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Good luck with this matey. :8:
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Join Today!Thanks, but I've already got the encoding ported.I have a native C++ Encoding from JoeH (who wrote the class in C#) for both Native and CLI C++ also debug names for headers (feel free to use as method names):
http://forum.ragezone.com/4337199-post7.html
If you're referring to the profiledb << new FurnitureProfile stuff, there is a static unmodifiable list of the regular furniture data loaded into the server when it initializes from code, and then loads a db table for additions/overrides. This ensures faster performance (significantly less SQL queries) and makes it so the DB can be created by the server, but still allows users full control over the content via the SQL DB.It would have been better to have a table in the database for basic data are stored furniture and thus avoid the shots from the packetlogguer. Also the idea occurred to me to be a vulnerability within Debbo Project.
Sorry if not fully understood using google translate.
thanks for checking it out. Yeah it's still really early in development but it's progressing a lot faster then the original server.I've been testing it out and it's awesome! Still a lot of work that's needed but it's quite the thing! I'm excited!
Wouldn't be better to code in C# rather than C++?
Actually no, quite the opposite. (IMO) One of the main reasons for making this is to use C++. It's more efficient, native, and multiplatform. C# on the other hand runs on top of a virtual layer (.NET, not native) and only supports Windows (with the exclusion of mono.) It is a powerful language, but it's definitely not better than native.Wouldn't be better to code in C# rather than C++?
Thanks The hand problem was an issue that was created when I started implementing posters/spaces. Non-poster/space items would show up as PH boxes in the hand. The server was sending the type flag incorrectly.Nice Aerospark
What was the hand problem?