Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

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  1. #1606
    Hardcore Member Oliveri is offline
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    Sep 2013 Join Date
    111Posts

    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove


    RaGEZONE Recommends

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    Quote Originally Posted by habbonz View Post
    Wow that’s an huge and amazing work, congrats!
    Just a (probably stupid/noob) question: by using different images/graphics rather than Sulake ones, would be legal to run a game with this one script/emulator?
    Copyrights protect the idea itself, not the images. If you would do everything from top to bottom again, but it would still have the same exact idea as Habbo you could be sued.

    You can read more about this here: https://en.wikipedia.org/wiki/Copyright
    "I am whatever you say I am."
    - Eminem

  2. #1607
    Death from above! The General is offline
    The OmegaRank
    Aug 2011 Join Date
    9,041Posts

    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    Added hidewired command:


    Click for MP4


    Small update logs for this version (Doesn't include everything):

    Improved pathfinder so it doesn't remember your walk goal unless the path is walkable.
    Fixed lovelocks somewhat. They lock again.
    Fixed wired effect follow: Simplified and triggers collision properly. No more weird stacking.
    Added :invisible command.
    Added word filtering to trophy message.
    Added onWalkOff() being called on top habbo furniture when being teleported by WiredEffectTeleport (To close guild gates for example)
    Added viking cotie effects 172 and 173 and fixed resetting.
    Fixed Sold LTD items are automatically moved to the sold page.
    Added support for stackable sitable furniture
    Added interaction type for tents: tent
    Fixed postits placing causing a weird refresh.
    Crackables can now only be hit when standing next to them, otherwise you will walk towards it.
    Catalog searching has been improved.



    Click for MP4
    If you are using Arcturus, contact me
    Skype: wesley.jabbo
    Discord: TheGeneral#0063

  3. #1608
    I'm a Creep Rubber is offline
    WTF? Overkill!Rank
    Apr 2015 Join Date
    ValkenburgLocation
    35Posts

    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    Nice update! Keep the good work:D
    can't wait for the next release

  4. #1609
    Death from above! The General is offline
    The OmegaRank
    Aug 2011 Join Date
    9,041Posts

    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    1.12.0 has been released. Please check the release thread here: Arcturus Emulator 1.12.0

    Download: https://bitbucket.org/Wesley12312/arcturus/wiki/Home

    Please report issues, bugs and feature requests here: https://bitbucket.org/Wesley12312/ar...ew&status=open
    If you are using Arcturus, contact me
    Skype: wesley.jabbo
    Discord: TheGeneral#0063

  5. #1610
    Member mamezone is offline
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    May 2014 Join Date
    37Posts

    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    Quote Originally Posted by The General View Post
    1.12.0 has been released. Please check the release thread here: Arcturus Emulator 1.12.0

    Download: https://bitbucket.org/Wesley12312/arcturus/wiki/Home

    Please report issues, bugs and feature requests here: https://bitbucket.org/Wesley12312/ar...ew&status=open
    How you edit the SWF but giving swfs load crash or errors?

    You use FF Decompiler or RABDSCAM

  6. #1611
    Alpha Member Glee is offline
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    Jun 2009 Join Date
    Niagara Falls,Location
    2,148Posts

    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    Quote Originally Posted by mamezone View Post
    How you edit the SWF but giving swfs load crash or errors?

    You use FF Decompiler or RABDSCAM
    What are you trying to do with the SWF exactly?

    Example:

    If you are wanting to edit some of the images in SWF you would use FFDecomplier.

    If you are wanting to edit text in the SWF (Example Mod Tool to MOD Tool) you would want to use HabboUI Editor.

    If your wanting to Encrypt the SWF to IP you would want to use AS3 Sorcerer (I believe don't count me on that one)

  7. #1612
    V.I.P Member Beny. is offline
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    Aug 2009 Join Date
    504Posts

    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    Suggestion:
    Config option to have clothes automatically in wardrobe when bought from catalog (so you don't get the furni).

  8. #1613
    Hardcore Member Oliveri is offline
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    Sep 2013 Join Date
    111Posts

    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    Quote Originally Posted by Beny. View Post
    Suggestion:
    Config option to have clothes automatically in wardrobe when bought from catalog (so you don't get the furni).
    Figure: sellable="0"
    Nothing to do with emulator whatsoever.


    EDIT: Understood wrong. But why?
    Last edited by Oliveri; 1 Week Ago at 08:36 AM. Reason: EDIT: understood wrong
    "I am whatever you say I am."
    - Eminem

  9. #1614
    Death from above! The General is offline
    The OmegaRank
    Aug 2011 Join Date
    9,041Posts

    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    Quote Originally Posted by mamezone View Post
    How you edit the SWF but giving swfs load crash or errors?

    You use FF Decompiler or RABDSCAM
    If your client crashes you are configuring the client incorrectly meaning incorrect SWFs, variables or texts.
    If you are using Arcturus, contact me
    Skype: wesley.jabbo
    Discord: TheGeneral#0063

  10. #1615
    Registered Luicy is offline
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    Feb 2018 Join Date
    18Posts

    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    Quote Originally Posted by Oliveri View Post
    Figure: sellable="0"
    Nothing to do with emulator whatsoever.


    EDIT: Understood wrong. But why?
    Everything has to do with the server. You can't really do /anything/ without having it constructed on the server.

  11. #1616
    V.I.P Member Beny. is offline
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    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    Quote Originally Posted by Oliveri View Post
    Figure: sellable="0"
    Nothing to do with emulator whatsoever.
    EDIT: Understood wrong. But why?
    The idea is that players can purchase new clothing directly from the catalog and it goes straight to their wardrobe.

    Why? Players new to Habbo have no clue how to redeem their clothes, they think it's a furniture.

  12. #1617
    Death from above! The General is offline
    The OmegaRank
    Aug 2011 Join Date
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    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    Quote Originally Posted by Beny. View Post
    The idea is that players can purchase new clothing directly from the catalog and it goes straight to their wardrobe.

    Why? Players new to Habbo have no clue how to redeem their clothes, they think it's a furniture.
    I won't be implementing this. You can code this as a plugin if you want.

    It's too custom and specific just for you.
    If you are using Arcturus, contact me
    Skype: wesley.jabbo
    Discord: TheGeneral#0063

  13. #1618
    V.I.P Member Beny. is offline
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    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    Quote Originally Posted by The General View Post
    I won't be implementing this. You can code this as a plugin if you want.

    It's too custom and specific just for you.
    As your project is currently closed source I cannot see how clothes are redeemed correctly.

  14. #1619
    Death from above! The General is offline
    The OmegaRank
    Aug 2011 Join Date
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    Re: Habbo Emulator ~ Java - Maven - Netty - HikariCP - Trove

    Quote Originally Posted by Beny. View Post
    As your project is currently closed source I cannot see how clothes are redeemed correctly.
    Catalog Purchase handler if item bought == redeemable clothing, cancel if already owned else -> Remove item from inventory -> Add item to habbo.getInventory().getWardrobeComponent().getClothing() -> Send UserClothesComposer
    If you are using Arcturus, contact me
    Skype: wesley.jabbo
    Discord: TheGeneral#0063




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