EVO Source and Tools

Page 1 of 8 12345678 LastLast
Results 1 to 15 of 116
  1. #1
    Gamma GeNyaa is offline
    Apr 2007 Join Date
    The NetherlandsLocation
    2,586Posts

    EVO Source and Tools

    EVO Source and Tools
    Your daily fix.
    Also I left rose so I'm not going to help you make it work DO NOT CONTACT ME ON MSN/SKYPE/ETC to help you!
    I hope this revives the Rose Online Development and I might come back if it does.

    your_moms.rar (125,73 MB) - uploaded.to

    @PurpleYouko: feel free to edit the post or add stuff in to help people out. remove any posts that claim I got it from them or remove any rage at me. Thank you!
    Also for your entertainment, some other shit that works. click me! most shit includes source if it doesn't too bad for you. Get it yourself.

    while you wait for the download to finish:


    Last edited by GeNyaa; 20-12-12 at 08:28 AM.


  2. #2
    Member neroxtm is offline
    MemberRank
    Aug 2011 Join Date
    38Posts

    thumbs up Re: EVO Source and Tools

    Ohh
    One more good developer leave :(
    Ow xadet your map editor :D
    I didnt download it! cause i arleady had it
    I dont know do the post will be deleted but nice!
    Thanks
    -NeroX

  3. #3
    Member zidaralam13 is offline
    MemberRank
    Oct 2011 Join Date
    41Posts

    Re: EVO Source and Tools

    nice share :D
    ---Tester---

  4. #4
    Member neroxtm is offline
    MemberRank
    Aug 2011 Join Date
    38Posts

    Re: EVO Source and Tools

    Its not only nice
    Cause thats a new revolution of ROSE developers
    I arleady had those things but for the other developers thats a LOT!
    There is included Map Editor by Xadet ( Genyaa say sorry to him :D )
    ROSE Client , Server Source
    Triggerdetect and other sources
    1 patcher source (Adventure ROSE)
    And other things i think..
    I dont know do PY will close this topic but why not a new REVOLUTION?
    ROSE is dead since 5 years..

    [TIP] Use Visual Basic 2005 to complie !
    Last edited by neroxtm; 20-12-12 at 02:22 AM.

  5. #5
    TGN Studio's lCON is offline
    True MemberRank
    Jan 2007 Join Date
    940Posts

    Re: EVO Source and Tools

    I'm really sad to see this release. Would rather see it closed but that's just me.

  6. #6
    Gamma GeNyaa is offline
    Apr 2007 Join Date
    The NetherlandsLocation
    2,586Posts

    Re: EVO Source and Tools

    Quote Originally Posted by lCON View Post
    I'm really sad to see this release. Would rather see it closed but that's just me.
    Why is that?

  7. #7
    C++ addict Dragoon is offline
    True MemberRank
    Sep 2009 Join Date
    583Posts

    Re: EVO Source and Tools

    Not sure if I should be sad or happy.
    Let's hope this will benefit the community in a good way.

  8. #8
    Member neroxtm is offline
    MemberRank
    Aug 2011 Join Date
    38Posts

    Re: EVO Source and Tools

    Yeah
    My first reaction when Genyaa have show me that:
    [02:14:30] NeroX Gaming Network [OFFICIAL]: noooo
    [02:14:36] NeroX Gaming Network [OFFICIAL]: :D whyy
    There was have only 3-4 ROSE Teams witch have those sources and things..

  9. #9
    Status: Still MentaL! MentaL is offline
      Administrator  Rank
    Jan 2001 Join Date
    31,488Posts

    Re: EVO Source and Tools

    Quote Originally Posted by GeNyaa View Post
    Why is that?
    It's called greed. People use it for financial gain.


    Dance MentaL smiley taking over the world.

  10. #10
    Account Upgraded | Title Enabled! WarKeyGFX is offline
    True MemberRank
    Feb 2012 Join Date
    Pasay City, PhiLocation
    237Posts

    Re: EVO Source and Tools

    Well actually its not complete and i am one of the 2-3 person who has it.

  11. #11
    Last of the OsRose Devs Purpleyouko is offline
    Alpha MaleRank
    Oct 2006 Join Date
    Missouri USALocation
    2,161Posts

    Re: EVO Source and Tools

    TBH I very much doubt that there are many people out there who will be able to make much sense of this.

    It looks like the exact same source files that I already have. It even includes a readme document written by Dragoon (Wolfwing) who took the lead in setting up the files so that they could be compiled by other members of our team.
    And WarKeyGFX is correct. This source is not 100% complete. The code itself is all there as are the libraries and stuff but it doesn't include a lot of things that are needed to run the server properly.

    This isn't the kind of code that will do any good to anybody who doesn't already have a pretty strong understanding of C++ coding.

  12. #12
    Account Upgraded | Title Enabled! WarKeyGFX is offline
    True MemberRank
    Feb 2012 Join Date
    Pasay City, PhiLocation
    237Posts

    Re: EVO Source and Tools

    i totally Agree With Purple. its a really Hard Coded source. and TBH You must have the complete package to make this shit RUN

  13. #13
    C++ addict Dragoon is offline
    True MemberRank
    Sep 2009 Join Date
    583Posts

    Re: EVO Source and Tools

    Purple and WarKeyGFX are right, most stuff is really hard to setup.
    Only people who know how visual studio works from the inside out could ever make it work.
    Also I checked the package and some stuff isn't complete.
    I do have that stuff, but there is 0 change that I will give anyone anything. So don't come beg me for it.

  14. #14
    TGN Studio's lCON is offline
    True MemberRank
    Jan 2007 Join Date
    940Posts

    Re: EVO Source and Tools

    Sorry mental has nothing to do with Greed. Honestly Its the fact that this is unreleased code for many years and I feel it will only cause drama in the community.

    But I guess it is what it is.

  15. #15
    Last of the OsRose Devs Purpleyouko is offline
    Alpha MaleRank
    Oct 2006 Join Date
    Missouri USALocation
    2,161Posts

    Re: EVO Source and Tools

    Have to say I agree Icon.
    A lot of people are going to get all excited over this and then discover that it's a complete waste of time unless they intend to devote the next 6 months of their lives to getting it to work.
    I predict that there will be droves of people all complaining that they can't get it to compile and begging all the better known devs to help them with it.

    To all you server devs out there.
    If you can make sense of this code and get something useful to work with it, even if it's just to compile the client end of things (useful to find out how all the packets work I guess) and then combine it with an osrose server, then good luck to you.
    If you can't make it work, please don't bother coming to me to ask for help.
    I do not plan to support this source in any way shape or form.
    I already spent a few weeks picking through it to see if it would do what I wanted.
    In the end I (and my team) decided that this path was not for us.



Page 1 of 8 12345678 LastLast

Advertisement