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L2O 32bit C1 server (supported C6 Interlude)

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Junior Spellweaver
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Almost a year there were no C1 SERVER shares of mine
Now year-long work is released

2 parts for now:
1. c1 server with c2 client support
2. c1 server upgrade to Interlude (c6) support


1.
NEW RELEASE L2 SERVER C1 SINNA 2011 by smeli 2011-07-01




update 2011-09-28


update2 2011-10-25


update3 2011-11-29


update 4 2011-12-16 Christmas Edition


update 5 2011-12-30 New Year Edition


Update 6. 2012-02-10 Valentine's Day Gift


Update 7. 2012-03-01 International Woman's Day gift


Update 8 2012-04-05 Easter Gift


Update 9 2012-04-26 Victory Day (May 9, Victory against fashismus) Gift

This is the last update of sina2011


C2 client textures patch


1: ~35 MB



[2-3 required if only tou do not have them - look for details in 1's readme.txt file]

2:
~170MB:

3:
~170MB




Interlude


 
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Junior Spellweaver
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Re: [SHARE] 32bit C1 server (supported C6 Interlude)

update (see 1st post)
dll for latest chronicles included
 
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Newbie Spellweaver
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Re: [SHARE] 32bit C1 server (supported C6 Interlude)

Ok i managed to solve my last problems now im having a new one .


I can run server fine without npc nothing goes wrong .. but when i try to load npc after loading few of them i get a crash , using windows 7 system interlude client and your c1 files .

Also ive looked on npc loading and i get LOTS of invalid territory point errors.


thats the error from the l2npc crash
Current Time : Tue Oct 26 02:49:50 2010

IOBufferPool - 1939

[(5372) 2010/10/26 02:49:50]: =======================
an Access Violation in module L2NPC.exe at 001b:0049210d.
start at 2010/10/26 02:46:52
Write to location 00000000 caused an access violation.

Registers:
EAX=000003eb CS=001b EIP=0049210d EFLGS=00010206
EBX=00000000 SS=0023 ESP=3a4bfdf0 EBP=00ad5712
ECX=00000003 DS=0023 ESI=52cfd5a4 FS=003b
EDX=00000004 ES=0023 EDI=00019764 GS=0000
Bytes at CS:EIP:
c6 05 00 00 00 00 01 64 a1 2c 00 00 00 8b 08 8b
Stack dump:
3a4bfdf0: 00019764 52cfd5a4 3a4bfe10 004bf8da 00000000 00479188 52cfd5a4 52d07214
3a4bfe10: 3a4bfe78 004bef6a 00000000 004792c1 00000000 756bef76 00478a75 00000000
3a4bfe30: 00000000 52d07214 00000000 00000001 3a4bff88 0e7d3860 52cfd5a4 52d07214
3a4bfe50: 00000000 00000000 00001000 00010000 7ffeffff 00000003 00000002 0000024a
3a4bfe70: 00010000 0f060006 3a4bff78 004c067a 00000000 00478c0d 00019704 0e7d3860
3a4bfe90: 00610066 0073006c 00000065 00000000 00000000 00000000 00000000 00000000
3a4bfeb0: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
3a4bfed0: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
3a4bfef0: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
3a4bff10: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000


GuardInfo :

IOThread [0] (good): void IOThread_common(void *arglist)
Lock Stack :

IOThread [1] (ahehe): void IOThread_common(void *arglist) -> void CIOSocket::Close() -> void CServerSocket::OnClose() -> server socket closed
Lock Stack :

IOThread [2] (good): void IOThread_common(void *arglist)
Lock Stack :

IOThread [3] (good): void IOThread_common(void *arglist)
Lock Stack :

ListenThread [12] (good): void NPCServer::Run() -> unsigned __stdcall WaitThread(void *)
Lock Stack :

MainThread [11] (good): Lock Stack :

GuardInfo end




And this is the error from the L2server :

Server Up Time Tue Oct 26 02:46:31 2010

Current Time : Tue Oct 26 02:47:56 2010

Elapsed Time : 0 days 0 hours 1 minutes 25 seconds
IOBufferPool - 2992

[(4540) 2010/10/26 02:47:56]: =======================
an Access Violation in module l2server_lhaym.exe at 001b:00491f71.
start at 2010/10/26 02:46:30
Write to location 00000000 caused an access violation.

Registers:
EAX=00000001 CS=001b EIP=00491f71 EFLGS=00010216
EBX=7704e8b4 SS=0023 ESP=7391d6f0 EBP=7391d714
ECX=7391d708 DS=0023 ESI=00000000 FS=003b
EDX=00000000 ES=0023 EDI=2a9426c8 GS=0000
Bytes at CS:EIP:
c6 05 00 00 00 00 01 8b 45 08 c6 00 01 8b c6 8b
Stack dump:
7391d6f0: 2a895360 3995b718 7704e8b4 00002079 1689fb38 7391d6f0 7391d750 005a7460
7391d710: ffffffff 7391d7ac 00492052 7391d72b 2a895360 00000e3c 3995b718 00492105
7391d730: 005c8304 ffffffff 00000000 00492b81 00000e38 00000001 005c8304 174d0c9c
7391d750: 7391d7a0 005a74db ffffffff 0043bc43 00000e38 00000001 005c8304 78e370dc
7391d770: 7704e8b4 756bef76 00000000 00000000 00000000 00000000 00000000 00000000
7391d790: 7391d7ac 7704e8b4 756bef76 7391d76c 7391d7d0 005a3f0e ffffffff 7391d7dc
7391d7b0: 0049880f 38820056 78e370dc 7704e8b4 756bef76 7704e8b4 174d0c9c 7391d7b8
7391d7d0: 7391d804 005a7808 ffffffff 7391d810 00499103 78e370dc 000f443d 78e370dc
7391d7f0: 756bef76 78d1e154 7704e8b4 7391d7e4 7391d7e8 7391fe50 005a787b ffffffff
7391d810: 7391fe5c 004b253f 00000000 00000000 004a3a37 000f443d 00000000 2ee7b444


ver = Jun 8 2004____15:38:30 thread id=1

void IOThread_common(void *arglist) <--
void CNPCSocketPacket::OnIOCallback(BOOL bSuccess, DWORD dwTransferred, LPOVERLAPPED lpOverlapped) <--
void CPacket::OnIOCallback(BOOL bSuccess, DWORD dwTransferred, LPOVERLAPPED lpOverlapped) <--
cpacket::eek:niocallback_funccall <--
bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) <--
CNPC::Copy() <--
CCreature::CCreature(const CCreature& other): CObject(other) <--
memory overflow <--


Thread[0] (good): Lock Stack :

Thread[1] (ahehe): Lock Stack :
 
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Junior Spellweaver
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Re: [SHARE] 32bit C1 server (supported C6 Interlude)

update (see 1st post)
dll for latest chronicles included

^_^ yes long time didn't see any share coming from u though u quit already, thank for ur great share even m not so into lineage2 now but i still love that game n hope ppl share it in community .
 
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Junior Spellweaver
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Re: [SHARE] 32bit C1 server (supported C6 Interlude)

christmas 2010 gift: update 2 (see 1st post)


-----
sorry about win7 - have no technical resources to test that
uneles someday someone will give me remote access to win7 machine
 
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Junior Spellweaver
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Re: [SHARE] 32bit C1 server (supported C6 Interlude)

new release, see first post
 
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Newbie Spellweaver
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Re: [SHARE] 32bit C1 server (supported C6 Interlude)

it's quite impressive that your are still on this after that time, respect and thanx for share
 
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Newbie Spellweaver
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Re: [SHARE] 32bit C1 server (supported C6 Interlude)

when players use /sell or /buy get critical errors and somes problems...

In this pack the sell mode dont work :S

Please, can tell me how i can fix??

thanks
 
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Junior Spellweaver
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Re: [SHARE] 32bit C1 server (supported C6 Interlude)

when players use /sell or /buy get critical errors and somes problems...

In this pack the sell mode dont work :S

Please, can tell me how i can fix??

thanks


well, never tried that

tried just now in c2 client
/sell does not work - /vendor works
/buy worked
but it c2 client, not tried any other


--------------

by the way - new updates in first post
 
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Junior Spellweaver
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Re: [SHARE] 32bit C1 server (supported C6 Interlude)

Have you C4 OR C5 server(X32) ?

such server does not exists
anyway you can extent c1 to c4
already implemented support of clients c2 - ct2 (GOD in progress)
already implemented c2-c3 skills

-------------

update3 2011-11-29
 
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Oxy

Initiate Mage
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Re: [SHARE] 32bit C1 server (supported C6 Interlude)

Link off interlude 32bt
 
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Junior Spellweaver
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Re: [SHARE] 32bit C1 server (supported C6 Interlude)

there's my christmas gift:

update 4 2011-12-16 Christmas Edition

 
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Junior Spellweaver
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Re: [SHARE] 32bit C1 server (supported C6 Interlude)

update 5 2011-12-30 New Year Edition



Where your gifts to community?
 
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Initiate Mage
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Re: [SHARE] 32bit C1 server (supported C6 Interlude)

update 5 2011-12-30 New Year Edition



Where your gifts to community?

Hi, I'm trying to lift the server but I get the messages repeatedly "failed to register next [3] castle siege, try next time"

Can you helpme!!??
Thanks
 
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Junior Spellweaver
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Re: [SHARE] 32bit C1 server (supported C6 Interlude)

new update, see first post
 
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Newbie Spellweaver
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Re: [SHARE] 32bit C1 server (supported C6 Interlude)

Jei nepaslapti smeli kodel nebeveikia tavo projektas?
 
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