Initiate Mage
- Joined
- Feb 6, 2005
- Messages
- 3
- Reaction score
- 0
Alright folks, me and my team have been working on this for the last 3 months, and it's finally done.
EDIT: Scroll down for screens.
I know there are tons of leechers, but I do know aswell lots of people are going to love this and use it, not to mention it's a great addition to the private L2OFF server developing community, so here we go.
I'm going to share all the things that this armor needs, which is:
Client-side:
\system
- Itemname-e.dat
- armorgrp.dat
\systextures
- epicdrop.utx
- epicfdarkelf.utx
- epicfdwarf.utx
- epicfelf.utx
- epicffighter.utx
- epicfmagic.utx
- epicforc.utx
- epicfshaman.utx
- epicicon.utx
- epicmdarkelf.utx
- epicmdwarf.utx
- epicmelf.utx
- epicmfighter.utx
- epicmmagic.utx
- epicmorc.utx
- epicmshaman.utx
Server-side:
- skilldata.txt
- itemdata.txt
------------////---------////----------------
Client-side:
-->
-->
Client-side (Textures):
-->
Server-side:
-->
-->
This is it. All you'll have to do server-side is add the skilldata.txt and itemdata.txt lines in your skilldata.txt/itemdata.txt files. And client-side what you'll have to do is grab the lines of the decoded armorgrp.dat and itemname-e.dat, decode your armorgrp.dat/itemname-e.dat and put the lines in there.
To decode/encode client-side files you'll need a tool. A great one to do this would be Remo-Pack, which by the way can be found
And in case you wonder how these armors look like... Check
Armors Design (Icons, textures, etc):
- Ochrejelly
- RavenSpirit
Armors Coding:
- PyroMaker
Hope you enjoy it, and remember... If you're going to use these armors, don't forget to give proper credits to the authors!
Also, if you like the armor please post here, do not just leech and go away.
Best regards
EDIT: Scroll down for screens.
I know there are tons of leechers, but I do know aswell lots of people are going to love this and use it, not to mention it's a great addition to the private L2OFF server developing community, so here we go.
I'm going to share all the things that this armor needs, which is:
Client-side:
\system
- Itemname-e.dat
- armorgrp.dat
\systextures
- epicdrop.utx
- epicfdarkelf.utx
- epicfdwarf.utx
- epicfelf.utx
- epicffighter.utx
- epicfmagic.utx
- epicforc.utx
- epicfshaman.utx
- epicicon.utx
- epicmdarkelf.utx
- epicmdwarf.utx
- epicmelf.utx
- epicmfighter.utx
- epicmmagic.utx
- epicmorc.utx
- epicmshaman.utx
Server-side:
- skilldata.txt
- itemdata.txt
------------////---------////----------------
Client-side:
-->
You must be registered to see links
<---->
You must be registered to see links
<--Client-side (Textures):
-->
You must be registered to see links
<--Server-side:
-->
You must be registered to see links
<---->
You must be registered to see links
<--This is it. All you'll have to do server-side is add the skilldata.txt and itemdata.txt lines in your skilldata.txt/itemdata.txt files. And client-side what you'll have to do is grab the lines of the decoded armorgrp.dat and itemname-e.dat, decode your armorgrp.dat/itemname-e.dat and put the lines in there.
To decode/encode client-side files you'll need a tool. A great one to do this would be Remo-Pack, which by the way can be found
You must be registered to see links
.And in case you wonder how these armors look like... Check
You must be registered to see links
out.Armors Design (Icons, textures, etc):
- Ochrejelly
- RavenSpirit
Armors Coding:
- PyroMaker
Hope you enjoy it, and remember... If you're going to use these armors, don't forget to give proper credits to the authors!
Also, if you like the armor please post here, do not just leech and go away.
Best regards
Last edited by a moderator: