It's where makarov put you on when you are dirty so he can slap you...
http://forum.ragezone.com/f331/devel...cklist-829370/
This is a discussion on Thunderstorm [Java][Hibernate][Netty] within the Habbo Development forums, part of the Habbo Hotel category; Originally Posted by Quackster You better finish it. Or you will be blacklisted. What is this blacklist thing'y you talk ...
It's where makarov put you on when you are dirty so he can slap you...
http://forum.ragezone.com/f331/devel...cklist-829370/
Mental, why :c
I think the blacklist applies to development threads created after the day the rule was posted, not sure though.
Anyway, expect some updates soon, I have been writing some message classes for the new protocol
Posted via Mobile Device
I have a quick question (sorry for the offtopic post)
am I going wrong here?
Why you need bitlength?
Posted via Mobile Device
Int16/Short/2 bytes/16 bits - is for headers, and length of strings
Int32/Normal Integer/4 bytes/32 bits - is for actual integers, and the length at the start of the whole packet
I don't even see what you want to achieve, please explain?
You must edit this
net/adil/tea/habbo/session/GameSession.javaCode:public void sendAlert(String alert) { this.channel.write("##SYSTEMBROADCAST" + (char)13 + alert + (char)13 + "#"); }