Website: PeakRP Website
Forums: PeakRP Forums
Discord: https://discord.gg/rdn6AMd
PeakRP has been crafted to be an interactive, fresh take on Roleplay from start to finish. We have reinvented features that have been stale since V26 and made them interactive and fun to use. As well as this we have removed the constant input of money through wages, instead you receive tips for the work you actually do, for example hospital workers sell medkits and receive a tip and BBJ workers serve drinks for tips.
Main Features
Character XP & Profiles
Our character system works on XP/Levels. You earn XP from basically everything you do in the game; fighting, working, heisting and gathering. This XP levels your character up and you choose what skills you put that point into.
Strength: Increases your damageStamina: Increase your maximum HP +10 per pointIntellect: Decreases heist/jailbreak difficulty
All of a players RP information and statistics are found on their in-game profile as pictured below.
Strength: Increases your damageStamina: Increase your maximum HP +10 per pointIntellect: Decreases heist/jailbreak difficulty
All of a players RP information and statistics are found on their in-game profile as pictured below.
Jailbreaking
We wanted to do something much more interactive than standing on a spot which is the generic JB on RP's. It's explained on the info panel, basically need to KO a guard who will stun you and her bodyguard beats the poop out of you
Museum Heist
The museum heist is a brand new, unique heist whereby a gang needs to crack the gate code to gain access to the museum, you then double click to steal things and get them back to your turf before the cops get you.
Apartments
Again we wanted to do something different with apartments as from other RP's we've played they are rarely used due to them being on the edge of a map with no user input needed except :buy. You purchase your apartment and can modify the floorplan by buying more rooms.
Gang Management & Turfs
Gang management has been moved completely ingame using a UI as appose to the usual commands. You can manager relationships, ranks and colours all via your in-game panel. The colors will update your interface color, website colours and your vest armor color.
You can view other users gangs via their ingame profiles
Video of gang management: http://i.nentify.me/xV8nBCPb.mp4
Turfs
As appose to have 4 turfs which are rarely used, we have 2 turfs - north and south. Each are required for a specific heist. South is currently required for the Museum Heist and North. There are attack dogs on the turf which attack your enemies and anyone who tries to claim the turf from you.
You can view other users gangs via their ingame profiles
Video of gang management: http://i.nentify.me/xV8nBCPb.mp4
Turfs
As appose to have 4 turfs which are rarely used, we have 2 turfs - north and south. Each are required for a specific heist. South is currently required for the Museum Heist and North. There are attack dogs on the turf which attack your enemies and anyone who tries to claim the turf from you.
Bubblejuice Arena
The 1v1 arena keeps track of weekly, monthly and overall leaderboards and shows who's up next to fight.
Corporation Forums
We've moved our corporation forums in-game and @LukeOx has coded them to work for our RP needs. The manager of the corp has permissions to manage the group forums like the group owner usually would and other users are only permitted to post replies which the manager can delete if needed.
Bounty Hunters
Bounty Hunting is an independent job that any one with enough cash to buy a license is able to do. You purchase a license from the bot and then need to purchase your stungun and charges, you are then able to stun, cuff and escort wanted users back to the bounty hunter HQ and claim money depending on the crimes they're wanted for. You're only able to stun/cuff & collect bounties on players who appear on the wanted list in red meaning they've been wanted for over 15 minutes.
Other Additions
Police Escorting & Gear
Cops now have to escort each criminal back to the HQ to arrest them. They also have limited stun gun charges which need to be replenished at the HQ, this is to avoid cops being able to simple arrest indefinitely with no need to refresh.
Inventory Panel
Clickable onscreen inventory for your weapons and equipables saves the need to write commands. Possible will be extended to include future gathering systems to show items and stock you have on hand.
Court System
As has been a very popular addition in other RP's we've added a trial system for prisoners who have lengthy jail times.
Target System
Our target system shows a users level, HP & energy when targetting and any command used will target the user you have clicked. Manually typing a command on another user will automatically set them to your target also which is useful for group fighting.
Pets
Pets are a purely cosmetic VIP perk which allows you to purchase a pet that will follow you while out. We don't plan to extend them for fighting purposes which has been requested a lot as we don't plan to have any VIP perks that offer pay 2 win features.
User Profiles
We moved user information to our custom user profile panel which shows their RP stats and information in-game which allowed us to make the default habbo infobox much smaller to improve our minimal UI.
Cops now have to escort each criminal back to the HQ to arrest them. They also have limited stun gun charges which need to be replenished at the HQ, this is to avoid cops being able to simple arrest indefinitely with no need to refresh.
Inventory Panel
Clickable onscreen inventory for your weapons and equipables saves the need to write commands. Possible will be extended to include future gathering systems to show items and stock you have on hand.
Court System
As has been a very popular addition in other RP's we've added a trial system for prisoners who have lengthy jail times.
Target System
Our target system shows a users level, HP & energy when targetting and any command used will target the user you have clicked. Manually typing a command on another user will automatically set them to your target also which is useful for group fighting.
Pets
Pets are a purely cosmetic VIP perk which allows you to purchase a pet that will follow you while out. We don't plan to extend them for fighting purposes which has been requested a lot as we don't plan to have any VIP perks that offer pay 2 win features.
User Profiles
We moved user information to our custom user profile panel which shows their RP stats and information in-game which allowed us to make the default habbo infobox much smaller to improve our minimal UI.
Gym & Working Out
Although there are many ways to gain XP and level up we wanted to reinvent the usual :workout which is spammed for days and make it more interesting / interactive / none afk'able. A membership needs to be purchased which gives you limited workout time. The workout itself is a circuit of different equipment which gives you a burst of XP after you complete each individual excersize. This is a bit more fun and anti-afk as you cannot complete it without actually playing.
Games
We've just recently started on adding a couple of games and plan to do a few more unique ones that aren't just users fighting each other.
Street Brawl
We have the classic brawl which you can't not include in an RP! We also plan to add random medkit and weapon drops that can be triggered by staff for certain events as and when needed.
Zombies
We wanted to add some games that aren't just uses kicking each others heads in so we've added a Call of Duty style zombie game. They spawn in waves and there are 3 different types that having varying strength/HP, every 5 rounds there is a boss that stuns in a radius and hits hard! You get rewarded for the number of rounds you survive.
Street Brawl
We have the classic brawl which you can't not include in an RP! We also plan to add random medkit and weapon drops that can be triggered by staff for certain events as and when needed.
Zombies
We wanted to add some games that aren't just uses kicking each others heads in so we've added a Call of Duty style zombie game. They spawn in waves and there are 3 different types that having varying strength/HP, every 5 rounds there is a boss that stuns in a radius and hits hard! You get rewarded for the number of rounds you survive.
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