wrong. I don't know if Arcturus is using RC4 or not.

Still Sapphire, you're claiming a huge amount of progress. I'm not doubting your word, It would be just great if you could update this thread with more images and stuff about what is happening.

As a Developer I'm really curious how this project will go, since the amount of people that are working on it.

I personally would enjoy use the little amount of time I have, to help with the Illumina UI. I'm personally very attached on it, and I still remember the glory days when Ediooti, former Sulake Head of Design, was planning and implementing on Habbo Illumina's UI. The whole concept is visually stunning.

Still, I think you were a little aggressive here on this comment. But I agree with you, Matheeus is putting some points before knowing what's literally going on.

I'm curious to understand the tech stack behind, since no much information were given, and probably because of that lack of information, assumptions could be made.

What are y'all planning to use? A simple relational database like Postgres? MySQL? Something Non-relational and easy to setup? ArangoDB? Mongo? Couchbase?

I don't understand why the client side would need a Database, since Arcturus will be the server (?). Is this Database intended for configuration sets? Caching? Assets/Sprites? Customisation?

Thank you! Keep up the good work!



NVM. I'm so blind that I didn't see that the title literally points out. That ArangoDB is going to be used. Sorry folks.
 
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Since the original thread owner posted that a rival forum is instead used for development updates, and mentioned they're not active on these forums to do the same here. I am going to close this development thread.
 
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