[Habbo HTML5] Roanoke Project

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  1. #31
    Indigo Subscriber Kylon is online now
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    Re: [Habbo HTML5] Roanoke Project

    Looks good. I hope that this project will not die like many others. @The General instead of pm'ing me, you still write a post

    btw. As @Delight said, you should draw the images on canvas (perfomance things ¯\_(ツ)_/¯) and use Node for backend. https://www.netguru.co/blog/use-node-js-backend
    Last edited by Kylon; 23-11-17 at 02:55 AM.
    "可愛さ余って憎さ百倍"

  2. #32
    Member Delight is offline
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    Re: [Habbo HTML5] Roanoke Project

    How did you manage to get all the frontend part done?
    Did you write all the CSS from scratch, did you convert the SWFs to HTML/JS/CSS or how?

  3. #33
    Member Roanoke is offline
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    Re: [Habbo HTML5] Roanoke Project

    Quote Originally Posted by Delight View Post
    How did you manage to get all the frontend part done?
    Did you write all the CSS from scratch, did you convert the SWFs to HTML/JS/CSS or how?
    Are u talking about the hotel view layout ?

  4. #34
    [Habbo  HTML5] Roanoke Project[Habbo  HTML5] Roanoke Project pel is offline
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    Re: [Habbo HTML5] Roanoke Project

    Quote Originally Posted by Rokusan View Post
    Looks good. I hope that this project will not die like many others. @The General instead of pm'ing me, you still write a post

    btw. As @Delight said, you should draw the images on canvas (perfomance things ¯\_(ツ)_/¯) and use Node for backend. https://www.netguru.co/blog/use-node-js-backend
    Hell no, you shouldnt use NodeJS for huge projects like that.

  5. #35
    Member Roanoke is offline
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    Re: [Habbo HTML5] Roanoke Project

    Quote Originally Posted by pel View Post
    Hell no, you shouldnt use NodeJS for huge projects like that.
    lmfao :P

    hmm, this project its a problem bro, the parryThrust need SVGs to work e-e
    no pT, no movements lol, but i go make something to make this work.. i really need that this project be a DOM based =3

    hmm, i dont like node.. its cool but if i go make a server~side to production i choose c/c++
    im using dotnet because its simple and fast, i dont need more than this.. pirate hotels dont have 1000+ players online :P
    Last edited by Roanoke; 27-11-17 at 05:24 PM.

  6. #36
    Ultimate Member FunHotel is offline
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    Re: [Habbo HTML5] Roanoke Project

    Sick, keep it up.
    I think another font would be more fitting though, the current font doesn't remind me of Habbo really.
    java ~ php

  7. #37
    Registered Sixtynine is offline
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    Re: [Habbo HTML5] Roanoke Project

    So sick! I would love to see this turn in to a thing.

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  8. #38
    Registered habbonz is offline
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    Re: [Habbo HTML5] Roanoke Project

    Any news here?
    Would love to have the source code!

  9. #39
    what a twat is this hat? saamus is offline
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    Re: [Habbo HTML5] Roanoke Project

    Sick, lmao! Really good one. I really wish good luck for you and this project. Don't abandon it, it's seems being really amazing!!!



  10. #40
    Member birthofcool is offline
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    Re: [Habbo HTML5] Roanoke Project

    The comments really take a turn in this thread lol



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