Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

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  1. #1501
    Ultimate Member Boraida is offline
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    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove


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    Quote Originally Posted by The General View Post
    I am not about reflection; this is what I mean which gets denied that it is a copy. Left copy in C#, right Arcturus.

    Lol, this looks nearly the same as my composer class (years ago). You didn't copy it somehow, did you? Hmm..
    Jokes aside it was a private project anyway :))

    No disrespect over here, but why do you care? Accept the compliment.

  2. #1502
    Death from above! The General is offline
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    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    Quote Originally Posted by Boraida View Post
    Lol, this looks nearly the same as my composer class (years ago). You didn't copy it somehow, did you? Hmm..
    Jokes aside it was a private project anyway :))

    No disrespect over here, but why do you care? Accept the compliment.
    It is disrespectful to take someones hard work and just blatantly copy it over and even denying it when the proof is there. So I've spend countless days working out all headers and structures and how they are all related, documenting their usage and then someone just completely copies it over because he is too lazy to do his own homework.
    Last edited by The General; 10-09-17 at 02:50 PM.
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  3. #1503
    ◝(⁰▿⁰)◜Smile◝ (⁰▿⁰)◜ Taiga is offline
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    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    Thanks for bringing this into the thread, we can't do anything about this unfortunately.

    I don't know who wrote this code. But back when I started coding I used to copy and paste a lot of code written by others and tried to learn from it (even if it was bad code). Like @Boraida said, you should be proud that the user is learning from your code but I also get your standpoint about copying code. It is not cool but it happens in this scene a lot and there is nothing you can do about it. I guess you will have to live with it.

    I just want to mention this again; you are doing an amazing job in the community by building this emulator and maintaining it, props to you! You are free to mention that this person has copied your code if the person ever decides to release this emulator or the source on RZ.
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  4. #1504
    Death from above! The General is offline
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    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    Decided to fix up the marketplace as there were a bunch of incorrect and missing things including:

    - When buying it bought the most expensive item first (mostly).
    - Sorting by value was sorted on the most expensive item.
    - Sorting by "most / least items traded today" was not implemented.
    - Sorting by "most / least items offered" was not implemented.
    - Searching in a price range was not always working.

    For sorting by amount traded today it now correctly calculates the amount of items that were traded today and correctly sorts by it. Note that it is literally today and not the past 24 hours or something.

    The other sorting methods have been properly fixed and correctly implemented.

    Purchasing has been fixed to give you the cheapest item first.



    A bunch of various issues on bitbucket have been resolved as well.
    If you are using Arcturus, contact me
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  5. #1505
    Death from above! The General is offline
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    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    Updates:
    - Updated changing rank to be instantly saved in the database. Usefull for CMS features that rely on the rank.
    - Added sticky poles. Allows visitors to place a sticky in your room.
    - Added Jukeboxes. Completely working this time including sound synchronization when reloading the room.
    - Added last 3 name changes to the userinfo command.
    - Fixed toggling wall items.
    - Fixed muting going into the negative upon unmute.
    - Fixed hall of fame not being reloaded properly.
    - Added extra client side rank id so you can go over mulitple ranks without people having clientside the permissions enabled.
    - Updated room trading to give less errors when cancelling. Before sometimes furniture couldn't be placed down.
    - Updated picking up an item not refreshing your whole inventory anymore.
    - Fixed RCON give points not saving.


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  6. #1506
    Death from above! The General is offline
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    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    Updates:
    - Updated teleporting animations. Should be closer too Habbos.
    - Updated dead teleport animation.
    - Updated one way gates. Equal to Habbo.




    If you are using Arcturus, contact me
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  7. #1507
    Death from above! The General is offline
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    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    Sooooo I am working on a REST Imager in Java:



    Working Colors:



    It also supports the latest and custom clothing.

    Also supports generating group badges.
    Last edited by The General; 1 Week Ago at 03:57 AM.
    If you are using Arcturus, contact me
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  8. #1508
    Death from above! The General is offline
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    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    Added handitems:



    Will see if I can get effects working too.
    If you are using Arcturus, contact me
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    Discord: TheGeneral#0063

  9. #1509
    Hardcore Member Seat is offline
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    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    Any updates ?

  10. #1510
    Hardcore Member cabeludo007 is offline
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    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    Apply effects to a imager like this is a little harder because some effects use image effects provided by the flash. But i guess it's not impossible. Just need to know the effects algorithm and translate to the imager language and use the effect visualization XML to print the effect as that is in-game on the final image.
    Don't Wanna Short Dick Men





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