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Yupi Emulator [C# 6/NHibernate/Post-Shuffle]

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eiiDJbl - Yupi Emulator [C# 6/NHibernate/Post-Shuffle] - RaGEZONE Forums

About
  • Project Name: Yupi Emulator
  • Project Type: Habbo Hotel Emulator
  • Under License: MIT
  • Developers: Claudio, Felix, Kylon, Burak, Zak, Guilherme, Kessiler
  • Credits:
    1. Old Azure Team - For Editing Mercury Emulator;
    2. maritnmine - For Creating Butterfly Emulator;
    3. Finn - For Editing Butterfly Emulator;
    4. AKIIX - For Editing Mercury Emulator;
    5. Sledmore - For Editing Plus Emulator;
    6. Sir Jamal - For Editing Plus Emulator;
    7. Joopie - For Creating Habbo Encryption;
    8. Spot ify - For Editing Mercury Emulator;
    9. TyrexFr - For Helping a lot in Azure Camera Core;
    10. And a lot of other users/contributors!

Specs
  • The newYupi is made from scratch.
  • newYupi uses NHibernate and Fluent NHibernate!
  • Also uses other awesome dependencies like:
    • ​Thrower
    • log4net
    • log4net.Async
    • SuperSocket
    • DotNetty
    • And more!
  • newYupi has a decent new whole Database wrote by the Hibernate Module
  • newYupi has no need of import a Database Schema file! Hibernate does everything reversing engineering the Database in the first time execution.
  • The emulator also uses C# 6.0 using the latest C Sharp conventions for good programming
  • newYupi is coded following the Programming Design Patterns, such ones like, Factories, Controllers (MVC), Persistence Layers and Inference Layers, Storage System, Models and other conventions.
  • The Emulator is totally secure in terms of Query Injection, since the Hibernate does the whole thing of Abstract Queries also Prepared Statements and Transactions.
  • newYupi will have the latest features from Habbo Hotel, and all built-in basic features from Habbo.
  • The Emulator also will be compatible with Linux and Mono environments being able to inter-operable systems and continuous environments.
  • The emulator will be fast using Reactively NIO's Socket Frameworks.
  • Yupi Database is created directly by reverse engineering of the Database Model from Hibernate. Yupi also supports migration of NIO Yupi to NEWYupi by using NHibernate Migration Mitigation Tool.
  • The emulator uses SSO Authentication based in REST Service Module
  • More features will be described here!

Server Features
  • Here you can see the Features that already migrated/fixed/coded or recoded from NIO Yupi. Remember that we're rewriting Yupi Emulator basically from the scratch, so we're rewriting the entire features.
  • Subtitles: Will-Not-Be-Coded/Not-Coded, Coded/Ready-To-Use, Planned-To-Be-Coded/Not-Coded, Not-Done/Coded/Coded-With-Bugs/Being-Rewrite, Being-Coded/Not-Finished/Being-Rewrite.
  • Server-Side Features:
    1. Emulator Read Configurations from Settings (Not all configurations come actually from Settings)
    2. Emulator Start-Up
    3. Database Reverse Engineering/Database Migration (Update)
    4. Socket System Start-Up
    5. Logger System Start-Up
    6. Emulator Listen for Connections
    7. Management of User Session/User Data
    8. Room Management
    9. Room User Management
    10. Pathfinder/Room Map Manager
    11. Catalogue Manager
    12. Navigator Manager
    13. User Manager
    14. Other stuff will be added here, when i remember.
  • In-Game Features:
    1. SSO Authentication
    2. Load User Data
    3. Enter Hotel View
    4. Retrieve User Data
    5. Hotel Landing
      • Landing Widgets
      • Target Offers
      • Other stuff
    6. Habbo Messenger
      • Load Messenger
      • Load Friend List
      • Load Conversations
      • Talk in Messenger
      • Visit Friends Rooms
      • Accept/Decline F.R
      • Remove Friend
      • See Relationship
      • Add/Remove/Update Relationship
      • Search in Messenger
    7. Habbo Room Navigator
      • Open Navigator
      • Load Navigator Categories
      • Load Private Room Categories
      • Load Public Rooms
      • Load Events Rooms
      • Load Events Categories
      • Load Your Rooms
      • Enter Random Room
      • Search in Navigator
      • Navigator Filters
      • Favorite Searches
      • Navigator Resize
    8. User Data
      • User Subscriptions
      • User Talent Data
      • User Achievements Data
      • User Profile
      • Other User Stuff
    9. Helper Tool
      • Open Tool
      • Enter in Job Status/Exit Job Status
      • Helper Types (Guardian, Helper, Ambassador)
      • Helper Tool Features
      • Handle Requests
      • Close Requests
      • Request Chat
      • Helper<>User Chat
      • Visit User/Invite User
      • Score Helper after Request Close
      • Call Random Helper
      • Helper Achievements
    10. Habbo Achievements
      • Open Achievements
      • Achievements Category
      • Receive Achievements
      • Progress Achievements
    11. Habbo Catalogue
      • Open Catalogue
      • Load Categories
      • Load Sub-Categories
      • Load Page Data
      • Load Page Items
      • Purchase Basic Items
      • Purchase Pets
      • Purchase Wired Items
      • Purchase By Interaction Type
      • Purchase Habbo Club
      • Purchase Gift
      • Purchase Exchange
      • Habbo Groups Things
      • Builders Club
    12. Habbo Club
      • Get Awards
      • Extend Subscription
      • Other Stuff
    13. Habbo Room
      • Load Room Data
      • Enter Room
      • Open Settings
      • Change/Save Settings
      • Floorplan Editor
      • Save/Export/Import Floorplan
      • Load Avatar in Room
      • Talk in Room
      • Speech Bubbles
      • Room Rights
      • Walk in Room
      • User Effects/Animations in Room
      • User Actions in Room
    14. Room Furniture
      • Load Furniture
      • Interact with Furniture
      • Move Furniture
      • Rotate Furniture
      • Place Furniture
      • Remove Furniture
      • Group Member Furniture Things
    15. Habbo Groups
      • Create Group
      • Room Group Data Serialization
      • Enter/Leave Group
      • Edit Group Settings
      • Revoke/Give Admin
      • Reject/Accept Member Invite
      • Remove from Group
      • Member Lists
    16. Habbo Group Forums
      • Post in Forum Thread
      • List Forums
      • List Forum Threads
      • Create Thread
      • Forum Settings
      • Forum Thread Actions
      • Forum Thread Answer Actions
    17. Moderation Tools
      • List User
      • Edit User
      • Edit Room
      • Create Ticket
      • Answer Ticket
      • Handle Ticket
      • Close Ticket
      • Room Chatlog
      • User Chatlog
      • Moderator Actions
    18. Habbo Pets/Habbo Bots
      • Place/Pick Pet/Bot
      • Bot/Pet Walk
      • Conversation Interaction
      • Bot Speeches/Bot Commands
      • Bot Types
      • Pet Commands
      • Pet Interactions (Toy, Food, Bed)
      • Pet Level
      • Other Stuff
    19. Room Events
      • Create Event
      • Edit/Extend Event
      • Other Stuff
    20. Other Stuff will be added here. Tell me if i forgot something of the basic stuff

Downloads
  • You can Download the Complete SWF Pack by clicking
  • You can Download the Standalone Client by clicking
  • To manage your Client working in pré-alpha version, put client.php?id=1 on the browser.

Source Code
  • You can find the newYupi Source-Code accessing our Web Site. In the official's Yupi Emulator Web Site you can find things like Donating Options, Yupi Emulator Releases and Access to the Source Code.
  • Access our web site by clicking

Contribute
  • You can also be involved with us, giving us ideas, chatting with our developers and contributing with the project in many ways.
    • By accessing our
    • By to the project

Server Screenshots
  • See the screenshots of the Development Version of the Emulator. Those screenshots was made at 08/18/2016.
ovflowd - Yupi Emulator [C# 6/NHibernate/Post-Shuffle] - RaGEZONE Forums

ovflowd - Yupi Emulator [C# 6/NHibernate/Post-Shuffle] - RaGEZONE Forums

ovflowd - Yupi Emulator [C# 6/NHibernate/Post-Shuffle] - RaGEZONE Forums

ovflowd - Yupi Emulator [C# 6/NHibernate/Post-Shuffle] - RaGEZONE Forums
Game Screenshots
  • See the screenshots of the Development Version of the Emulator. Those screenshots was made at 08/18/2016.
ovflowd - Yupi Emulator [C# 6/NHibernate/Post-Shuffle] - RaGEZONE Forums

ovflowd - Yupi Emulator [C# 6/NHibernate/Post-Shuffle] - RaGEZONE Forums

ovflowd - Yupi Emulator [C# 6/NHibernate/Post-Shuffle] - RaGEZONE Forums

ovflowd - Yupi Emulator [C# 6/NHibernate/Post-Shuffle] - RaGEZONE Forums

ovflowd - Yupi Emulator [C# 6/NHibernate/Post-Shuffle] - RaGEZONE Forums

ovflowd - Yupi Emulator [C# 6/NHibernate/Post-Shuffle] - RaGEZONE Forums

ovflowd - Yupi Emulator [C# 6/NHibernate/Post-Shuffle] - RaGEZONE Forums

ovflowd - Yupi Emulator [C# 6/NHibernate/Post-Shuffle] - RaGEZONE Forums

ovflowd - Yupi Emulator [C# 6/NHibernate/Post-Shuffle] - RaGEZONE Forums

Last Changes
  • The last changes into Yupi's source code was in: 12/05/2016
  • You can access the commit by clicking .

Thanks
  • I wish many thanks to everyone from this community.
  • If you liked the project. Give us a +1
 

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Changelog

Reserved to OP. (Thread Updates)
Welcome to Yupi! (Date in English TimeStamp)
Change Log
  • 04/01/2016
    • Improved DotNetty Implementation
    • Started Mono Compatibilities
    • Fixed Paths
    • Added AppVeyor
    • Added Logging System
    • Supressed UTF-8 Encoding
    • Added Object Pooling
    • Started SuperSocket Implementation
  • 04/02/2016
    • Cleaned Code
    • Fixed Bugs
    • Created Protocol Library
    • Continued SuperSocket Implementation
    • Created Net Library (That ables choose DotNetty or SuperSocket)
    • Removed HabboEncoding
    • Started new Packet Handling and Composer System
    • Removed useless Files
  • 04/04/2016
    • Continued Refactoring
    • Continued Handlers/Composers Refactoring
    • Created Buffers, Composers and Protocols Library
    • Completed Router System
  • 04/05/2016
    • Moved More Composers
    • Improved more Code
    • Continued Packet System Refactoring
    • Linux Implementation is basically Ready
  • 04/06/2016
    • Moved Catalogue Message Handlers
    • Fixed code Access Level (Visibility and Inheritance) of basically entire Project.
  • 04/07/2016
    • Updated README.md
  • 04/08/2016
    • Moved Support Handlers and Composers
    • Moved Messenger Handlers and Composers
    • Started Navigator Handlers and Composer
    • Moved "Others.cs" Handlers and Composers
    • Updated Readme.md
  • 04/18/2016
    • Started Moving Group Handlers
    • Fixed AppVeyor Badges
    • Continued Working in Group Handlers
  • 05/26/2016
    • Added new Binaries from NIO branch
  • 05/27/2016
    • Fixed keys in users table (unique key for username, and remove duplicated key from mail column)
    • Fixed problem that makes client stuck at 76% (depending mysql strict mode) with column `online_seconds` from users_stats, that had no default value.
    • Changed default procedure superuser as root@localhost
    • Changed configuration texts at main.ini and others.ini
  • 06/25/2016
    • Finished Refactoring of Groups Handlers
    • Started Refactoring of Items Handlers
  • 06/27/2016
    • Started Room Handlers
    • Finished Room Handlers
    • Started Fixing old Composers
    • Small Fixes
    • Moved WebManager
    • Introduced a Hack
    • Fixed mixing Semicolons
  • 06/28/2016
    • Moved Old Composers
    • Removed old Imports
    • Continued moving old Composers
  • 07/04/2016
    • Continued Composers #1
    • Continued Composers #2
    • Continued Composers #3
    • Continued Composers #4
    • Updated Readme.md #1
    • Updated Readme.md #2
    • Updated Readme.md #3
  • 07/05/2016
    • Continued Composers #1
    • Continued Composers #2
    • Continued Composers #3
    • Completed Composers!! (Finally)
    • Removed References to Yupi
    • Moved database stuff
    • Fixed Libraries
    • Fixed some Warnings
    • Fixed Router references
    • Fixed some simple errors from the emulator
  • 07/06/2016
    • Added some MVC Models
    • Added DDL Testes and SQL DDL with Hibernate
  • 07/10/2016
    • Changed AutoMapping Design Files
    • Added Referencing Tags
    • Continued Model Classes Coding
    • Started SoundMachine Refactorement
    • Fixed some Bugs appointed by Data Analytics
  • 07/25/2016
    • Renamed Item Classes, and refactorement of Items Classes
    • Continued Yupi.Model coding
    • Fixed missing references from Yupi.Model to Yupi.Messages
    • Continued Yupi.Model coding
  • 07/28/2016
    • Continued Yupi.Model coding
    • Fixed wron Sending Outgoing Calls
    • Fixed loads of errors during refactoring from new engine.
  • 07/29/2016
    • Updated README and DONATE Markdown files with new contents
  • 07/30/2016
    • Fixing Refactorement Errors
  • 07/31/2016
    • Small re-naming errors being fixed
  • 08/07/2016
    • Continued Yupi.Messages refactorement and preparing the sub-namespace Yupi.Messages to be buildable and launchable on-the-fly
    • Small code cleanup
  • 08/08/2016
    • Continued Fixing Build Errors and Refactorement Errors from Yupi
    • The speed of errors fixing isn't high, but is good enough.
  • 08/09/2016
    • Continued Fixing Build Errors and Refactorement Errors from Yupi
    • Added HHibernate User Data storing
  • 08/10/2016
    • Coded Catalog Purchase Handler
    • Continued fixing Build Errors and Refactorement Errors from Yupi
  • 08/11/2016
    • Continued fixing Build Errors and Refactorement Errors from Yupi
  • 08/12/2016
    • Started coding Habbo Messenger (recode)
    • Started coding Moderation Tool and Ban System (recode)
  • 08/13/2016
    • Started recoding Navigator
    • Continued recoding the Habbo Messenger
  • 08/16/2016
    • Fixed a lot of errors and continued fixing build errors
    • Removed old useless and discontinued stuff
  • 08/17/2016
    • Fixed Dependencies
    • Continued Fixing Code
    • Removed Mono Specific Stuff
    • Yupi is now buildable again!
  • 08/18/2016
    • Code Cleanup
    • Database Model now support Database Migration
    • Removed Unused Dependencies
    • Fixed Wrong Packet Composer Names
    • Fixed Hotel View. Now you can enter on Hotel View on the Emulator!
  • 08/19/2016
    • Started coding Habbo Navigator and Fixed a lot of Navigator Code
  • 08/20/2016
    • Started coding Room Height Map and Hotel Closed Packet
    • And added System.Data.Sqlite (we don't know if will use built in SQL Database (SQLite) or MySQL
  • 08/21/2016
    • Fixed removing user from Room
    • Fixed entering user in the Room
    • Fixed Room Heightmap and Floorplan loading
    • Fixed room Standard Models
    • Started SSO Manager using REST Service
    • Started Vector3 Implementation
  • 08/25/2016
    • Fixed Vectorization Issues
    • Fixed slow Emulator Start-Up
    • Started LookAtUser Event
  • 08/26/2016
    • Started System Thread Safety Environment
    • Fixed Vector3 Implementation
  • 09/09/2016
    • Made multiple users visible in the room
    • Started working in Room Chat!
      • Room Chat working
      • Bubbles and Chat Emotions using properly List implementation
    • Some security fixes
  • 09/10/2016
    • Improved Chat
    • Added Shout and Whisper
    • Improved some little things
  • 09/12/2016
    • Added Room Entity Status
    • Added User Actions
    • Added User Dancing
    • Added User Signs
    • Coded Room Settings + Room Settings Edit
    • Started Navigator Search
  • 09/13/2016
    • Started A* Algorithm
    • Started Configuration File Read
    • Switched to MySQL
    • Continued A* Algorithm
    • Started Pathfinder
  • 09/14/2016
    • Improved Pathfinder
    • Continued GameMap
    • Cleaned code through ReSharper
    • Using StyleCop to identifiy code smell/clarify/formatting issues.
  • 09/15/2016
    • Newbie Status & Started Hotel Landing Promos
  • 09/16/2016
    • Started Catalogue (Index)
    • Fixed Changing Room Name
    • Coded Room WordFilter
    • Updated Website and Markdown Files
  • 09/17/2016
    • Added some Database Diagrams and Started Swagger API Documentation
    • Continued Coding Catalogue
    • Cleaned Code with NArrange
    • Added Nullable for NHibernate in recommended Places
  • 09/18/2016
    • Fixed Catalogue Indexing
    • And added Catalogue NHibernate Localization
  • 09/19/2016
    • Started working in Habbo Encryption
    • Improved Habbo Encryption Code
  • 09/20/2016
    • Habbo Encryption partially done
    • Fixed Room Creation with NHibernate
    • Cleaned code with NArrange
  • 09/21/2016
    • Fixed Catalogue Base Items Listing
  • 09/25/2016
    • Updated minor changes in Documentation of Server.cs
    • Started the Development of YupiCMS
  • 09/28/2016
    • Fixed Catalogue Imports and minor changes in Catalogue
  • 10/05/2016
    • Started first version of Yupi RESTapi
  • 10/06/2016
    • Changed little things in NHibernate
    • Changed [Nullable] to obrigatory
    • Changed to .NET 4.6.1
    • Added own .NuGET Feed in AppVeyor
  • 10/07/2016
    • Fixed bug in .NET Framework version
    • Added author tags
    • Cleaned code with NArrange
    • Updated RESTapi
  • 10/12/2016
    • ​Started writing the Swagger API Documentations
  • 10/13/2016 & 10/27/2016
    • Updated README many times
  • 12/02/2016
    • Started Model Changes, improving the Yupi.Domain
  • 12/03/2016
    • Configured CodeCov Builds
    • Changed to .NET 4.5.2
    • Improved Windows Coverage
    • Updated to latest NuGET version
  • 12/04/2016
    • Language System as a Dictionary
    • Improved REST module, and changed it to a Web Server Module
      • Web Module using .NET ASP MVC
      • Web Module working Asynchronous
    • Created WebManager Module Tests
 
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Sadly i don't know any C# Code Coverage/Code Analysis Tool, Also i don't know any C# Code Continue Integration Tool or C# Dependency Manager. I only know things like Composer, Meaven, and others.. If you know, tell me, i will love the help :D

Get your poop together if you want to start a project.

Here; googling unit testing C# framework first result:
Yes is a rename. Because i don't have so many time to send to trash developing an emulator from scratch, likely developing from scratch without gaining nothing... But i'm doing that for an Hobbie.

But Thanks! Maybe i will in future (if habbo still exists) do from sratch ;)

You gain nothing by renaming. You just want quick fame or something.
 
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Sadly i don't know any C# Code Coverage/Code Analysis Tool, Also i don't know any C# Code Continue Integration Tool or C# Dependency Manager. I only know things like Composer, Meaven, and others.. If you know, tell me, i will love the help :D :love:

Continuous integration: Bamboo, TeamCity, Jenkins, ...
Code conventions tools: StyleCop, Resharper
Code quality: These are built-in inside Visual Studio (Analyze -> Run code analysis), Sonar can also be used for code quality
Dependency manager: NuGet

What about project management? You should get up a JIRA board or something.

Best of luck!
marit
 
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Continuous integration: Bamboo, TeamCity, Jenkins, ...
Code conventions tools: StyleCop, Resharper
Code quality: These are built-in inside Visual Studio (Analyze -> Run code analysis), Sonar can also be used for code quality
Dependency manager: NuGet

What about project management? You should get up a JIRA board or something.

Best of luck!
marit

master marit XD

On topic: Good luck with the development, another rename tho :sneaky2:
 
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"If Sulake gives me a DMCA, i will contact github, i have some friend inside" Making such a claim makes your project look pretty stupid.
 
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This is just my opinion, but everyone needs to branch away from using anything based on UberEmu.

Reason

1) Most of the servers who are based from UberEmu are running back from the dead (compiled into an executable and then decompiled) which creates awful looking code and yet it somehow works.

2) The architecture is all closely knitted together, I'll quote from what Hoshiko mentioned


Define 'stable'.
By my defenition it's a bulletproof loosely coupled architecture. If one piece breaks down the whole emulator doesn't go down with it. I don't see such an architecture here, this is just another uberEmulator based piece of garbage that has everything tightly coupled, if one thing breaks, everything breaks.

Unless all of the project is stripped down bare and started up from the beginning, this project will go nowhere.
 

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Completely agree with the above. Why not start from scratch? Instead of rectifying Azure.. Regardless of that, good luck.
 
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Should look up RMI, would make your project more stable eventually if done properly, also if your entire system works properly, else you would not benefit from this.
Good luck, you know where to find me if needed :):
 
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This is just my opinion, but everyone needs to branch away from using anything based on UberEmu.

Reason

1) Most of the servers who are based from UberEmu are running back from the dead (compiled into an executable and then decompiled) which creates awful looking code and yet it somehow works.

2) The architecture is all closely knitted together, I'll quote from what Hoshiko mentioned




Unless all of the project is stripped down bare and started up from the beginning, this project will go nowhere.

Thanks Quackster, yeah i'm planning in rewrite from scratch. Because that i'm rewriting all the core.
For me is better rewrite everything, because if i start from scratch i dunno what do first haha



Updated and Commited.
 
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You don't know what's going on BTS with AzureSharp.
Anyways, Claudio, what are you going to do next? What's planned for your next progression?

See my milestones, my issues, and the OP. Also see the source code.



Get your poop together if you want to start a project.

Here; googling unit testing C# framework first result:


You gain nothing by renaming. You just want quick fame or something.

I don't wanna fame. Never. I only wanna to do my hobbie. Also thanks for the Unit Test Uri. I'm not good in C#, my area is Python and PhP...

Also.. "Get your poop together if you want to start a project."?? Idk what you mean with that. Wesley please stop hating me o.o What i did for you? Really. I also said Acturus is better, and is. You're a good dev, why attack me? I'm not here to battle with you because i will lose, and because i'm only developing this for fun.

Habbo Community from Ragezone, lost that. The Carisma, the Fun. We're here to help each others, and develop great things to improve this Community and improve our knowledge about games and programming. Here we're to help each others. Only that. Ragezone lost that. Isn't me that will change that, but i can do my part and help. Good Luck with Acturus. And please stop sending DMCA for the people (if is you. if not soo.. ok)

Cheers,
 
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Good project, my friend!
As you said, the current community does not compare at all with the old days, before we did it for fun, today,
there are many factors that lead us to develop from the simplest to the most advanced, but we forget, as well as children fall,
get hurt, but have fun, we make mistakes, we retrace and always seek the best!
Nothing will be as good as the original, but nothing is so bad, this project, be it in the end, good or bad,
should be an encouragement to other members so that they can awaken in them the interest of such a game is produced in as something happens,
in the end, arouse curiosity, because only through it can figure out how something occurs, and only through this curiosity learned!
 
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Just wondering how many more times is a thread like this happened to only all Developers leave and development stop?

Anyhow I still wish you luck with the project, but it's been the same thing for the past months. If you're really going to put your time into this and actually finish it, i'd recommend starting from scratch like many have here.

Goodluck, Westyy.
 
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Just wondering how many more times is a thread like this happened to only all Developers leave and development stop?

Anyhow I still wish you luck with the project, but it's been the same thing for the past months. If you're really going to put your time into this and actually finish it, i'd recommend starting from scratch like many have here.

Goodluck, Westyy.

My friend, this development isn't a "active", and isn't from a team or something like that. This is not from Azure..

Good project, my friend!
As you said, the current community does not compare at all with the old days, before we did it for fun, today,
there are many factors that lead us to develop from the simplest to the most advanced, but we forget, as well as children fall,
get hurt, but have fun, we make mistakes, we retrace and always seek the best!
Nothing will be as good as the original, but nothing is so bad, this project, be it in the end, good or bad,
should be an encouragement to other members so that they can awaken in them the interest of such a game is produced in as something happens,
in the end, arouse curiosity, because only through it can figure out how something occurs, and only through this curiosity learned!

Really Thanks, my friend. Ofc that is the true. The Corporates that creates the games, creates his for fun. Only some companies create is for money. (Obviously after create want money). Sadly Elisa bought Sulake oy, but Sulake without Ediooti isn't the same.

People, i'm sorry to say something like that. But i started the development without the aproval of some people that are owners of the basis code likely iPlezier. The development will continue. But if they want to i stop the development i will stop. xD
 
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Why when i debug the emulator, visualstudio gives me only exe? the folder variables not exists?
 
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