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Habbo Development Discuss, [DEV] [From Scratch - Open-Source] [C# - MS SQL] [V9] Project Thor at Habbo Hotel forum; Casjebasje, this server does crash, even if you have set up MSSQL right. It doesn't crash that much ( like ...




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[DEV] [From Scratch - Open-Source] [C# - MS SQL] [V9] Project Thor
 
 
Holo ftw.

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10-01-2008, 01:21 PM
 
Casjebasje, this server does crash, even if you have set up MSSQL right. It doesn't crash that much ( like twice per day) but the problem is that my sqlserver.exe is taking up like 30% CPU sometimes on Quad Core 2.4ghz. But that only happens when there are more then like 40 people online...
 
 
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Account Upgraded | Title Enabled!

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10-01-2008, 01:23 PM
 
Quote: Originally Posted by VashMaster View Post
Casjebasje, this server does crash, even if you have set up MSSQL right. It doesn't crash that much ( like twice per day) but the problem is that my sqlserver.exe is taking up like 30% CPU sometimes on Quad Core 2.4ghz. But that only happens when there are more then like 40 people online...
Its not crashing with 40 online -.-
 
 
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Neroez lieks clown porn.

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10-01-2008, 01:25 PM
 
Quote: Originally Posted by VashMaster View Post
Casjebasje, this server does crash, even if you have set up MSSQL right. It doesn't crash that much ( like twice per day) but the problem is that my sqlserver.exe is taking up like 30% CPU sometimes on Quad Core 2.4ghz. But that only happens when there are more then like 40 people online...
There are applications to let your Thor use the CPU he needs.
Changing the priorities of the mysql.exe will help too.
 
 
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Holo ftw.

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10-01-2008, 01:32 PM
 
What is the name of the program that you mean? Priority of processes that are running on SYSTEM can't be changed as far as I know...

@ supers:
Well you're right, it crashes with like 80+ people online (I don't know the exact amount), but I only reach that amount like after 4PM dutch time...
 
 
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I say WoW!

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10-02-2008, 09:47 PM
 
How do I install this? :)
Could someone post me a link to MSSQL?

Offtopic: cas, add me to msn then? :P

Cheers
 
 
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The Omega

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10-05-2008, 10:56 AM
 
The release on the SVN can be scripted by WPE. It crash the server.

But on the official test server, the server don't crash with a WPE Attack.

It's like the test server has another release. Not the same on the SVN.

If anyone have the solution, i take it.
 
 
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The mofo'ing Woodpeckah

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10-05-2008, 11:38 AM
 
Quote: Originally Posted by Shynoshy View Post
The release on the SVN can be scripted by WPE. It crash the server.

But on the official test server, the server don't crash with a WPE Attack.

It's like the test server has another release. Not the same on the SVN.

If anyone have the solution, i take it.
I'll ask Joe asap. :smile:

- Nillus
 
 
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Monster Member

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10-09-2008, 09:11 PM
 
o.O always error 60 online me VPS = Xeon Proccesor 1GB ram Window Server 2003
 
 
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Expect the Unexpected

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10-09-2008, 10:43 PM
 
I have installed Winows SQL 2008 but what are you suppose to install? there isn't like 1 standard .exe at the moment i got some random thing 'import and export data' sadly i don't know the user and pass for it :S
 
 
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Hosting v1-24 Dcrs

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10-12-2008, 10:12 AM
 
Seems like a awsome server , cant wait for release to see what its actually like.,. .
 
 
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The Omega

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10-24-2008, 01:59 PM
 
Wow this is much better than DebboProject V3.5 which was quite stable and this is almost easy to set-up are you releasing this as a proper server soon?
 
 
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The Omega

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10-30-2008, 03:24 AM
 
Thor is better coded than Debbo, it's sure.

But Thor have the same WPE / packets l protection / encryption = 0 / nothing / scripteable

Unfortunately , i think Adus don't continue Thor and he didn't give any support ...
 
 
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The mofo'ing Woodpeckah

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10-30-2008, 10:54 AM
 
Quote: Originally Posted by Shynoshy View Post
Thor is better coded than Debbo, it's sure.

But Thor have the same WPE / packets l protection / encryption = 0 / nothing / scripteable

Unfortunately , i think Adus don't continue Thor and he didn't give any support ...
Joeh has asked me to 'pickup and continue' Thor a while back, but I was busy with Woodpecker so I didn't want to.
Now he has 'abandoned' Thor and he's working on some 3D game engine and a C++ habbo server in his sparetime, next to his job as programmer.

- Nillus
 
 
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Newbie

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10-30-2008, 03:14 PM
 
On the Demo, Jeax has add an encryption, when you script with WPE, you're freeze xD but in the release, the server is not protected lol

Thx to Nillus, good luck !
 
 
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Average Member

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11-19-2008, 10:32 PM
 
Well, if Joeh have left this project, what about releasing the whole database then? =P
 
 
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<3

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11-20-2008, 02:58 AM
 
Quote: Originally Posted by RuffyM View Post
Well, if Joeh have left this project, what about releasing the whole database then? =P
He never finished the whole database. I think
 
 
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11-20-2008, 03:50 PM
 
Quote: Originally Posted by Jakeyy View Post
He never finished the whole database. I think
Funny pig, i'm asking about the database that he had on his test server lol.
 
 
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Member

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11-23-2008, 02:32 AM
 
I am still around just very busy.
Didn't realise people were actually using Thor...

I am working on a new project, Avalon, which will replace Thor :)
 
 
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Alpha Member

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11-23-2008, 02:57 AM
 
Quote: Originally Posted by Adus View Post
I am still around just very busy.
Didn't realise people were actually using Thor...

I am working on a new project, Avalon, which will replace Thor :)
Nice i hear it is coded in C++ ?
what is the progress that you have so far?
 
 
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Member

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11-23-2008, 03:05 AM
 
Quote: Originally Posted by MYCHEMICALSELF View Post
Nice i hear it is coded in C++ ?
what is the progress that you have so far?
Yes, it's coded in C++ and uses a MySQL back end. It's V13, not V9.
It's still very early in development, not even finished login yet. Just implemented the protocol etc.

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Alpha Member

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11-23-2008, 03:07 AM
 
Quote: Originally Posted by Adus View Post
Yes, it's coded in C++ and uses a MySQL back end. It's V13, not V9.
It's still very early in development, not even finished login yet. Just implemented the protocol etc.

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Very nice ill check it out :] ive been taking a look into how C++ works std:cout etc lol it seems quite an advanced language. Hope you get round to finishing it.
 
 
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Average Member

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11-23-2008, 11:27 AM
 
Quote: Originally Posted by Adus View Post
I am still around just very busy.
Didn't realise people were actually using Thor...

I am working on a new project, Avalon, which will replace Thor :)
yeh, i've fixed all the bugs that was shown on the picture and i can't still figure out what the problem with public room is?

The server sends the AE_"room_model" packet exatly and when I receive it, poff, just out from the room lol.

And turned it from v9 to v13 same reason as nillus lol, the furniture.
 
 
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Don Q Crystal + CocaCola

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11-29-2008, 01:25 PM
 
Man, I knew about Thor before it was posted and I even supported it when it was posted, but I never tried it out for myself, anyways already downloaded the source from the SVN, just need to install MS SQL and I'll begin on testing this, I'm gona try to properly set it up, anyways if anyone needs help with this I'll do my best to help, I'm experienced with servers and shit I basically know the basics and bits of basically and almost every aspect of every habbo server, never done MS SQL but it can't be rocket science and I like new things. Anyways, if anyone needs serious help private message me, or post here (I prefer a post here) and be as descriptive to your issue as possible otherwise I can't really help you can I? But yeah, aside from Nillus I'll be offering help.

Quote: Originally Posted by RubberMan View Post
Sorry if im bringing back a old thread but. Split into different servers is crazy. Not many of us have dat many pc to use.
You mean clustered. This is actually very good, the very first Habbo Retro was coded in VB6 and had 3 servers, it was clustered, people don't know why, but if they used their heads they'd realize that VB6 can only do one thing at a time, well with 3 servers it does 3 things at a time, which means it would have an imense speed boost, now imagine any other language, instead of running one main program, running a bunch of different programs, one processes packets and sends it to other servers that would handle the packets, you could have a server for the different types of pathfinding per room, and a server for just Battle Ball and Snow Storm, if the Battle Ball server is experiencing latency the main one probably wont, obviously habbo uses more than one PC, but we can still use one, and if for example someone crashed Battle Ball, the main server would realize it crashed and end any active processes, close its port, and restart the server for battle ball, things like that. The main server would never crash because its just the server that sends things to all other servers or could be just there to make sure the other servers are up and doing their job unless specified otherwise, also, with clustered servers, say theres a bug with the console, you can simply turn off console and work on it, then bring it back up without taking down the whole server to work on what could possibly be a one liner of code, and that my friend is why Clustered servers are gangsta'
 
 
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The mofo'ing Woodpeckah

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11-29-2008, 02:48 PM
 
Quote: Originally Posted by Moogly View Post
You mean clustered. This is actually very good, the very first Habbo Retro was coded in VB6 and had 3 servers, it was clustered, people don't know why, but if they used their heads they'd realize that VB6 can only do one thing at a time, well with 3 servers it does 3 things at a time, which means it would have an imense speed boost ... blablabla
Well the first retro server (V1, it was made by Joeh and some other guy & eventually leaked by MDK) was indeed split in three servers but this was because of the fact that V1 client connects to three ports, while it's just one port now. (3090 etc)
V1 had separate servers for authentication/login (not sure on this one tbh), public spaces and user flats.
Mike (office.boy) is writing a V1 in C# now, but instead of three separate servers he has three sockets in one app listening for connections, just because it's required to have three 'servers'.
At the first retro server they also could use three sockets in one application, but yeah it was VB6 so it provided a speedboost when stuffing them in different apps.

- Nillus
 
 
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Don Q Crystal + CocaCola

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11-29-2008, 09:10 PM
 
Quote: Originally Posted by Nillus View Post
Well the first retro server (V1, it was made by Joeh and some other guy & eventually leaked by MDK) was indeed split in three servers but this was because of the fact that V1 client connects to three ports, while it's just one port now. (3090 etc)
V1 had separate servers for authentication/login (not sure on this one tbh), public spaces and user flats.
Mike (office.boy) is writing a V1 in C# now, but instead of three separate servers he has three sockets in one app listening for connections, just because it's required to have three 'servers'.
At the first retro server they also could use three sockets in one application, but yeah it was VB6 so it provided a speedboost when stuffing them in different apps.

- Nillus
Oh yeah I forgot about Mike doing that, what I wana see / make is a v4 / v5 :P but idk where the hell to find packets for that loool or the DCR's
 
 
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