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[EMU] Arcturus Morningstar : A Community Arcturus Fork.

Junior Spellweaver
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Changelog of RC-3 So far.

2.0.0 RC-3 Changelog (So Far)
[NEW FEATURES]
- Build Hashes. These hashes are the MD5 Hash used for us to determine which version of Morningstar you are using, please note only the publically
released jars and hashes are useful, if you compiled it yourself you must report and replicate the bug using a compiled jar from releases.
- Plugins Window style configurable to alert_motd using `commands.plugins.oldstyle` option.
- Build Hash is now visible on the console by typing info.
- Emulator errors now save and show your build hash and version number when it logs to database.
- Scripter Manager
- Subscription Boxes (HC Boxes, uses the crackables table for the information such as the days duration, and the type (hc or bc), the interaction type is: `crackable_subscription_box`)


[FIXES]
- Fixed Issue with non-standard objects being used with toggle furni effect.
- Fixed potential issue in RoomTile removeUnit
- ButlerBot improvements
- Fix NullPointerException in InteractionSwitch
- Fix NullPointerException in RemoveFloorItemTask
- Fix NullPointerException in Room getStackHeight
- Fix NullPointerException in InteractionFreezeBlock
- Fix NullPointerException in WiredEffectMoveFurniTowards
- Fix NullPointerException in WiredEffectTeleport
- Fix NullPointerException in RedeemableSubscriptionType
- Fix chairs on the doortile causing you to be at the incorrect zheight on room load.
- Fix NullPointerException when Rank does not exist
- Fixed WiredConditionNotMatchStatePosition
- Fixed teleport and OneWayGate able to make you leave the room, added canLeaveRoomByDoor to RoomUnit
- Fixed Guild Badge not showing when favourite is changed
- Fixed Crackable becoming walkable when exploded
- Fix wrong height when rolling onto a seat.
- Added the 'roller glitch' which replicates a glitch in habbo, which many people have requested.
- Fixed the invisible command in certain cases.
- Made the Invisible command toggleable

One of my favourite, but probably most minor feature is this:
ZXoj6Nx - [EMU] Arcturus Morningstar : A Community Arcturus Fork. - RaGEZONE Forums


The amount of people who couldn't figure out that they couldnt login because they had a rank not in their permissions table was crazy, so Beny decided to make it auto reset you to rank 1 if your rank was not found, and place this error in your logs! Hurray!
 

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Junior Spellweaver
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So, just for those interested. Here's the changelog from 1.16.0 (official arcturus) to 2.0.0 Morningstar. This includes all 3 RC Builds, and the public release on 2.0.0 is getting closer! We hope to have one more RC Before the next build! Remember, you can always download the source and compile it yourself if you don't want to wait for us to provide a jar!

2.0.0 Changelog (So Far)
[NEW FEATURES]
- Horses
- Group Forums - Entire rewrite from Beny!
- Game Wired
- Made :update_config now update the currency amount in the auto schedulers for currency.
- Build Hashes. These hashes are the MD5 Hash used for us to determine which version of Morningstar you are using, please note only the publically
released jars and hashes are useful, if you compiled it yourself you must report and replicate the bug using a compiled jar from releases.
- Plugins Window style configurable to alert_motd using `commands.plugins.oldstyle` option.
- Build Hash is now visible on the console by typing info.
- Emulator errors now save and show your build hash and version number when it logs to database.
- Scripter Manager
- Subscription Boxes (HC Boxes, uses the crackables table for the information such as the days duration, and the type (hc or bc), the interaction type is: `crackable_subscription_box`)
- Added scripting protection for clothing, also prevents users using mimic and mannequins if they do not own the clothing
- Tile Filling in Battle Banzai
- Information Terminal
- LTD Configuration catalog.ltd.random -> Set LTD's to not be 'random' as a config option.

[EVENTS AND API]
- SupportUserAlertedEvent added.

[FIXES]
- Fixed wired exploit that can crash hotels.
- Fixed points achieved trigger wired. Now triggers the user that won the points, so works with teleport wired.
- Fixed Interaction Game Timer. Can now be triggered by any habbo who interacts with a tile under the User Walks On wired.
- Fixed Marketplace. Now buys the cheapest item not the most expensive.
- Fixed the blackscreen bug for new users who go to hotel view.
- Fixed Wired effect chase, which now returns furniture to its original height if it goes on top of another furniture.
- Fixed Bot Talk wired cool down.
- Fixed Bot Height when placed on higher room tiles and chairs
- Fixed Bots floating on chairs if you move them or unload the room
- Fixed Points Command showing a double bubblealert
- Fixed Bartender Bots. They will now give drinks over bars
- Made WiredEffectTeleport keep the previous enable (LIKE HABBO) when the sparkle effect is over
- Fixed WiredEffectMoveFurniTowards. Works exactly like Habbo.com now.
- Fixed Pets being picked up when you leave the room.
- Can no longer use lay, sit, or fastwalk while riding a horse.
- Fixed being able to walk through bots or pets.
- Game Timers have been fixed to work exactly like habbo.
- Prevented pet training while riding a pet.
- Pets now walk to a habbo when riding is initiated
- Teleporters now always send you to the correct location (not the door)
- Double clicking the teleporter now makes you walk up to it.
- Pathfinder Improvements
- Various Game fixes within Habbo Games such as Banzai and Freeze.
- Fixed Update Petdata Command.
- Fixed various NullPointers.
- Pushed command fixes for when you are riding a pet
- Removed the generals callback code to arcturus.pw
- Fixed Teleporters causing a client crash if you pick one up before teleportation has completed.
- Fixed hotel.room.rollers.norules, now allows you to place rollers on tiles again if this is enabled.
- Fixed Magictile placement onto non-stackable furniture when it's placed from your inventory.
- Many other teleporter related fixes.
- Pathfinder Related Performance Fixes
- Fixed Guild Rights
- Guild Purchase restrictions added, checks for HC Required etc.
- One Way Gates work exactly like habbo
- Bots now rotate if you rotate furniture
- Rollers now roll bots and pets.
- Update User RCON 'look attribute' is now fixed
- Fixed Rank Badges disappearing on reload
- Navigator searching now shows in one category 'text search' instead of multiple categories.
- NullPointerException fixed in InteractionGameGate
- Build hash is in the console to allow testers to know which version of the compiled jar they are reporting bugs for.
- Fixed Beds on Rotate
- Fixed Banzai Points
- Fixed Issue with non-standard objects being used with toggle furni effect.
- Fixed potential issue in RoomTile removeUnit
- ButlerBot improvements
- Fix NullPointerException in InteractionSwitch
- Fix NullPointerException in RemoveFloorItemTask
- Fix NullPointerException in Room getStackHeight
- Fix NullPointerException in InteractionFreezeBlock
- Fix NullPointerException in WiredEffectMoveFurniTowards
- Fix NullPointerException in WiredEffectTeleport
- Fix NullPointerException in RedeemableSubscriptionType
- Fix NullPointerException in WiredHandler
- Fix NullPointerException in InteractionPressurePlate
- Fix chairs on the doortile causing you to be at the incorrect zheight on room load.
- Fix NullPointerException when Rank does not exist
- Fixed WiredConditionNotMatchStatePosition
- Fixed teleport and OneWayGate able to make you leave the room, added canLeaveRoomByDoor to RoomUnit
- Fixed Guild Badge not showing when favourite is changed
- Fixed Crackable becoming walkable when exploded
- Fix wrong height when rolling onto a seat.
- Added the 'roller glitch' which replicates a glitch in habbo, which many people have requested.
- Fixed the invisible command in certain cases.
- Made the Invisible command toggleable
- Fixed issue with the roller 'glitch' if setspeed is set to 0 on rollers.
- Fix catalog discounts, and made them configurable from the database
- Do not fill banzai tiles if a foreign locked tile exists
- Fix unseen item count not appearing in inventory
- Fixed Marketplace Searching
- Fixed a bug where foreign locales would prevent the emulator loading
 
Junior Spellweaver
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It's finally here!
This is the third test build for 2.0.0 of Arcturus. This Build is likely to be the exact same, more or less than 2.0.0 Stable, please ensure you update to this build so all remaining bugs can be patched before the final release!

ARCTURUS MORNINGSTAR.

Build HASH: f6b5f3ef32cc67a47279361d5f79e92a

As a tester of this build, please note there may be bugs, and if you find them we'd love it if you posted in the issue tracker to help us resolve them.

If you've tested Arcturus Morningstar before, please goto SQLUPDATES and run the required SQL Updates!

If you've never ran Arcturus Morningstar before and are coming from official arcturus run all of the sqls in the folder.

NOTE: THIS BUILD MAKES CHANGES TO CATALOGUE DISCOUNTS AND GIFTS, PLEASE TEST THEM A LOT!

Changes in RC-3:

2.0.0 RC-3 Changelog

[NEW FEATURES]

Build Hashes. These hashes are the MD5 Hash used for us to determine which version of Morningstar you are using, please note only the publically released jars and hashes are useful, if you compiled it yourself you must report and replicate the bug using a compiled jar from releases.
Plugins Window style configurable to alert_motd using commands.plugins.oldstyle option.
Build Hash is now visible on the console by typing info.
Emulator errors now save and show your build hash and version number when it logs to database.
Scripter Manager
Subscription Boxes (HC Boxes, uses the crackables table for the information such as the days duration, and the type (hc or bc), the interaction type is: crackable_subscription_box)
Added scripting protection for clothing, also prevents users using mimic and mannequins if they do not own the clothing

[FIXES]

Fix NullPointerException in InteractionSwitch
Fix NullPointerException in RemoveFloorItemTask
Fix NullPointerException in Room getStackHeight
Fix NullPointerException in InteractionFreezeBlock
Fix NullPointerException in WiredEffectMoveFurniTowards
Fix NullPointerException in WiredEffectTeleport
Fix NullPointerException in RedeemableSubscriptionType
Fix NullPointerException in WiredHandler
Fix NullPointerException in InteractionPressurePlate
Fix NullPointerException in InteractionBanzaiPuck
Fix NullPointerException in RoomUnitWalkToRoomUnit
Fix NullPointerException in Room.getItemsAt
Fix NullPointerException in WiredEffectBotWalkToFurni
Fix NullPointerException in calculateTileState
Fix NullPointerException in TradeAcceptEvent
Fix WiredConditionNotMatchStatePosition
Fixed Issue with non-standard objects being used with toggle furni effect.
Fixed potential issue in RoomTile removeUnit
ButlerBot improvements
Fix chairs on the doortile causing you to be at the incorrect zheight on room load.
Fix NullPointerException when Rank does not exist
Fixed teleport and OneWayGate able to make you leave the room, added canLeaveRoomByDoor to RoomUnit
Fixed Guild Badge not showing when favourite is changed
Fixed Crackable becoming walkable when exploded
Fix wrong height when rolling onto a seat.
Added the 'roller glitch' which replicates a glitch in habbo, which many people have requested.
Fixed the invisible command in certain cases.
Made the Invisible command toggleable
Fixed issue with the roller 'glitch' if setspeed is set to 0 on rollers.
Fix catalog discounts, and made them configurable from the database
Do not fill banzai tiles if a foreign locked tile exists
Fix unseen item count not appearing in inventory
Fixed Marketplace Searching
Teleporter Fixes
Fixed a bug where foreign locales would prevent the emulator loading
Fixed Placing gift item in a room button
Fixed disappearing public rooms in navigator
Prevent join group button reappearing after a guild update
Removed users with rights being able to push switches from far away

Credits to the following people for reporting bugs to Arcturus Morningstar, we wouldn't be anything without you!

Kitt Mustang
Pietro Giuseppe D'Amico
Jesús Hernández
Robson Nascimento
Michaeldavid
ynniV
Hackerman
Lucas Gundelach
Begin
SenpaiDipper
Ridge


As always, Credits to Beny, John, Alejandro, Harmony and all bug testers and people who've helped... and last but certainly not least TheGeneral.

Cheers for Arcturus.

Download:
 
Last edited:
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I'd like to remind everyone that fighting between what is better is not what should be posted in development threads.

If you would like to have a HEALTHY discussion on the topic then please use this section: http://forum.ragezone.com/f802/. It is nice to see these discussions taking place as long as it isn't a flame war.
 
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Game of thrones is over now, but winter is coming to Morningstar...

61a187f84d476d14728d2c45dc425588 - [EMU] Arcturus Morningstar : A Community Arcturus Fork. - RaGEZONE Forums


36dc70e853054f415c2182e250f87a2d - [EMU] Arcturus Morningstar : A Community Arcturus Fork. - RaGEZONE Forums


4ttgtzx - [EMU] Arcturus Morningstar : A Community Arcturus Fork. - RaGEZONE Forums

Harmonic - [EMU] Arcturus Morningstar : A Community Arcturus Fork. - RaGEZONE Forums



Snowstorm credits:
  • capostrike
  • DIOCANE777
 

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Experienced Elementalist
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Would be great if someone can post a well detailed Tut on how to setup the EMU. Overall, Nice Release and glad to see the Habbo Retro Community is somewhat alive still.
 
Newbie Spellweaver
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Any updates on changes?
TG banned so more or less on your own with your team.
 
Newbie Spellweaver
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Looks good, anyone know what CMS is suitable for that emulator?
RevCMS (with some minor modifications)
BrainCMS
Chocolatey

Any plans on upgrading revision? Or is it a case of wait til the main development upgrades first?
 
Newbie Spellweaver
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RevCMS (with some minor modifications)
BrainCMS
Chocolatey

Any plans on upgrading revision? Or is it a case of wait til the main development upgrades first?

Nice idea, that would be great if they could update to a newer revision.
 
Junior Spellweaver
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How to migrate from arcturus to morningstar? Tried using the sqls but gave duplicate error.
 
Newbie Spellweaver
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I used the original Database delivered on the GitHub, seems like I miss some of the emulator_texts. I've added them by hand now.

Also still getting some NullPointer error's, any idea why? I could post them if you want.
 
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