Junior Spellweaver
- Joined
- Jul 28, 2019
- Messages
- 162
- Reaction score
- 308
Sorry. Won't ever be completing this.
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Join Today!Hm? So this project is dead...? This is sad, I really liked how it was being done :/
Anyway, sometime ago (30/08/2019) I played the open-test and did a backup, this backup may not be complete as this is just what by browser loaded at the time:You must be registered to see links
I think this can be helpful to someone.
Hello Chloe, I am following your work and I have to say that it is incredible. I want to open a habbo but a flash will finish. I have a question for you. Can you provide the client code to make a contribution? If you agree you contact me by my email? My emails is in my profile.We can also contribute with money for the project in addition to help with the code.Thanks for you,Diogo Rocha.
Looking promising again!
A little hint: defining the lengths outside of the for loop wil save you some time.
Wow, this looks amazing!
Can I use your sprite sheet image for my own project?
I noticed that for larger room models, where the nodes would reach several hundreds if not thousands with each and every factor included, the frame rate would suffer by a couple of frames each time. I've since repaired this issue by only rendering each and every tile & wall once and saving it as a static image, using it as a "background" kind of. Changing the tiles/wall width/style causes the "background" to be re-generated. This all saves a lot of processing.
Are you sending the payload as JSON?
I'd rather see if you can find a different format since json has a lot of unneccesary characters which will bloat the payload.
Otherwise cool work