[Habbo HTML5] Roanoke Project

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  1. #16
    Registered Roanoke is offline
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    Re: [Habbo HTML5] Roanoke Project


    RaGEZONE Recommends

    RaGEZONE Recommends

    Added furni layers instead of 10000000000000 z-index lul

  2. #17
    Registered Roanoke is offline
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    Re: [Habbo HTML5] Roanoke Project

    added submerge effect in furnis when it is inside the water
    but i dont know if i go make this perma because only work in svgs and i want remove the svgs..
    only furnis use svgs now.. svg use 5 dom elements and images use only one.. i dont know why iExit make this project svg based if the furnis isn't vectorized its just a image with svg polygons..


    - - - Updated - - -

    fixed pickup items lul

  3. #18
    Registered Roanoke is offline
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    Re: [Habbo HTML5] Roanoke Project

    Im thinking a method to send a packet to a "imager server" with the looks or everything else that need draw and he draw and store in the vps, its very simple, im splitting the server in a room server/shop/etc.(TCP) and chat server/others(UDP)
    because drawing images in php isnt the best thing.. its too slow i never used php to draw images i dont now another method to increase the performance...
    #topic
    removed svg furnis to decrease loading time. 743~628ms with 206 furnis before, 618~503ms after.. (yeah its slow ;- im thinking in use a sprite sheet with css to furni but i dont now if its viable.)
    and now have a 'buffer furni' when the image is loading, make more soft.


    And i'm trying to fix the parryThrust.. i dont know why he dont work in the roomContainer
    o.O..

    thx to steamy for the viking map layout, fit nice to my project.

    - - - Updated - - -

    fixed furniture drag&drop stack height hmm
    Last edited by Roanoke; 1 Day Ago at 11:32 PM.

  4. #19
    Death from above! The General is offline
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    Aug 2011 Join Date
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    Re: [Habbo HTML5] Roanoke Project

    With this speed you will be done in a couple months. Neat.
    If you are using Arcturus, contact me
    Skype: wesley.jabbo
    Discord: TheGeneral#0063

  5. #20
    Registered Roanoke is offline
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    Re: [Habbo HTML5] Roanoke Project

    testing a layer to fx effects instead of gif characters.. hmm i go make a video/gif later



    - - - Updated - - -

    fixed tile click bug on mobile.
    next updates in 1 or 1,5 week.
    (the ui dont work in mobile.. need some fix in the css and the drag camera too :c)

  6. #21
    Registered Delight is offline
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    Re: [Habbo HTML5] Roanoke Project

    Would be better to draw images using canvas in JS.
    Also in my opinion a Node.js backend would suit better aswell.

  7. #22
    Registered Roanoke is offline
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    Re: [Habbo HTML5] Roanoke Project

    Quote Originally Posted by Delight View Post
    Would be better to draw images using canvas in JS.
    Also in my opinion a Node.js backend would suit better aswell.
    Yeah, i know but i dont want make a canvas/node project, i already have a 3d engine in canvas/node but the challenge here its make a dom iso engine playable =3

  8. #23
    Registered Delight is offline
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    Re: [Habbo HTML5] Roanoke Project

    Fair enough, but why would you want that? A full game engine written in JS with WebGL or canvas would better.

  9. #24
    Ultimate Member Boraida is online now
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    Re: [Habbo HTML5] Roanoke Project

    Quote Originally Posted by Delight View Post
    Fair enough, but why would you want that? A full game engine written in JS with WebGL or canvas would better.
    Why do you think that Canvas is better than WebGL?




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